Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local rs = game:GetService("RunService")
local ws = game:GetService("Workspace")
local pos = Vector3.new(-239.758544921875, 746.8603515625, -340.2457580566406)
local id = 7211557834
local function makePart(position)
local part = Instance.()
part.Size = .(, , )
part.Position = position
part.Anchored =
part.CanCollide =
part.Parent = ws
()
closestPlayer =
closestDistance = .huge
_, player (Players:())
player.UserId ~= id player ~= lp player.Character player.Character:()
targetPos = player.Character.HumanoidRootPart.Position
distance = (targetPos - lp.Character.HumanoidRootPart.Position).Magnitude
distance < closestDistance
ray = Ray.(lp.Character.HumanoidRootPart.Position, (targetPos - lp.Character.HumanoidRootPart.Position).unit * distance)
hit = ws:(ray, {lp.Character, player.Character})
hit
closestDistance = distance
closestPlayer = player
closestPlayer
closestPlayer.Character.HumanoidRootPart.Position
()
(pos)
rs.Heartbeat:(()
lp.Character lp.Character:()
targetPos = ()
targetPos
lp.Character.Shotgun.RemoteBridge:(targetPos)
)
lp.CharacterAdded:(()
()
)
()

Shoot Players Off A Map Simulator