Run it
Copy the script and paste it into your executor.
UI = {}
UI[] = .(, :().LocalPlayer:())
UI[][] = .ZIndexBehavior.Sibling
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , -)
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , -, )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, -, , -)
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
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UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
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UI[][] =
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UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
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UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
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UI[] = .(, UI[])
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UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
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UI[] = .(, UI[])
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UI[][] =
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UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
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UI[][] =
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UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
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UI[] = .(, UI[])
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UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
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UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
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UI[][] =
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UI[][] =
UI[][] = .(, -, , -)
UI[] = .(, UI[])
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UI[][] =
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UI[][] = .(, , )
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UI[][] =
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UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
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UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
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UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
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UI[][] =
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UI[][] =
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UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
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UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] = .(, , , -)
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
()
= UI[]
Players = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
particlesDecalID =
SPAM_DELAY =
button = .Parent
()
tool
player.Character
tool = player.Character:()
tool player:()
tool = player.Backpack:()
tool
_, v (player:())
v.Name == tool = v.Parent
tool
_, v (ReplicatedStorage:())
v.Name == tool = v.Parent
tool
api = tool:()
api api:()
()
remote = ()
remote
(args)
(() remote:((args)) )
.(()
_, v (:())
v:()
.(()
({, {v}, })
({, {{Part = v, DecorationType = }}})
({, {{
Part = v,
DecorationType = ,
Rate = ,
SpreadAngle = ,
RotSpeed = ,
Texture = .. particlesDecalID,
Speed = ,
Size =
}}})
)
.(SPAM_DELAY)
)
button.MouseButton1Click:(spamParticles)
.(SCRIPT_6)
()
= UI[]
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
RequestCommand:()
RequestCommand:()
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
RequestCommand:()
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,)
()
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
RequestCommand:()
)
.(SCRIPT_8)
()
= UI[]
button = .Parent
button.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommandSilent = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommandSilent:()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(args)
remote:((args))
(part)
part part:()
createArgs = {
,
{
{
Part = part,
LightType =
}
}
}
syncArgs = {
,
{
{
Part = part,
LightType = ,
Color = .(, , ),
Range = ,
Brightness =
}
}
}
(createArgs)
(syncArgs)
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
remote:((args))
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e), .(f), .(g)) + .(, , ), )
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,)
()
()
_, v :()
v:() v.Name ==
v
pat = ()
pat
(pat)
RequestCommandSilent:()
.(, ()
RequestCommandSilent:()
)
()
_, v :()
v:() v.Name ==
v
(targetPart)
parts = {}
_, v :()
v:()
v:()
v ~= targetPart
v.Name ~=
v.Name ~=
v.Name ~=
v.Name ~=
v.Size.X <=
v.Size.Z <=
.(parts, v)
parts
(part, targetCF)
dir = (targetCF.Position - part.Position).Unit
speed =
maxSpeed =
acceleration =
.(()
speed < maxSpeed
speed += acceleration
speed > maxSpeed speed = maxSpeed
.()
)
newCF = .(part.Position + dir * speed)
(part, newCF)
.(()
target = ()
target .()
parts = (target)
#parts ==
index =
index <= #parts
i = ,
part = parts[index]
index +=
part
.(()
part part:()
distance = (part.Position - target.Position).Magnitude
part.Name == distance <=
parent = part.Parent
parent
(parent)
distance <=
(part)
(, part)
(part, target.CFrame)
.()
)
.()
.()
)
)
.(SCRIPT_a)
()
= UI[]
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
backpack = player.Backpack
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
tool
activeTool = ()
activeTool
()
remote = activeTool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part, size, heat)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = size ,
