Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local function setupAnimations(character)
local humanoid = character:WaitForChild()
animate = character:()
animate
animate.Disabled =
idleAnim = .()
idleAnim.AnimationId =
walkAnim = .()
walkAnim.AnimationId =
runAnim = .()
runAnim.AnimationId =
idleTrack = humanoid:(idleAnim)
walkTrack = humanoid:(walkAnim)
runTrack = humanoid:(runAnim)
idleTrack.Priority = .AnimationPriority.Action
walkTrack.Priority = .AnimationPriority.Movement
runTrack.Priority = .AnimationPriority.Movement
idleTrack:()
RunService.Heartbeat:(()
speed = humanoid.MoveDirection.Magnitude * humanoid.WalkSpeed
_, track (humanoid:())
animId = track.Animation.AnimationId
animId ~= idleAnim.AnimationId
animId ~= walkAnim.AnimationId
animId ~= runAnim.AnimationId
track.Priority == .AnimationPriority.Core
track.Name:():()
animId:():()
track:()
speed >
speed >=
runTrack.IsPlaying
idleTrack:()
walkTrack:()
runTrack:()
walkTrack.IsPlaying
idleTrack:()
runTrack:()
walkTrack:()
idleTrack.IsPlaying
walkTrack:()
runTrack:()
idleTrack:()
)
player.Character
(player.Character)
player.CharacterAdded:(setupAnimations)(Note: this only works as a survivor and looks weird on killer) Fake being injured!

Universal