Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
RunService = :()
player = Players.LocalPlayer
_,v (Lighting:())
v:() v:() v:()
v:()
sky = .(, Lighting)
_,side ({,,,,,})
sky[..side] =
atm = .(, Lighting)
atm.Density =
atm.Color = .(,,)
atm.Decay = .(,,)
atm.Haze =
cc = .(, Lighting)
cc.Saturation = -
cc.TintColor = .(,,)
Lighting.ClockTime =
Lighting.Brightness =
Lighting.FogColor = .(,,)
Lighting.FogEnd =
Lighting.FogStart =
ambience = .(, )
ambience.SoundId =
ambience.Looped =
ambience.Volume =
ambience:()
whisper = .(, )
whisper.SoundId =
whisper.Looped =
whisper.Volume =
whisper:()
jumpscareSound = .(, )
jumpscareSound.SoundId =
jumpscareSound.Volume =
jumpscareSound.Looped =
deathSound = .(, )
deathSound.SoundId =
deathSound.Volume =
deathSound.Looped =
gui = .()
gui.Name =
gui.Parent = player:()
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
blackOverlay = .()
blackOverlay.Size = .(, , , )
blackOverlay.BackgroundColor3 = .(, , )
blackOverlay.BackgroundTransparency =
blackOverlay.BorderSizePixel =
blackOverlay.ZIndex =
blackOverlay.Parent = gui
deathText = .()
deathText.Size = .(, , , )
deathText.Position = .(, , , )
deathText.BackgroundTransparency =
deathText.Text =
deathText.TextColor3 = .(, , )
deathText.TextScaled =
deathText.Font = .Font.GothamBlack
deathText.ZIndex =
deathText.Parent = gui
bloodFrame = .()
bloodFrame.Size = .(, , , )
bloodFrame.BackgroundColor3 = .(, , )
bloodFrame.BackgroundTransparency =
bloodFrame.ZIndex =
bloodFrame.Parent = gui
(pos)
bloodPart = .(, )
bloodPart.Size = .(, , )
bloodPart.Position = pos
bloodPart.Anchored =
bloodPart.CanCollide =
bloodPart.BrickColor = BrickColor.()
bloodPart.Transparency =
decal = .(, bloodPart)
decal.Texture =
decal.Face = .NormalId.Top
:():(bloodPart, )
(intensity)
camera = .CurrentCamera
i = ,
camera.CFrame = camera.CFrame * .(
.(-intensity, intensity)/,
.(-intensity, intensity)/,
)
()
()
blackOverlay.BackgroundTransparency =
jumpscareImg = .(, gui)
jumpscareImg.Size = .(, , , )
jumpscareImg.BackgroundTransparency =
jumpscareImg.Image =
jumpscareImg.ZIndex =
jumpscareSound:()
()
()
jumpscareImg:()
blackOverlay.BackgroundTransparency =
()
()
ambience:()
whisper:()
deathSound:()
blackOverlay.BackgroundTransparency =
bloodFrame.BackgroundTransparency =
()
deathText.Text =
()
player.Character player.Character.Humanoid
player.Character.Humanoid.Health =
()
deathText.Text =
blackOverlay.BackgroundTransparency =
bloodFrame.BackgroundTransparency =
()
ambience:()
whisper:()
()
char = player.Character
char
humanoid = char:()
humanoid humanoid.Health <=
root = char:()
root
()
monster = .(, )
monster.Name =
monster.Size = .(, , )
monster.Anchored =
monster.CanCollide =
monster.Material = .Material.Neon
monster.BrickColor = BrickColor.()
monster.Transparency =
monster.CustomPhysicalProperties = PhysicalProperties.(, , , , )
spawnPos = root.Position - (root.CFrame.LookVector * )
spawnPos = .(spawnPos.X, , spawnPos.Z)
monster.Position = spawnPos
decal = .(, monster)
decal.Texture =
decal.Face = .NormalId.Front
(monster.Position)
chasing =
chaseSpeed =
connection
connection = RunService.Heartbeat:((dt)
chasing root monster monster.Parent
connection connection:()
direction = (root.Position - monster.Position).Unit
targetPos = monster.Position + direction * (chaseSpeed * * dt)
targetPos = .(targetPos.X, , targetPos.Z)
velocity = (targetPos - monster.Position) / dt
monster.Velocity = velocity *
monster.CFrame = .(monster.Position, root.Position)
distance = (monster.Position - root.Position).Magnitude
distance <
( .. (distance))
chasing =
connection:()
(monster.Position)
monster:()
()
()
)
.()
chasing monster monster.Parent
()
chasing =
connection:()
monster:()
()
.()
player.Character player.Character:()
()
.()
.(()
waitTime = .(, )
( .. waitTime .. )
.(waitTime)
()
.()
)
()This script For all game. Someon was here.. He will catch your...

Universal