Run it
Copy the script and paste it into your executor.
().Prediction =
().AimPart =
().Key =
().DisableKey =
().FOV =
().ShowFOV =
().FOVSize =
Players = :()
RS = :()
WS = :()
GS = :()
SG = :()
LP = Players.LocalPlayer
Mouse = LP:()
Camera = WS.CurrentCamera
GetGuiInset = GS.GetGuiInset
AimlockState =
Locked
Victim
SelectedKey = ().Key
SelectedDisableKey = ().DisableKey
(tx)
SG:(, {
Title = ,
Text = tx,
Duration =
})
().Loaded ==
()
().Loaded =
fov = .()
fov.Filled =
fov.Transparency =
fov.Thickness =
fov.Color = .(, , )
fov.NumSides =
()
().FOV ==
fov
fov.Radius = ().FOVSize *
fov.Visible = ().ShowFOV
fov.Position = .(Mouse.X, Mouse.Y + (GS).Y)
fov
(arg)
Camera:(arg)
(arg)
Camera.(Camera, arg)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
notKO = v.Character:()[].Value ~=
notGrabbed = v.Character:() ==
v ~= .Players.LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health ~= v.Character:(().AimPart) notKO notGrabbed
pos = Camera:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).magnitude
(().FOV)
(fov.Radius > magnitude magnitude < shortestDistance)
closestPlayer = v
shortestDistance = magnitude
(magnitude < shortestDistance)
closestPlayer = v
shortestDistance = magnitude
closestPlayer
Mouse.KeyDown:((k)
SelectedKey = SelectedKey:()
SelectedDisableKey = SelectedDisableKey:()
k == SelectedKey
AimlockState ==
Locked = Locked
Locked
Victim = ()
(..(Victim.Character.Humanoid.DisplayName))
Victim ~=
Victim =
()
()
k == SelectedDisableKey
AimlockState = AimlockState
)
RS.RenderStepped:(()
()
AimlockState ==
Victim ~=
Camera.CFrame = .(Camera.CFrame.p, Victim.Character[().AimPart].Position + Victim.Character[().AimPart].Velocity*().Prediction)
)
()
().AutoPrediction ==
pingvalue = :().Network.ServerStatsItem[]:()
split = .(pingvalue,)
ping = (split[])
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ping <
().Prediction =
ez 2 taps lock for dh customs