Run it
Copy the script and paste it into your executor.
local areanames = {}
local areas = {}
for i,v in pairs(workspace.Storage:GetChildren()) do
if v.Name == "Part" and v:FindFirstChild("oceanNameTemplate") then
table.insert(areanames,v.oceanNameTemplate.oceanName.Text:())
.(areas,v)
Library = (Game:())()
Window = Library:()
Fishing = Window:()
Fishing:(, (text)
fish = .Players.LocalPlayer.Backpack:() .Players.LocalPlayer.Character:()
:().events.fishing.canEquipItem:(,fish:(),{kg=(text),tier=,itemId=fish:()})
:().events.fishing.canEquipItem:(,fish:(),{kg=(text),tier=,itemId=fish:()})
)
Fishing:(, ()
i,v (.Players.LocalPlayer.rewards.codes:())
:().events.gui.canRedeemCode:(v.Name)
)
Fishing:(, {, , }, , (text)
fish = .Players.LocalPlayer.Backpack:() .Players.LocalPlayer.Character:()
kg1 =
i,v (fish:())
v:()
kg2 = v:()[].fishBillboard.kgWeight
kg1 = .(kg2.Text,,.(kg2.Text)-)
:().events.fishing.canEquipItem:(,fish:(),{kg=kg1,tier=text,itemId=fish:()})
:().events.fishing.canEquipItem:(,fish:(),{kg=kg1,tier=text,itemId=fish:()})
)
Fishing:(, areanames, , (text)
i,v (.Storage:())
v:() .(v.Name:(),text:()[])
n,x (areas)
.(x.oceanNameTemplate.oceanName.Text:(),text:()[])
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = x.CFrame
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.