Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
ReplicatedStorage = :()
remoteEvent = ReplicatedStorage:()
Workspace = :()
detectionRange =
heightUnderPlayer =
safeDistanceFromRock =
(player)
player.Backpack:() (player.Character player.Character:())
(character)
_, part (character:())
part:() part:()
part.Transparency ==
(character)
:().Lobby:(character)
(position)
rock = Workspace:()
rock
(position - rock.Position).Magnitude
.huge
(character)
shortestDistance = .huge
closestPlayer =
_, otherPlayer (.Players:())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character:()
(otherPlayer.Character) (otherPlayer.Character)
(otherPlayer.Character.Head.Position) > safeDistanceFromRock
(otherPlayer)
distance = (character.Head.Position - otherPlayer.Character.Head.Position).Magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = otherPlayer
closestPlayer
(position)
platform = .()
platform.Position = position
platform.Size = .(, , )
platform.Anchored =
platform.CanCollide =
platform.BrickColor = BrickColor.()
platform.Transparency =
platform.Parent = Workspace
platform
(character)
platform =
character.Humanoid.Died:(()
character:(Workspace.Lobby.Teleport1.CFrame)
()
)
closestPlayer = (character)
closestPlayer closestPlayer.Character closestPlayer.Character:()
humanoid = closestPlayer.Character:()
humanoid humanoid.Health <=
()
closestPlayer = (character)
character:(closestPlayer.Character.HumanoidRootPart.CFrame * .(, -heightUnderPlayer, ))
platform
platform = (character.HumanoidRootPart.Position + .(, , ))
platform.Position = character.HumanoidRootPart.Position + .(, , )
args = {[] = closestPlayer.Character.Head}
remoteEvent:((args))
()
player.CharacterAdded:(continuousTeleportAndActivate)
currentCharacter = player.Character player.CharacterAdded:()
(currentCharacter)yea yea you already know how i made this lol you best believe you better join this discord server: https://discord.gg/MpY7h3WqNh