Run it
Copy the script and paste it into your executor.
f3xv2 = .()
Frame = .()
TextLabel = .()
TextLabel_2 = .()
ImageLabel = .()
TextButton = .()
TextButton_2 = .()
TextButton_3 = .()
TextButton_4 = .()
TextButton_5 = .()
TextButton_6 = .()
TextButton_7 = .()
TextButton_8 = .()
TextButton_9 = .()
TextButton_10 = .()
TextButton_11 = .()
TextButton_12 = .()
TextButton_13 = .()
TextButton_14 = .()
TextButton_15 = .()
TextButton_16 = .()
TextButton_17 = .()
TextButton_18 = .()
TextButton_19 = .()
TextButton_20 = .()
f3xv2.Name =
f3xv2.Parent = .Players.LocalPlayer:()
f3xv2.ZIndexBehavior = .ZIndexBehavior.Sibling
f3xv2.ResetOnSpawn =
Frame.Parent = f3xv2
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Position = .(, , -, )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.Creepster
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextSize =
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = .(, , )
TextLabel_2.BorderColor3 = .(, , )
TextLabel_2.BorderSizePixel =
TextLabel_2.Position = .(, , , )
TextLabel_2.Size = .(, , , )
TextLabel_2.Font = .Font.Creepster
TextLabel_2.Text =
TextLabel_2.TextColor3 = .(, , )
TextLabel_2.TextSize =
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BorderColor3 = .(, , )
ImageLabel.BorderSizePixel =
ImageLabel.Position = .(, , -, )
ImageLabel.Size = .(, , , )
ImageLabel.ZIndex =
ImageLabel.Image =
ImageLabel.ImageColor3 = .(, , )
TextButton.Parent = Frame
TextButton.BackgroundColor3 = .(, , )
TextButton.BackgroundTransparency =
TextButton.BorderColor3 = .(, , )
TextButton.BorderSizePixel =
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.Creepster
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextSize =
TextButton.TextWrapped =
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = .(, , )
TextButton_2.BackgroundTransparency =
TextButton_2.BorderColor3 = .(, , )
TextButton_2.BorderSizePixel =
TextButton_2.Position = .(, , , )
TextButton_2.Size = .(, , , )
TextButton_2.Font = .Font.Creepster
TextButton_2.Text =
TextButton_2.TextColor3 = .(, , )
TextButton_2.TextSize =
TextButton_2.TextWrapped =
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = .(, , )
TextButton_3.BackgroundTransparency =
TextButton_3.BorderColor3 = .(, , )
TextButton_3.BorderSizePixel =
TextButton_3.Position = .(, , , )
TextButton_3.Size = .(, , , )
TextButton_3.Font = .Font.Creepster
TextButton_3.Text =
TextButton_3.TextColor3 = .(, , )
TextButton_3.TextSize =
TextButton_3.TextWrapped =
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = .(, , )
TextButton_4.BackgroundTransparency =
TextButton_4.BorderColor3 = .(, , )
TextButton_4.BorderSizePixel =
TextButton_4.Position = .(, , , )
TextButton_4.Size = .(, , , )
TextButton_4.Font = .Font.Creepster
TextButton_4.Text =
TextButton_4.TextColor3 = .(, , )
TextButton_4.TextSize =
TextButton_4.TextWrapped =
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = .(, , )
TextButton_5.BackgroundTransparency =
TextButton_5.BorderColor3 = .(, , )
TextButton_5.BorderSizePixel =
TextButton_5.Position = .(, , , )
TextButton_5.Size = .(, , , )
TextButton_5.Font = .Font.Creepster
TextButton_5.Text =
TextButton_5.TextColor3 = .(, , )
TextButton_5.TextSize =
TextButton_5.TextWrapped =
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = .(, , )
TextButton_6.BackgroundTransparency =
TextButton_6.BorderColor3 = .(, , )
TextButton_6.BorderSizePixel =
TextButton_6.Position = .(, , , )
TextButton_6.Size = .(, , , )
TextButton_6.Font = .Font.Creepster
TextButton_6.Text =
TextButton_6.TextColor3 = .(, , )
TextButton_6.TextSize =
TextButton_6.TextWrapped =
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = .(, , )
TextButton_7.BackgroundTransparency =
TextButton_7.BorderColor3 = .(, , )
TextButton_7.BorderSizePixel =
TextButton_7.Position = .(, , , )
TextButton_7.Size = .(, , , )
TextButton_7.Font = .Font.Creepster
TextButton_7.Text =
TextButton_7.TextColor3 = .(, , )
TextButton_7.TextSize =
TextButton_7.TextWrapped =
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = .(, , )
TextButton_8.BackgroundTransparency =
TextButton_8.BorderColor3 = .(, , )
TextButton_8.BorderSizePixel =
TextButton_8.Position = .(, , , )
TextButton_8.Size = .(, , , )
TextButton_8.Font = .Font.Creepster
TextButton_8.Text =
TextButton_8.TextColor3 = .(, , )
TextButton_8.TextSize =
