Run it
Copy the script and paste it into your executor.
:():(, {
Title = ,
Text = ,
Duration =
})
()
()
(:())()
.()
Players = :()
ReplicatedStorage = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
BUTTON_SIZE = .(, , , )
BUTTON_Y_OFFSET = -
BUTTON_X_OFFSET_Q = -
BUTTON_X_OFFSET_E =
BUTTON_X_OFFSET_R =
COOLDOWN =
DEFAULT_ATTACK_RADIUS =
R_BOOST_SPEED =
R_BOOST_DURATION =
Q_ANIMATION = .()
Q_ANIMATION.AnimationId =
E_ANIMATION = .()
E_ANIMATION.AnimationId =
R_ANIMATION = .()
R_ANIMATION.AnimationId =
PlayerGui:()
PlayerGui.MoveSet:()
screenGui = .(, PlayerGui)
screenGui.Name =
screenGui.ResetOnSpawn =
(boxSize)
character = LocalPlayer.Character
character
root = character:()
root
halfBox = boxSize /
hitAny =
_, player (Players:())
player ~= LocalPlayer player.Character
targetRoot = player.Character:()
targetRoot
relativePos = root.CFrame:(targetRoot.Position)
.(relativePos.X) <= halfBox.X .(relativePos.Y) <= halfBox.Y .(relativePos.Z) <= halfBox.Z
remote = ReplicatedStorage:()
remote
remote:(targetRoot)
hitAny =
hitAny
(customRadius)
character = LocalPlayer.Character
character
root = character:()
root
radius = customRadius DEFAULT_ATTACK_RADIUS
hitAny =
_, player (Players:())
player ~= LocalPlayer player.Character
targetRoot = player.Character:()
targetRoot (targetRoot.Position - root.Position).Magnitude <= radius
remote = ReplicatedStorage:()
remote
remote:(targetRoot)
hitAny =
hitAny
(name, text, xOffset, animation, buttonColor, soundId, onClickAction)
frame = .(, screenGui)
frame.Name = name
frame.Size = BUTTON_SIZE
frame.BackgroundColor3 = buttonColor .(, , )
frame.BackgroundTransparency =
frame.AnchorPoint = .(, )
frame.Position = .(, xOffset, , BUTTON_Y_OFFSET)
.(, frame).CornerRadius = .(, )
.(, frame).Color = .(, , )
label = .(, frame)
label.Name =
label.Text = text
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextScaled =
label.Font = .Font.GothamBold
label.ZIndex =
textButton = .(, frame)
textButton.Name =
textButton.Text =
textButton.Size = .(, , , )
textButton.BackgroundTransparency =
textButton.ZIndex =
sound
soundId
sound = .(, frame)
sound.SoundId = .. (soundId)
sound.Volume =
canUse =
textButton.MouseButton1Click:(()
canUse
canUse =
sound
sound:()
animTrack =
character = LocalPlayer.Character
character
humanoid = character:()
humanoid animation
animator = humanoid:() .(, humanoid)
animTrack = animator:(animation)
onClickAction
(animTrack)
animTrack animTrack:()
()
.(()
.(COOLDOWN)
canUse =
)
)
frame
(, , BUTTON_X_OFFSET_Q, Q_ANIMATION, .(, , ), )
(, , BUTTON_X_OFFSET_E, E_ANIMATION, .(, , ), )
(, , BUTTON_X_OFFSET_R, R_ANIMATION, .(, , ), , (animTrack)
character = LocalPlayer.Character
character
root = character:()
root
animTrack
animTrack:()
animTrack:()
root:()
root.RushVelocity:()
bv = .()
bv.Name =
bv.MaxForce = .(, , )
bv.Velocity = root.CFrame.LookVector * R_BOOST_SPEED
bv.Parent = root
.(()
startTime = ()
moveConn
moveConn = RunService.Heartbeat:(()
root root.Parent bv bv.Parent
moveConn moveConn:()
bv bv:()
animTrack animTrack.IsPlaying animTrack:()
bv.Velocity = root.CFrame.LookVector * R_BOOST_SPEED
