Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
defaultMoveAnimId =
altMoveAnimId =
idleAnimId =
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
toggleButton = .()
toggleButton.Name =
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
toggleButton.TextColor3 = .(, , )
toggleButton.Parent = screenGui
moveTrack, idleTrack, heartbeatConnection, toggleConnection
useAltAnim =
()
idleTrack idleTrack:() idleTrack:()
moveTrack moveTrack:() moveTrack:()
heartbeatConnection heartbeatConnection:()
toggleConnection toggleConnection:()
(character)
()
humanoid = character:()
animate = character:()
animate animate.Disabled =
idleAnim = .()
idleAnim.AnimationId = idleAnimId
idleTrack = humanoid:(idleAnim)
idleTrack.Priority = .AnimationPriority.Action
idleTrack:()
()
moveTrack moveTrack:() moveTrack:()
moveAnim = .()
moveAnim.AnimationId = useAltAnim altMoveAnimId defaultMoveAnimId
moveTrack = humanoid:(moveAnim)
moveTrack.Priority = .AnimationPriority.Movement
()
heartbeatConnection = RunService.Heartbeat:(()
speed = humanoid.MoveDirection.Magnitude
_, track (humanoid:())
track.Animation.AnimationId ~= idleAnimId
track.Animation.AnimationId ~= moveTrack.Animation.AnimationId
track.Priority == .AnimationPriority.Core
track.Name ==
track.Animation.AnimationId:():()
track:()
speed >
moveTrack.IsPlaying
idleTrack:()
moveTrack:()
idleTrack.IsPlaying
moveTrack:()
idleTrack:()
)
toggleConnection = toggleButton.MouseButton1Click:(()
useAltAnim = useAltAnim
toggleButton.Text = useAltAnim
()
)
player.Character
(player.Character)
player.CharacterAdded:((char)
(char)
)
the toggle is used to change your movement animation from the normal run over to the rage run which is the one where he runs on all fours.

Universal