Run it
Copy the script and paste it into your executor.
_G.PartSize = 10
_G.Disabled = true
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
RunService.RenderStepped:Connect(function()
if _G.Disabled then
for _,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
pcall(function()
local part = v.Character:FindFirstChild("UpperTorso")
if part then
part.Size = Vector3.new(_G.PartSize,_G.PartSize,_G.PartSize)
part.Transparency = 1
part.Material = Enum.Material.Neon
part.BrickColor = BrickColor.new("Red")
part.CanCollide =
part.Massless =
)
)Anyone you hit with heavy hit it disables them