Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu.
-- Prevents Rayfield from warning when the script has a version mismatch with the interface
true
nil
-- Create a custom folder for your hub/game
"Frestyle Football"
false
-- Prompt the user to join your Discord server if their executor supports it
"noinvitelink"
-- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
true
-- Set this to false to make them join the discord every time they load it up
false
-- Set this to true to use our key system
"Untitled"
"Key System"
"No method of obtaining the key is provided"
-- Use this to tell the user how to get a key
"Key"
-- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
true
-- The user's key will be saved, but if you change the key, they will be unable to use your script
false
-- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
"Hello"
-- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
Notify
"Enjoy!"
"The script has been successfully initialized."
5
4483362458
local
CreateTab
"Main"
4483362458
-- Title, Image
local
CreateDivider
local
CreateButton
"Infinite Stamina!"
function
local
game
GetService
"Players"
local
while
true
do
local
workspace
FindFirstChild
if
and
FindFirstChild
"Stats"
then
100
100
end
wait
end
end
local
CreateSlider
"Slider Example"
0
1000
10
"Make it speedy!!"
10
"Walkspeed"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps