Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .(, player:())
ReplicatedStorage = :()
UserInputService = :()
EventsFolder = ReplicatedStorage:()
(inst, c1, c2)
g = .(, inst)
g.Color = ColorSequence.({
ColorSequenceKeypoint.(, c1),
ColorSequenceKeypoint.(, c2),
})
g.Rotation =
(
parent,
text,
pos,
color,
textColor,
width,
height,
size
)
btn = .()
btn.Size = .(, width , , height )
btn.Position = pos
btn.Text = text
btn.Font = .Font.Cartoon
btn.TextSize = size
btn.TextScaled =
btn.TextColor3 = textColor
btn.BackgroundColor3 = color
btn.Parent = parent
grad = .(, btn)
lighter = .(
.(color.R + , , ),
.(color.G + , , ),
.(color.B + , , )
)
grad.Color = ColorSequence.({
ColorSequenceKeypoint.(, color),
ColorSequenceKeypoint.(, lighter),
})
grad.Rotation =
btn
mainFrame = .(, screenGui)
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Visible =
(mainFrame, .(, , ), .(, , ))
.(, mainFrame).CornerRadius = .(, )
title = .(, mainFrame)
title.Size = .(, , , )
title.Position = .(, , , )
title.Text =
title.Font = .Font.Cartoon
title.TextSize =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
closeBtn = (
mainFrame,
,
.(, -, , ),
.(, , ),
.(, , ),
,
,
)
openBtn = .()
openBtn.Size = .(, , , )
openBtn.Position = .(, -, , )
openBtn.Text =
openBtn.Font = .Font.Cartoon
openBtn.TextSize =
openBtn.TextColor3 = .(, , )
openBtn.BackgroundColor3 = .(, , )
openBtn.Active =
openBtn.Draggable =
openBtn.Parent = screenGui
(openBtn, .(, , ), .(, , ))
.(, openBtn).CornerRadius = .(, )
dragging, mouseDown = ,
openBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
mouseDown = input.Position
dragging =
)
openBtn.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement mouseDown
(input.Position - mouseDown).Magnitude >
dragging =
)
openBtn.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
mouseDown =
)
openBtn.MouseButton1Click:(()
dragging
mainFrame.Visible =
openBtn.Visible =
)
closeBtn.MouseButton1Click:(()
mainFrame.Visible =
openBtn.Visible =
)
windows = {
{
name = ,
event = EventsFolder:(),
color = .(, , ),
args = ,
},
{
name = ,
event = EventsFolder:(),
color = .(, , ),
args = { , },
},
{
name = ,
event = EventsFolder:(),
color = .(, , ),
args = ,
},
{
name = ,
event = EventsFolder:(),
color = .(, , ),
args = ,
isTemperaturize = ,
},
}
yPos =
runningStates = {}
i, win (windows)
label = .(, mainFrame)
label.Size = .(, , , )
label.Position = .(, , yPos, )
label.Text = win.name
label.Font = .Font.Cartoon
label.TextSize =
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.TextXAlignment = .TextXAlignment.Left
status = .(, mainFrame)
status.Size = .(, , , )
status.Position = .(, , yPos, )
status.Text =
status.Font = .Font.Cartoon
status.TextSize =
status.TextColor3 = .(, , )
status.BackgroundTransparency =
startBtn = (
mainFrame,
,
.(, , yPos, ),
.(, , ),
.(, , ),
,
,
)
stopBtn = (
mainFrame,
,
.(, , yPos, ),
.(, , ),
.(, , ),
,
,
)
runningStates[i] =
()
win.isTemperaturize
runningStates[i]
character = player.Character
character character:()
.()
resources = {
{name = , part = :(), stat = player:():()},
{name = , part = :(), stat = player:():()},
{name = , part = :(), stat = player:():()},
{name = , part = :(), stat = player:():()},
}
success =
_, resource (resources)
runningStates[i]
resource.part
( .. resource.name .. )
ReplicatedStorage:():():()
runningStates[i] =
status.Text =
status.TextColor3 = .(, , )
success =
resource.part:()
( .. resource.name .. )
ReplicatedStorage:():():()
runningStates[i] =
status.Text =
status.TextColor3 = .(, , )
success =
resource.stat
( .. resource.name .. )
ReplicatedStorage:():():()
runningStates[i] =
status.Text =
status.TextColor3 = .(, , )
success =
initialValue = resource.stat.Value
character.HumanoidRootPart.CFrame = resource.part.Touch.CFrame
waited =
collected =
waited < collected
.()
waited = waited +
resource.stat.Value > initialValue
collected =
collected
initialValue = resource.stat.Value
character.HumanoidRootPart.CFrame = resource.part.Touch.CFrame
waited =
waited < collected
.()
waited = waited +
resource.stat.Value > initialValue
collected =
collected
( .. resource.name .. )
ReplicatedStorage:():():()
runningStates[i] =
status.Text =
status.TextColor3 = .(, , )
success =
success runningStates[i]
win.event:()
.()
runningStates[i]
win.args
win.event:((win.args))
win.event:()
.()
startBtn.MouseButton1Click:(()
runningStates[i]
runningStates[i] =
status.Text =
status.TextColor3 = .(, , )
.(loop)
)
stopBtn.MouseButton1Click:(()
runningStates[i] =
status.Text =
status.TextColor3 = .(, , )
)
yPos = yPos +
pityLabel = .(, mainFrame)
pityLabel.Size = .(, , , )
pityLabel.Position = .(, , , )
pityLabel.Text =
pityLabel.Font = .Font.Cartoon
pityLabel.TextSize =
pityLabel.TextColor3 = .(, , )
pityLabel.BackgroundTransparency =
.(()
miscStats = player:()
lrPity = miscStats:()
pityLabel.Text = .. (lrPity.Value) ..
lrPity:():(()
pityLabel.Text = .. (lrPity.Value) ..
)
)Allows you to get ahead of the competition in Luck Incremental! Adds a couple features to automate some things, so you don't have to do them yourselves. **IMPORTANT** DO NOT SKIP THE ASSET LOADING, SOME SCRIPTS MAY NOT WORK IF YOU DO!! *Auto Energy clicking(500 clicks per second!) [W4] *Auto sell fish! [W6] *Auto Tokenize! [Does it for you automatically when hits threshold] -There is an auto-tokenize ingame already, however mine is more effective and available sooner. *Auto Fahrenheit [MUST BE IN W7 FOR IT TO WORK] ̶*̶A̶l̶l̶o̶w̶s̶ ̶y̶o̶u̶ ̶t̶o̶ ̶g̶e̶t̶ ̶i̶n̶s̶t̶a̶ ̶L̶R̶ ̶r̶e̶l̶i̶c̶s̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶L̶u̶c̶k̶ ̶a̶n̶d̶ ̶R̶u̶n̶e̶ ̶b̶a̶n̶n̶e̶r̶s̶,̶ ̶f̶o̶r̶ ̶5̶0̶ ̶g̶e̶m̶s̶ ̶e̶a̶c̶h̶!̶ ̶Y̶o̶u̶ ̶s̶t̶i̶l̶l̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶r̶e̶l̶i̶c̶ ̶t̶a̶l̶e̶n̶t̶ ̶u̶n̶l̶o̶c̶k̶e̶d̶ ̶t̶o̶ ̶u̶s̶e̶ ̶t̶h̶e̶m̶,̶ ̶t̶h̶o̶u̶g̶h̶.̶ -This has been patched, but I am looking for ways around it. In the mean time, there's a feature to view how close you are to pity for LR First time scripting, so be gentle please, and any advice would be welcome! :)