TextButton_8.TextWrapped =
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = .(, , )
TextButton_9.BackgroundTransparency =
TextButton_9.BorderColor3 = .(, , )
TextButton_9.BorderSizePixel =
TextButton_9.Position = .(, , , )
TextButton_9.Size = .(, , , )
TextButton_9.Font = .Font.Creepster
TextButton_9.Text =
TextButton_9.TextColor3 = .(, , )
TextButton_9.TextSize =
TextButton_9.TextWrapped =
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = .(, , )
TextButton_10.BackgroundTransparency =
TextButton_10.BorderColor3 = .(, , )
TextButton_10.BorderSizePixel =
TextButton_10.Position = .(, , , )
TextButton_10.Size = .(, , , )
TextButton_10.Font = .Font.Creepster
TextButton_10.Text =
TextButton_10.TextColor3 = .(, , )
TextButton_10.TextSize =
TextButton_10.TextWrapped =
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = .(, , )
TextButton_11.BackgroundTransparency =
TextButton_11.BorderColor3 = .(, , )
TextButton_11.BorderSizePixel =
TextButton_11.Position = .(, , , )
TextButton_11.Size = .(, , , )
TextButton_11.Font = .Font.Creepster
TextButton_11.Text =
TextButton_11.TextColor3 = .(, , )
TextButton_11.TextSize =
TextButton_11.TextWrapped =
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = .(, , )
TextButton_12.BackgroundTransparency =
TextButton_12.BorderColor3 = .(, , )
TextButton_12.BorderSizePixel =
TextButton_12.Position = .(, , , )
TextButton_12.Size = .(, , , )
TextButton_12.Font = .Font.Creepster
TextButton_12.Text =
TextButton_12.TextColor3 = .(, , )
TextButton_12.TextSize =
TextButton_12.TextWrapped =
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = .(, , )
TextButton_13.BackgroundTransparency =
TextButton_13.BorderColor3 = .(, , )
TextButton_13.BorderSizePixel =
TextButton_13.Position = .(, , , )
TextButton_13.Size = .(, , , )
TextButton_13.Font = .Font.Creepster
TextButton_13.Text =
TextButton_13.TextColor3 = .(, , )
TextButton_13.TextSize =
TextButton_13.TextWrapped =
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = .(, , )
TextButton_14.BackgroundTransparency =
TextButton_14.BorderColor3 = .(, , )
TextButton_14.BorderSizePixel =
TextButton_14.Position = .(, , , )
TextButton_14.Size = .(, , , )
TextButton_14.Font = .Font.Creepster
TextButton_14.Text =
TextButton_14.TextColor3 = .(, , )
TextButton_14.TextSize =
TextButton_14.TextWrapped =
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = .(, , )
TextButton_15.BackgroundTransparency =
TextButton_15.BorderColor3 = .(, , )
TextButton_15.BorderSizePixel =
TextButton_15.Position = .(, , , )
TextButton_15.Size = .(, , , )
TextButton_15.Font = .Font.Creepster
TextButton_15.Text =
TextButton_15.TextColor3 = .(, , )
TextButton_15.TextSize =
TextButton_15.TextWrapped =
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = .(, , )
TextButton_16.BackgroundTransparency =
TextButton_16.BorderColor3 = .(, , )
TextButton_16.BorderSizePixel =
TextButton_16.Position = .(, , , )
TextButton_16.Size = .(, , , )
TextButton_16.Font = .Font.Creepster
TextButton_16.Text =
TextButton_16.TextColor3 = .(, , )
TextButton_16.TextSize =
TextButton_16.TextWrapped =
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = .(, , )
TextButton_17.BackgroundTransparency =
TextButton_17.BorderColor3 = .(, , )
TextButton_17.BorderSizePixel =
TextButton_17.Position = .(, , , )
TextButton_17.Size = .(, , , )
TextButton_17.Font = .Font.Creepster
TextButton_17.Text =
TextButton_17.TextColor3 = .(, , )
TextButton_17.TextSize =
TextButton_17.TextWrapped =
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = .(, , )
TextButton_18.BackgroundTransparency =
TextButton_18.BorderColor3 = .(, , )
TextButton_18.BorderSizePixel =
TextButton_18.Position = .(, , , )
TextButton_18.Size = .(, , , )
TextButton_18.Font = .Font.Creepster
TextButton_18.Text =
TextButton_18.TextColor3 = .(, , )
TextButton_18.TextSize =
TextButton_18.TextWrapped =
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = .(, , )
TextButton_19.BackgroundTransparency =
TextButton_19.BorderColor3 = .(, , )
TextButton_19.BorderSizePixel =
TextButton_19.Position = .(, , , )
TextButton_19.Size = .(, , , )
TextButton_19.Font = .Font.Creepster
TextButton_19.Text =
TextButton_19.TextColor3 = .(, , )
TextButton_19.TextSize =
TextButton_19.TextWrapped =
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = .(, , )
