Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
.() :()
.() player.Character player.Character:()
positions = {
.(, -, -, -, , , , , , -, , -),
.(, -, , -, , , , , , -, , -),
.(, -, ),
.(-, -, , , , -, , , , , , )
}
chosen = positions[.(, #positions)]
player.Character:(chosen.Position)
player.Character:()
player.Character.HumanoidRootPart.CFrame = chosen
player = .Players.LocalPlayer
playerGui = player:()
_, gui (playerGui:())
gui:()
frame = gui:(, )
frame frame:()
frame.Visible =
(Sname, soundName, volume, isLoop)
player = :().LocalPlayer
character = player.Character player.CharacterAdded:()
hrp = character:()
filename = soundName ..
url = .. filename
s = .()
s.Name = Sname
s.Volume = volume
s.Looped = isLoop
s.Parent = hrp
(()
(filename)
(filename, :(url))
)
(()
assetFunc = getcustomasset getsynasset
assetFunc
s.SoundId = (filename)
s:()
)
s.Looped
s.Ended:(()
s:()
)
:() ==
BobWalk1 = .(, )
BobWalk1.CanCollide =
BobWalk1.Anchored =
BobWalk1.CFrame = .(, -, , -, , , , -, , , , )
BobWalk1.Size = .(, , )
BobWalk1.Name =
BobWalk1.Transparency =
BobWalk2 = .(, BobWalk1)
BobWalk2.CanCollide =
BobWalk2.Anchored =
BobWalk2.CFrame = .(-, -, , -, , , , -, , , , )
BobWalk2.Size = .(, , )
BobWalk2.Name =
BobWalk2.Transparency =
BobWalk3 = .(, BobWalk1)
BobWalk3.CanCollide =
BobWalk3.Anchored =
BobWalk3.CFrame = .(-, , , -, , , , -, , , , )
BobWalk3.Size = .(, , )
BobWalk3.Name =
BobWalk3.Transparency =
BobWalk4 = .(, BobWalk1)
BobWalk4.CanCollide =
BobWalk4.Anchored =
BobWalk4.CFrame = .(, , , -, , , , -, , , , )
BobWalk4.Size = .(, , )
BobWalk4.Name =
BobWalk4.Transparency =
BobWalk5 = .(, BobWalk1)
BobWalk5.CanCollide =
BobWalk5.Anchored =
BobWalk5.Orientation = .(, , )
BobWalk5.CFrame = .(, -, , -, -, , , -, , , , )
BobWalk5.Size = .(, , )
BobWalk5.Name =
BobWalk5.Transparency=
BobWalk6 = .(, BobWalk1)
BobWalk6.CanCollide =
BobWalk6.Anchored =
BobWalk6.Orientation = .(, , )
BobWalk6.CFrame = .(-, , , -, -, , , -, , , , )
BobWalk6.Size = .(, , )
BobWalk6.Name =
BobWalk6.Transparency =
BobWalk7 = .(, BobWalk1)
BobWalk7.CanCollide =
BobWalk7.Anchored =
BobWalk7.Orientation = .(, , -)
BobWalk7.CFrame = .(, , , -, , , -, -, , , , )
BobWalk7.Size = .(, , )
BobWalk7.Name =
BobWalk7.Transparency =
BobWalk8 = .(, BobWalk1)
BobWalk8.CanCollide =
BobWalk8.Anchored =
BobWalk8.Orientation = .(, -, -)
BobWalk8.CFrame = .(, , , , -, -, -, -, -, -, , -)
BobWalk8.Size = .(, , )
BobWalk8.Name =
BobWalk8.Transparency =
BobWalk9 = .(, BobWalk1)
BobWalk9.CanCollide =
BobWalk9.Anchored =
BobWalk9.CFrame = .(, , , -, , , , -, , , , )
BobWalk9.Size = .(, , )
BobWalk9.Name =
BobWalk9.Transparency =
BobWalk10 = .(, BobWalk1)
BobWalk10.CanCollide =
BobWalk10.Anchored =
BobWalk10.Orientation = .(-, , -)
BobWalk10.CFrame = .(, -, , , -, , -, -, , -, -, -)
BobWalk10.Size = .(, , )
BobWalk10.Name =
BobWalk10.Transparency =
BobWalk11 = .(, BobWalk1)
BobWalk11.CanCollide =
BobWalk11.Anchored =
BobWalk11.Orientation = .(-, , -)
BobWalk11.CFrame = .(, , , -, -, , -, , , -, , -)
BobWalk11.Size = .(, , )
BobWalk11.Name =
BobWalk11.Transparency =
BobWalk12 = .(, BobWalk1)
