Run it
Copy the script and paste it into your executor.
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = .Players.LocalPlayer:()
player = .Players.LocalPlayer
mouse = player:()
grabbedPart =
holding =
grabbedCharacter =
(target)
target target.Anchored holding target:()
grabbedPart = target
holding =
bodyPosition = .()
bodyPosition.MaxForce = .(, , )
bodyPosition.P =
bodyPosition.D =
bodyPosition.Position = player.Character.HumanoidRootPart.Position + .(, , -)
bodyPosition.Parent = grabbedPart
grabbedPart.Massless =
grabbedPart.CanCollide =
()
holding
character = player.Character player.CharacterAdded:()
root = character:()
root
bodyPosition = .()
bodyPosition.MaxForce = .(, , )
bodyPosition.P =
bodyPosition.D =
bodyPosition.Position = root.Position + .(, , -)
bodyPosition.Parent = root
character:()
character.HumanoidRootPart.CanCollide =
character.HumanoidRootPart.Massless =
grabbedCharacter = character
holding =
()
grabbedPart holding
grabbedPart.Massless =
grabbedPart.CanCollide =
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = mouse.UnitRay.Direction *
bodyVelocity.Parent = grabbedPart
grabbedPart:()
grabbedPart:():()
:():(bodyVelocity, )
grabbedPart =
holding =
()
holding grabbedCharacter
root = grabbedCharacter:()
root
grabbedCharacter.HumanoidRootPart.CanCollide =
grabbedCharacter.HumanoidRootPart.Massless =
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = mouse.UnitRay.Direction *
bodyVelocity.Parent = root
:():(bodyVelocity, )
grabbedCharacter =
holding =
tool.Activated:(()
target = mouse.Target
holding
grabbedPart
()
grabbedCharacter
()
target
(target)
()
)
THIS SCRIPT MAKES YOU GRAB PARTS AND THROW THEM AT PEOPLE AND ITS SERVERSIDE MEANS PEOPLE CAN SEE WHAT YOU ARE DOING! (UNANCHORED PARTS ONLY) AND SOME SMALLER VEHICLES, IT DOESNT WORK ON CHOTIC MOMENTS, PLEASE TRY IT, RATING: 3/5 STARS