Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChildOfClass() .(, humanoid)
animateScript = character:()
animateScript
animateScript.Disabled =
animIdle = .()
animIdle.AnimationId =
trackIdle = animator:(animIdle)
trackIdle.Priority = .AnimationPriority.Idle
trackIdle.Looped =
animRun = .()
animRun.AnimationId =
trackRun = animator:(animRun)
trackRun.Priority = .AnimationPriority.Movement
trackRun.Looped =
animInjuredIdle = .()
animInjuredIdle.AnimationId =
trackInjuredIdle = animator:(animInjuredIdle)
trackInjuredIdle.Priority = .AnimationPriority.Idle
trackInjuredIdle.Looped =
animInjuredRun = .()
animInjuredRun.AnimationId =
trackInjuredRun = animator:(animInjuredRun)
trackInjuredRun.Priority = .AnimationPriority.Movement
trackInjuredRun.Looped =
()
_, t (humanoid:())
t:()
current =
(track)
current ~= track
()
track:()
current = track
()
humanoid.MoveDirection.Magnitude >
humanoid.Health <=
(trackInjuredRun)
(trackRun)
humanoid.Health <=
(trackInjuredIdle)
(trackIdle)
humanoid.Running:((speed)
()
)
humanoid.HealthChanged:(()
()
)
()
player.Character
(player.Character)
player.CharacterAdded:(setupCharacter)
run and walk thats all idrrc so ima leave it deofuscated and open source

Universal