BobWalk12.CanCollide =
BobWalk12.Anchored =
BobWalk12.Orientation = .(, -, -)
BobWalk12.CFrame = .(, , , , -, -, -, -, -, -, , -)
BobWalk12.Size = .(, , )
BobWalk12.Name =
BobWalk12.Transparency =
BobWalk13 = .(, BobWalk1)
BobWalk13.CanCollide =
BobWalk13.Anchored =
BobWalk13.Orientation = .(-, , )
BobWalk13.CFrame = .(, , , -, -, , , -, , , , )
BobWalk13.Size = .(, , )
BobWalk13.Name =
BobWalk13.Transparency =
BobWalk14 = .(, BobWalk1)
BobWalk14.CanCollide =
BobWalk14.Anchored =
BobWalk14.Orientation = .(-, , )
BobWalk14.CFrame = .(, , , -, , , , , , -, , -)
BobWalk14.Size = .(, , )
BobWalk14.Name =
BobWalk14.Transparency =
BobWalk15 = .(, BobWalk1)
BobWalk15.CanCollide =
BobWalk15.Anchored =
BobWalk15.Orientation = .(, , )
BobWalk15.CFrame = .(, , , -, -, , , -, , , , )
BobWalk15.Size = .(, , )
BobWalk15.Name =
BobWalk15.Transparency =
BobWalk16 = .(, BobWalk1)
BobWalk16.CanCollide =
BobWalk16.Anchored =
BobWalk16.Orientation = .(, -, -)
BobWalk16.CFrame = .(, , , , , -, -, , -, , , )
BobWalk16.Size = .(, , )
BobWalk16.Name =
BobWalk16.Transparency =
BobWalk17 = .(, BobWalk1)
BobWalk17.CanCollide =
BobWalk17.Anchored =
BobWalk17.Orientation = .(-, , )
BobWalk17.CFrame = .(, , , -, , , , , , -, , -)
BobWalk17.Size = .(, , )
BobWalk17.Name =
BobWalk17.Transparency =
BobWalk18 = .(, BobWalk1)
BobWalk18.CanCollide =
BobWalk18.Anchored =
BobWalk18.Orientation = .(, -, )
BobWalk18.CFrame = .(, , , -, -, -, , -, -, , -, )
BobWalk18.Size = .(, , )
BobWalk18.Name =
BobWalk18.Transparency =
Speed =
TweenService = :()
Players = :()
RunService = :()
RS = :()
Maid = (RS.Lib.Maid)
EnableLoop =
IsMinimized =
(length)
chars =
randomName =
i = , length
index = .(, #chars)
randomName = randomName .. chars:(index, index)
randomName
gui = .()
gui.Name = ()
gui.ResetOnSpawn =
gui.Parent = :()
Frame = .()
Frame.Size = .(, , , )
Frame.Position = .(, , , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
Frame.Parent = gui
Line = .(, Frame)
Line.Size = .(, , , )
Line.Position = .(, , , -)
Line.BackgroundColor3 = .(, , )
Main = .(, Frame)
Main.Name =
Main.Size = .(, , , )
Main.Position = .(, , , )
Main.BackgroundColor3 = .(, , )
Main.BorderSizePixel =
Main.ScrollBarThickness =
Main.CanvasSize = .(, , , )
Main.AutomaticCanvasSize = .AutomaticSize.Y
Main.VerticalScrollBarInset = .ScrollBarInset.ScrollBar
Main.ClipsDescendants =
UIListLayout = .(, Main)
UIListLayout.HorizontalAlignment = .HorizontalAlignment.Center
UIListLayout.SortOrder = .SortOrder.LayoutOrder
UIListLayout.Padding = .(, )
container = .(, Main)
container.Size = .(, , , )
container.BackgroundTransparency =
label = .(, container)
label.Size = .(, -, , )
label.BackgroundTransparency =
label.Text =
label.TextScaled =
label.Font = .Font.Cartoon
label.TextColor3 = .(, , )
box = .(, container)
box.Size = .(, -, , )
box.Position = .(, , , )
box.Text = (Speed)
box.ClearTextOnFocus =
box.TextScaled =
box.Font = .Font.Cartoon
box.BackgroundColor3 = .(,,)
box.BorderSizePixel =
box.TextColor3 = .(,,)
box.FocusLost:(()
v = (box.Text)
v
Speed = .(v, , )
box.Text = (Speed)
box.Text = (Speed)