hitTarget = (.(, , ))
elapsedTime = () - startTime
hitTarget (elapsedTime >= R_BOOST_DURATION)
moveConn moveConn:()
bv bv.Parent bv:()
animTrack animTrack.IsPlaying animTrack:()
root.AssemblyLinearVelocity = .(, root.AssemblyLinearVelocity.Y, )
)
)
)
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
root = character:()
root:()
root.RedAura:()
redAura = .()
redAura.Name =
redAura.Color = ColorSequence.(.(, , ))
redAura.LightEmission =
redAura.Size = NumberSequence.()
redAura.Texture =
redAura.Rate =
redAura.Lifetime = NumberRange.(, )
redAura.Speed = NumberRange.(, )
redAura.Rotation = NumberRange.(, )
redAura.RotSpeed = NumberRange.(-, )
redAura.VelocitySpread =
redAura.Parent = root
currentIdle =
currentWalk =
currentHighlight =
currentWings =
currentRing =
currentMusic =
runningConnection =
()
currentIdle
currentIdle:()
currentIdle:()
currentIdle =
currentWalk
currentWalk:()
currentWalk:()
currentWalk =
currentHighlight currentHighlight.Parent
currentHighlight:()
currentHighlight =
currentWings currentWings.Parent
currentWings:()
currentWings =
currentRing currentRing.Parent
currentRing:()
currentRing =
currentMusic currentMusic.Parent
currentMusic:()
currentMusic:()
currentMusic =
runningConnection
runningConnection:()
runningConnection =
(char)
char
()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
currentHighlight = highlight
rootPart = char:()
rootPart
music = .()
music.Name =
music.SoundId =
music.Volume =
music.Looped =
music.Parent = rootPart
music:()
currentMusic = music
torso = char:() char:()
torso
wings = .()
wings.Name =
wings.Size = .(, , )
wings.Transparency =
wings.CanCollide =
wings.Massless =
wings.Anchored =
wings.Parent = char
currentWings = wings
mesh = .()
mesh.MeshId =
mesh.TextureId =
mesh.Scale = .(, , )
mesh.Parent = wings
weld = .()
weld.Part0 = torso
weld.Part1 = wings
weld.C0 = .(, , ) * .(, .(), )
weld.Parent = wings
ring = .()
ring.Name =
ring.Size = .(, , )
ring.Color = .(, , )
ring.Material = .Material.Neon
ring.CanCollide =
ring.Massless =
ring.Anchored =
ring.Parent = char
currentRing = ring
ringMesh = .()
ringMesh.MeshId =
ringMesh.Scale = .(, , )
ringMesh.Parent = ring
ringWeld = .()
ringWeld.Part0 = torso
ringWeld.Part1 = ring
ringWeld.C0 = .(, , ) * .(, , )
ringWeld.Parent = ring
humanoid = char:(, )
humanoid
animator = humanoid:() .(, humanoid)
idleAnim = .()
idleAnim.AnimationId =
idleTrack = animator:(idleAnim)
idleTrack.Priority = .AnimationPriority.Idle
idleTrack.Looped =
currentIdle = idleTrack
walkAnim = .()
walkAnim.AnimationId =
walkTrack = animator:(walkAnim)
walkTrack.Priority = .AnimationPriority.Movement
walkTrack.Looped =
currentWalk = walkTrack
(speed)
speed >
idleTrack.IsPlaying idleTrack:()
walkTrack.IsPlaying walkTrack:()
walkTrack.IsPlaying walkTrack:()
idleTrack.IsPlaying idleTrack:()
runningConnection = humanoid.Running:(updateAnims)
humanoid.MoveDirection.Magnitude <
idleTrack:()
walkTrack:()
LocalPlayer.CharacterRemoving:(cleanup)
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(applyEffects)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Idk