Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library.(, )
MainTab = Window:()
MainSection = MainTab:()
EggSection = MainTab:()
MiscSection = MainTab:()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
EggFrame = player.PlayerGui.MainGui.Frames.EggsFrame.ScrollingFrame
ReplicatedStorage = :()
Workspace = :()
.AutoSwing =
.AutoRebirth =
.AutoHatch =
.SelectedEgg =
.AutoHill =
.AutoBonusArea =
.SelcetedBonusArea =
EggCost = {
Egg1 = ,
Egg2 = ,
Egg3 = ,
Egg4 = ,
Egg5 = ,
Egg6 = ,
Egg7 = ,
Egg8 = ,
Egg9 = ,
Egg10 = ,
Egg11 = ,
Egg12 = ,
Egg13 = ,
Egg14 = ,
Egg15 =
}
EggDropdown = {}
Name, _ (EggCost)
eggTitle = EggFrame:(Name).EggTitle.Text
.(EggDropdown, eggTitle)
BonusAreaDropdown = {}
_, area (.BonusAreas:())
areaName = area.Name
.(BonusAreaDropdown, areaName)
MainSection:(, , (state)
.AutoSwing = state
.AutoSwing .()
character:() character.Humanoid.Health >
character:():()
character:() character.Humanoid.Health >
tool = player.Backpack:()
tool
character.Humanoid:(tool)
)
MainSection:(, , (state)
.AutoRebirth = state
.AutoRebirth .()
character.Humanoid.Health >
playerData = player:()
playerData playerData.Strength.Value >= playerData.RebirthRequirement.Value playerData.CanRebirth.Value
ReplicatedStorage:():()
)
EggSection:(, , EggDropdown, (currentOption)
.SelectedEgg = currentOption
)
EggSection:(, , (state)
.AutoHatch = state
.AutoHatch .()
character.Humanoid.Health >
HatchPet = ReplicatedStorage:()
hasSpace = ReplicatedStorage.CheckSpace:(, , )
Name, _ (EggCost)
EggFrame:(Name).EggTitle.Text == .SelectedEgg
player.leaderstats.Gems.Value >= EggCost[Name] hasSpace
HatchPet:(Name, , hasSpace)
)
MiscSection:(, , BonusAreaDropdown, (currentOption)
.SelcetedBonusArea = currentOption
)
MiscSection:(, , (state)
.AutoBonusArea = state
.AutoBonusArea .()
character character:() character.Humanoid.Health >
_, area (.BonusAreas:())
areaName = area.Name
areaName == .SelcetedBonusArea
BonusArea = area:()
BonusArea
BonusArea.CFrame = character.HumanoidRootPart.CFrame
BonusArea.Transparency =
BonusArea.BrickColor = BrickColor.()
)
MiscSection:(, , (state)
.AutoHill = state
.AutoHill .()
character character:() character.Humanoid.Health >
_, descendant (Workspace:())
descendant:() descendant.Name ==
bonusArea = descendant:()
bonusArea bonusArea:() ==
bonusArea.CFrame = character.HumanoidRootPart.CFrame
bonusArea.Transparency =
bonusArea.BrickColor = BrickColor.()
)
character.Humanoid.WalkSpeed =
player.CharacterAdded:((Char)
character = Char
character.Humanoid.WalkSpeed =
)
player.Idled:(()
virtualUser = :()
virtualUser:()
virtualUser:(.())
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
(Open Source) - Auto Swing - Auto Hill (Teleports the bonus area to your position) - Auto Rebirth - Auto Hatch - Auto Bonus Area (Made using solara) Update: 10/21/2024 - The Egg name now shows instead of the egg number - Updated Hill to be the 700% (7x) hill instead of 300% (3x) Update: 10/24/2024 - Fixed certain features not working after respawning (only when you die and respawn) - No more rebirth spam, checks when you can rebirth now - Changed the Variables to _G, the EggCost stays the same Update: 10/26/2024 - Anything related to Eggs is now seperated to Eggs section - Anything that isn't related to a Main or Egg is now seperated to Miscellaneous section - Added Bonus Area (Customizable) - Added breaks (makes it so that its less laggy) - Added Anti-AFK - Faster WalkSpeed now (it was for me, but i will add it) Update: 10/27/2024 - Fixed Bonus Area not working, should work now. - Auto Hill is now percise - Kill All OR Kill Player soon
[UPD 馃寣] Scythe Simulator