)
Credit = .(, Frame)
Credit.Size = .(, , , )
Credit.Position = .(, , , )
Credit.BackgroundTransparency =
Credit.Text =
Credit.TextColor3 = .(, , )
Credit.Font = .Font.Cartoon
Credit.TextSize =
(()
() EnableLoop
Credit
Credit.Text =
gui:()
)
Title = .(, Frame)
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.Cartoon
Title.TextScaled =
X = .(, Frame)
X.Size = .(, , , )
X.Position = .(, , , )
X.Text =
X.TextScaled =
X.BackgroundTransparency =
X.TextColor3 = .(, , )
X.Font = .Font.Cartoon
X.MouseButton1Click:(()
gui:()
EnableLoop =
)
(Name, Pcall)
container = .(, Main)
container.Size = .(, , , )
container.BackgroundTransparency =
Button = .(, container)
Button.Size = .(, , , )
Button.BackgroundColor3 = .(, , )
Button.BorderColor3 = .(, , )
Button.BorderSizePixel =
Button.Text = Name
Button.TextScaled =
Button.TextColor3 = .(, , )
Button.Font = .Font.Cartoon
Button.MouseButton1Click:(Pcall)
(, ()
lp = Players.LocalPlayer
char = lp.Character lp.CharacterAdded:()
hrp = char:()
humanoid = char:()
car = :():()
seat = car:():()
car.PrimaryPart
car.PrimaryPart = car:()
car:(hrp.CFrame * .(, , -))
_, v (car:())
v:()
v.Anchored =
root = car.PrimaryPart
maid = Maid.()
vel = .()
vel.MaxForce = .(, , )
vel.P =
vel.Parent = root
gyro = .()
gyro.MaxTorque = .(, , )
gyro.P =
gyro.D =
gyro.CFrame = root.CFrame
gyro.Parent = root
accel =
decel =
turnRate =
currentSpeed =
currentTurn =
()
goalCF = hrp.CFrame * .(, , -)
RS.GeneralAbility:({
state = ,
sender = lp,
goal = goalCF,
origin = hrp.CFrame,
length = ,
dir = -hrp.CFrame.LookVector
})
(hitbox, dir, power, duration)
t =
cd = {}
conn
conn = RunService.Heartbeat:((dt)
hitbox.Parent conn:()
t += dt
t >= duration conn:()
_, p Players:()
p ~= lp p.Character p.Character:()
root2 = p.Character.HumanoidRootPart
(root2.Position - hitbox.Position).Magnitude <= cd[p]
cd[p] =
RS.Events.Plate:(root2, dir * power)
.(, ()
cd[p] =
)
)
hitCooldown =
maid:(root.Touched:((hit)
hitCooldown
model = hit:()
model model == char
hum = model:()
otherRoot = model:()
hum otherRoot
.(currentSpeed) <
hitCooldown =
power = .(.(currentSpeed) * , , )
()
(root, root.CFrame.LookVector, power, )
(, , , )
.(, ()
hitCooldown =
)
))
RunService.RenderStepped:((dt)
maxSpeed = Speed
humanoid.SeatPart ~= seat
currentSpeed = .(currentSpeed - decel * dt, , maxSpeed)
vel.Velocity = root.CFrame.LookVector * currentSpeed
throttle = seat.Throttle
steer = seat.Steer
targetSpeed = throttle * maxSpeed
currentSpeed < targetSpeed
currentSpeed = .(currentSpeed + accel * dt, targetSpeed)
currentSpeed = .(currentSpeed - decel * dt, targetSpeed)
currentTurn = currentTurn + (steer - currentTurn) * .(dt * , )
vel.Velocity = root.CFrame.LookVector * currentSpeed
.(currentTurn) >
gyro.CFrame = gyro.CFrame * .(, -currentTurn * turnRate * dt, )
gyro.CFrame = root.CFrame
)
)
(, ()
car = :():()
car.PrimaryPart
car.PrimaryPart = car:()
root = car.PrimaryPart
pos = root.Position + .(, , )
look = root.CFrame.LookVector
car:(.(pos, pos + .(look.X, , look.Z)))
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
he used ai for one of his scripts