[] = heat
}
}
}
(args)
(id)
i,v .workspace:()
v:()
.(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
_, v (:())
v:() v:()
.(()
(v)
(v, , )
)
()
(()
ReplicatedStorage = :()
hdClient = ReplicatedStorage:()
hdClient
signals = hdClient:()
signals signals:()
signals.RequestCommandSilent:()
signals.RequestCommandSilent:()
)
()
()
()
)
.(SCRIPT_c)
()
= UI[]
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
backpack = player.Backpack
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
tool
activeTool = ()
activeTool
()
remote = activeTool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part, size, heat)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = size ,
[] = heat ,
[] = .(, , ),
[] = .(, , )
}
}
}
(args)
(id)
i,v .workspace:()
v:()
.(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
_, v (:())
v:() v:()
.(()
(v)
(v, , )
)
()
(()
ReplicatedStorage = :()
hdClient = ReplicatedStorage:()
hdClient
signals = hdClient:()
signals signals:()
signals.RequestCommandSilent:()
signals.RequestCommandSilent:()
)
()
()
()
)
.(SCRIPT_e)
()
= UI[]
ReplicatedStorage = :()
RunService = :()
Players = :()
Workspace = :()
player = Players.LocalPlayer
button = .Parent
button.MouseButton1Click:(()
char = player.Character player.CharacterAdded:()
()
tool =
player.Character
tool = player.Character:() player.Character:()
tool player:()
tool = player.Backpack:() player.Backpack:()
tool
_, v (player:())
v.Name == v.Parent
tool
_, v (ReplicatedStorage:())
v.Name == v.Parent
tool
tool = ()
tool tool:()
remote = tool.SyncAPI.ServerEndpoint
(args)
remote
remote:((args))
(cmd)
success, RequestCommand = (()
ReplicatedStorage:(, ).Signals.RequestCommandSilent
)
success RequestCommand
RequestCommand:(cmd)
chatEvents = ReplicatedStorage:()
chatEvents chatEvents:()
chatEvents.SayMessageRequest:(cmd, )
(boolean, part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf, parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part, size, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part, meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part, size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part, boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part, asset, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
faces = {
.NormalId.Front,
.NormalId.Back,
.NormalId.Right,
.NormalId.Left,
.NormalId.Bottom,
.NormalId.Top
}
_, v (Workspace:())
v:()
.(()
(v, )
_, face (faces)
(v, face)
(v, id, face)
.(, ) ==
(, v)
)
(id)
root = char:(, )
root
spawnPos = root.CFrame + .(, , )
(spawnPos, Workspace)
skyPart
_, v (Workspace:())
v:() (v.Position - spawnPos.Position).Magnitude <
skyPart = v
skyPart
(skyPart, )
(skyPart)
(skyPart, )
(skyPart, id)
(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
local function StartMeshRain()
task.spawn(function()
local root = char:WaitForChild("HumanoidRootPart")
while true do
task.wait(0.5)
local hrpcf = root.CFrame
local x = hrpcf.X
local z = hrpcf.Z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = math.floor(randint + x)
local zloc = math.floor(randint2 + z)
local yloc = math.random(hrpcf.Y + 400, hrpcf.Y + 800)
local spawnCF = CFrame.new(xloc, yloc, zloc)
task.spawn(function()
CreatePart(spawnCF, Workspace)
for _, v in ipairs(Workspace:GetChildren()) do
if v:IsA("BasePart") and v.Name == "Part" and v.Position.X == xloc and v.Position.Z == zloc then
SetName(v, "b_1337")
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(100, 100, 100), v.CFrame)
MeshResize(v, Vector3.new(3, 3, 3))
SetMesh(v, "6213955103")
SetTexture(v, "6213955162")
SetCollision(v, false)
end
end
end)
end
end)
end
local function spamParticles()
local particlesDecalID = "89159175867548"
local SPAM_DELAY = 0.03
task.spawn(function()
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then
task.spawn(function()
SendRemote({"SetLocked", {v}, false})
SendRemote({"CreateDecorations", {{Part = v, DecorationType = "ParticleEmitter"}}})
SendRemote({"SyncDecorate", {{
Part = v,
DecorationType = "ParticleEmitter",
Rate = "5000",
SpreadAngle = "18000",
RotSpeed = "10",
Texture = "rbxassetid://" .. particlesDecalID,
Speed = "24",
Size = "1"
}}})
end)
task.wait(SPAM_DELAY)
end
end
end)
end
RunHDCommand(";music 135082230598647")
RunHDCommand(";punish all")
spam("89159175867548")
Sky("89159175867548")
StartMeshRain()
spamParticles()
local function executeExtraParticles()
local additionalParticlesDecalID = "89159175867548"
local additionalDelay = 0.03
task.spawn(function()
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then
task.spawn(function()
SendRemote({"SetLocked", {v}, false})
SendRemote({"CreateDecorations", {{Part = v, DecorationType = "ParticleEmitter"}}})
SendRemote({"SyncDecorate", {{
Part = v,
DecorationType = "ParticleEmitter",
Rate = "5000",
SpreadAngle = "18000",
RotSpeed = "10",
Texture = "rbxassetid://" .. additionalParticlesDecalID,
Speed = "24",
Size = "2"
}}})
end)
task.wait(additionalDelay)
end
end
end)
end
executeExtraParticles()
end)
end
task.spawn(SCRIPT_10)
-- // StarterGui.ScreenGui.background - GUI.Script.disco.LocalScript \\ --
local function SCRIPT_12()
local script = UI["12"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end)
end
task.spawn(SCRIPT_12)
-- // StarterGui.ScreenGui.background - GUI.Script.hint.LocalScript \\ --
local function SCRIPT_14()
local script = UI["14"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverHint DARKRED2SPOOKY IS HERE!")
