Run it
Copy the script and paste it into your executor.
(:())()
player = .Players.LocalPlayer
char = player.Character
Align = (Part0, Part1,Mesh)
Aligns = {
AlignOrientation = .(, Part0),
AlignPosition = .(, Part0)
}
Attachments = {
Attach0 = .(, Part0),
Attach1 = .(, Part1)
}
m = Part0:()
Mesh m
m:()
Part0:()
Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
Aligns.AlignOrientation.Responsiveness = .huge
Aligns.AlignOrientation.RigidityEnabled =
Aligns.AlignPosition.Attachment0 = Attachments.Attach0
Aligns.AlignPosition.Attachment1 = Attachments.Attach1
Aligns.AlignPosition.Responsiveness = .huge
Aligns.AlignPosition.RigidityEnabled =
Aligns.AlignPosition.MaxForce =
(()
.loop
mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:()).p).magnitude
mag >=
Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:()
Part0.Velocity = .(,,)
[].Heartbeat:()
)
{Attachments.Attach0, Attachments, Aligns}
hat = (char[].Handle,char[],)
cf = char[].CFrame*.(,-,-)*.(.(),.(-),-)
hat[].CFrame = cf:() * char[].CFrame
player = .Players.LocalPlayer
char = player.Character
Align = (Part0, Part1,Mesh)
Aligns = {
AlignOrientation = .(, Part0),
AlignPosition = .(, Part0)
}
Attachments = {
Attach0 = .(, Part0),
Attach1 = .(, Part1)
}
m = Part0:()
Mesh m
m:()
Part0:()
Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
Aligns.AlignOrientation.Responsiveness = .huge
Aligns.AlignOrientation.RigidityEnabled =
Aligns.AlignPosition.Attachment0 = Attachments.Attach0
Aligns.AlignPosition.Attachment1 = Attachments.Attach1
Aligns.AlignPosition.Responsiveness = .huge
Aligns.AlignPosition.RigidityEnabled =
Aligns.AlignPosition.MaxForce =
(()
.loop
mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:()).p).magnitude
mag >=
Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:()
Part0.Velocity = .(,,)
[].Heartbeat:()
)
{Attachments.Attach0, Attachments, Aligns}
hat = (char[].Handle,char[],)
cf = char[].CFrame*.(,-,-)*.(.(),.(-),-)
hat[].CFrame = cf:() * char[].CFrame
()
(:())()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, raw.githubusercontent.com.
1x4

Universal