Run it
Copy the script and paste it into your executor.
-- Open Source Blade Ball Auto Parry By PawsThePaw --
--// My Discord: pawsthepaw
--// Notes: I'm not giving Away my Freeze & Invisibility Detection, lmao, this is sort of decent, time based, Enjoy, Skid, or Learn, Its Your Choice.
getgenv().Paws = {
["AutoParry"] = true,
["PingBased"] = true,
["PingBasedOffset"] = 0,
["DistanceToParry"] = 0.5,
["BallSpeedCheck"] = true,
}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer or Players.PlayerAdded:()
ReplicatedPaw = :()
Paws = ReplicatedPaw:(, )
PawsBalls = :(, )
PawsTable = ().Paws
()
Player.Character:()
()
RealBall
i, v (PawsBalls:())
v:() ==
RealBall = v
RealBall
:().PreRender:(()
()
Ball = ()
BallPosition = Ball.Position
BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
Distance = Player:(BallPosition)
Ping = BallVelocity * (.Stats.Network.ServerStatsItem[]:() / )
PawsTable.PingBased
Distance -= Ping + PawsTable.PingBasedOffset
PawsTable.BallSpeedCheck BallVelocity ==
(Distance / BallVelocity) <= PawsTable.DistanceToParry () PawsTable.AutoParry
Paws:():()
)
Universal