Run it
Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
Mouse = Player:()
UIS = :()
marcas = {,,,}
beacons = {,,,}
esperandoClique =
slotAtual =
ScreenGui = .()
Frame = .()
TopBar = .()
MarkBtn = .()
ScreenGui.Parent = Player:()
ScreenGui.ResetOnSpawn =
ScreenGui.Name =
Frame.Parent = ScreenGui
Frame.Size = .(,,,)
Frame.Position = .(,-,,-)
Frame.BackgroundColor3 = .(,,)
Frame.BorderSizePixel =
TopBar.Parent = Frame
TopBar.Size = .(,,,)
TopBar.BackgroundColor3 = .(,,)
TopBar.Text =
TopBar.TextColor3 = .(,,)
MarkBtn.Parent = Frame
MarkBtn.Size = .(,,,)
MarkBtn.Position = .(,,,)
MarkBtn.Text =
MarkBtn.TextColor3 = .(,,)
MarkBtn.BackgroundColor3 = .(,,)
tpButtons = {}
clearButtons = {}
i = ,
y = + ((i-)*)
tp = .()
tp.Parent = Frame
tp.Size = .(,,,)
tp.Position = .(,,,y)
tp.Text = ..i
tp.TextColor3 = .(,,)
tp.BackgroundColor3 = .(,,)
clear = .()
clear.Parent = Frame
clear.Size = .(,,,)
clear.Position = .(,,,y)
clear.Text =
clear.TextColor3 = .(,,)
clear.BackgroundColor3 = .(,,)
tpButtons[i] = tp
clearButtons[i] = clear
()
i = ,
marcas[i] ==
i
(slot,pos)
beacons[slot]
beacons[slot]:()
p = .()
p.Anchored =
p.CanCollide =
p.Size = .(,,)
p.Material = .Material.Neon
p.Transparency =
p.Position = pos + .(,,)
p.Parent =
beacons[slot] = p
(slot)
marcas[slot] =
beacons[slot]
beacons[slot]:()
beacons[slot] =
MarkBtn.MouseButton1Click:(()
slotAtual = ()
slotAtual
esperandoClique =
MarkBtn.Text = ..slotAtual..
MarkBtn.Text =
.()
MarkBtn.Text =
)
Mouse.Button1Down:(()
esperandoClique slotAtual
esperandoClique =
marcas[slotAtual] = Mouse.Hit.Position
(slotAtual, marcas[slotAtual])
slotAtual =
MarkBtn.Text =
)
i = ,
tpButtons[i].MouseButton1Click:(()
marcas[i]
char = Player.Character
char char:()
char.HumanoidRootPart.CFrame = .(marcas[i] + .(,,))
)
clearButtons[i].MouseButton1Click:(()
(i)
)
dragging =
dragStart
startPos
TopBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = Frame.Position
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
UIS.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
Frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)Forsaken 007n7 teleport mark lolooloolololllolo also no key also i dont know if bans the player also the script is brasilian so teleporte is teleport. marca novo is new mark. Apagar is delete the mark for new one

Universal