end)
end
task.spawn(SCRIPT_14)
-- // StarterGui.ScreenGui.background - GUI.Script.title all.LocalScript \\ --
local function SCRIPT_16()
local script = UI["16"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titler all DarkRed2Spooky IS HERE!")
end)
end
task.spawn(SCRIPT_16)
-- // StarterGui.ScreenGui.background - GUI.Script.title me.LocalScript \\ --
local function SCRIPT_18()
local script = UI["18"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titler me DarkRed2Spooky IS HERE!")
end)
end
task.spawn(SCRIPT_18)
-- // StarterGui.ScreenGui.background - GUI.Script.message.LocalScript \\ --
local function SCRIPT_1a()
local script = UI["1a"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverMessage DARKRED2SPOOKY IS HERE!")
end)
end
task.spawn(SCRIPT_1a)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox Rotate 3.LocalScript \\ --
local function SCRIPT_1c()
local script = UI["1c"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("131034375217479")
end)
end
task.spawn(SCRIPT_1c)
-- // StarterGui.ScreenGui.background - GUI.Script.TextButton.LocalScript \\ --
local function SCRIPT_1e()
local script = UI["1e"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("97661894122632")
end)
end
task.spawn(SCRIPT_1e)
-- // StarterGui.ScreenGui.background - GUI.Script.TextButton.LocalScript \\ --
local function SCRIPT_20()
local script = UI["20"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("73916685652770")
end)
end
task.spawn(SCRIPT_20)
-- // StarterGui.ScreenGui.background - GUI.Script.TextButton.LocalScript \\ --
local function SCRIPT_22()
local script = UI["22"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("96073597459340")
end)
end
task.spawn(SCRIPT_22)
-- // StarterGui.ScreenGui.background - GUI.Script.TextButton.LocalScript \\ --
local function SCRIPT_24()
local script = UI["24"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("133987488571469")
end)
end
task.spawn(SCRIPT_24)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox.LocalScript \\ --
local function SCRIPT_26()
local script = UI["26"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("97661894122632")
end)
end
task.spawn(SCRIPT_26)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox 2.LocalScript \\ --
local function SCRIPT_28()
local script = UI["28"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("73916685652770")
end)
end
task.spawn(SCRIPT_28)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox 3.LocalScript \\ --
local function SCRIPT_2a()
local script = UI["2a"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("127295578140184")
end)
end
task.spawn(SCRIPT_2a)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox 4.LocalScript \\ --
local function SCRIPT_2c()
local script = UI["2c"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("108449640067150")
end)
end
task.spawn(SCRIPT_2c)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox Rotate.LocalScript \\ --
local function SCRIPT_2e()
local script = UI["2e"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("96073597459340")
end)
end
task.spawn(SCRIPT_2e)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox Rotate 2.LocalScript \\ --
local function SCRIPT_30()
local script = UI["30"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("97661894122632")
end)
end
task.spawn(SCRIPT_30)
-- // StarterGui.ScreenGui.background - GUI.Script.message 2.LocalScript \\ --
local function SCRIPT_32()
local script = UI["32"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverMessage 1x6xjxG IS THE KING OF THE SERVER")
end)
end
task.spawn(SCRIPT_32)
-- // StarterGui.ScreenGui.background - GUI.Script.SkyBox Rotate 4.LocalScript \\ --
local function SCRIPT_34()
local script = UI["34"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("73916685652770")
end)
end
task.spawn(SCRIPT_34)
-- // StarterGui.ScreenGui.background - GUI.Themes.Theme.LocalScript \\ --
local function SCRIPT_37()
local script = UI["37"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 87174269808530 ;pitch 0.1 ;volume inf")
end)
end
task.spawn(SCRIPT_37)
-- // StarterGui.ScreenGui.background - GUI.Themes.Theme.LocalScript \\ --
local function SCRIPT_39()
local script = UI["39"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 78446838708757 ;pitch 0.2 ;volume inf")
end)
end
task.spawn(SCRIPT_39)
-- // StarterGui.ScreenGui.background - GUI.Themes.Theme.LocalScript \\ --
local function SCRIPT_3b()
local script = UI["3b"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 81704507776926 ;volume inf ;pitch 0.9")
end)
end
task.spawn(SCRIPT_3b)
-- // StarterGui.ScreenGui.background - GUI.Themes.Theme.LocalScript \\ --
local function SCRIPT_3d()
local script = UI["3d"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1846575559 ;volume inf")
end)
end
task.spawn(SCRIPT_3d)
return UI["1"], require;Aloh!

Universal