TextButton_20.BackgroundTransparency =
TextButton_20.BorderColor3 = .(, , )
TextButton_20.BorderSizePixel =
TextButton_20.Position = .(, , , )
TextButton_20.Size = .(, , , )
TextButton_20.Font = .Font.Creepster
TextButton_20.Text =
TextButton_20.TextColor3 = .(, , )
TextButton_20.TextSize =
TextButton_20.TextWrapped =
()
= .(, Frame)
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
.(JFBIF_fake_script)()
()
= .(, TextButton)
texId =
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_,v (player:())
v.Name ==
tool = v.Parent
tool
_,v (.ReplicatedStorage:())
v.Name ==
tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf,parent)
({,,cf,parent})
(part,name)
({,{part},name})
(part)
({,{{Part=part}}})
(part,id)
({,{{Part=part,MeshId=..id}}})
(part,id)
({,{{Part=part,TextureId=..id}}})
(part,size)
({,{{Part=part,Scale=size}}})
(part,vec)
({,{{Part=part,VertexColor=vec}}})
(part,bool)
({,{part},bool})
(part,mat)
({,{{Part=part,Material=mat}}})
(part,bool)
({,{{Part=part,CanCollide=bool}}})
(part)
({,{{Part=part,LightType=}}})
(part,brightness,range)
({,{{Part=part,LightType=,Brightness=brightness,Range=range}}})
(id)
pos = .(,,)
(.(pos),)
_,v (:())
v:()
v:(char)
.(v.Position.X) ==
.(v.Position.Y) ==
.(v.Position.Z) ==
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,.(,,))
(v,)
(v,)
(v)
(v,,)
(v,)
.Parent.MouseButton1Click:(()
(texId)
)
.(XBQXKP_fake_script)()
()
= .(, TextButton_2)
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
.(VUJVWK_fake_script)()
()
= .(, TextButton_3)
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
.(BOAO_fake_script)()
()
= .(, TextButton_4)
texId =
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_,v (player:())
v.Name ==
tool = v.Parent
tool
_,v (.ReplicatedStorage:())
v.Name ==
tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf,parent)
({,,cf,parent})
(part,name)
({,{part},name})
(part)
({,{{Part=part}}})
(part,id)
({,{{Part=part,MeshId=..id}}})
(part,id)
({,{{Part=part,TextureId=..id}}})
(part,size)
({,{{Part=part,Scale=size}}})
(part,vec)
({,{{Part=part,VertexColor=vec}}})
(part,bool)
({,{part},bool})
(part,mat)
({,{{Part=part,Material=mat}}})
(part,bool)
({,{{Part=part,CanCollide=bool}}})
(part)
({,{{Part=part,LightType=}}})
(part,brightness,range)
({,{{Part=part,LightType=,Brightness=brightness,Range=range}}})
(id)
pos = .(,,)
(.(pos),)
_,v (:())
v:()
v:(char)
.(v.Position.X) ==
.(v.Position.Y) ==
.(v.Position.Z) ==
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,.(,,))
(v,)
(v,)
(v)
(v,,)
(v,)
.Parent.MouseButton1Click:(()
(texId)
)
.(USCFIUE_fake_script)()
()
= .(, TextButton_5)
texId =
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_,v (player:())
v.Name ==
tool = v.Parent
tool
_,v (.ReplicatedStorage:())
v.Name ==
tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf,parent)
({,,cf,parent})
(part,name)
({,{part},name})
(part)
({,{{Part=part}}})
(part,id)
({,{{Part=part,MeshId=..id}}})
(part,id)
({,{{Part=part,TextureId=..id}}})
(part,size)
({,{{Part=part,Scale=size}}})
(part,vec)
({,{{Part=part,VertexColor=vec}}})
(part,bool)
({,{part},bool})
(part,mat)
({,{{Part=part,Material=mat}}})
(part,bool)
({,{{Part=part,CanCollide=bool}}})
(part)
({,{{Part=part,LightType=}}})
(part,brightness,range)
({,{{Part=part,LightType=,Brightness=brightness,Range=range}}})
(id)
pos = .(,,)
(.(pos),)
_,v (:())
v:()
v:(char)
.(v.Position.X) ==
.(v.Position.Y) ==
.(v.Position.Z) ==
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,.(,,))
(v,)
(v,)
(v)
(v,,)
(v,)
.Parent.MouseButton1Click:(()
(texId)
)
.(ZZKQC_fake_script)()
()
= .(, TextButton_6)
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
.(YPXIRAL_fake_script)()
()
= .(, TextButton_7)
texId =
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_,v (player:())
v.Name ==
tool = v.Parent
tool
_,v (.ReplicatedStorage:())
v.Name ==
tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf,parent)
({,,cf,parent})
(part,name)
({,{part},name})
(part)
({,{{Part=part}}})
(part,id)
({,{{Part=part,MeshId=..id}}})
(part,id)
({,{{Part=part,TextureId=..id}}})
(part,size)
({,{{Part=part,Scale=size}}})
(part,vec)
({,{{Part=part,VertexColor=vec}}})
(part,bool)
({,{part},bool})
(part,mat)
({,{{Part=part,Material=mat}}})
(part,bool)
({,{{Part=part,CanCollide=bool}}})
(part)
({,{{Part=part,LightType=}}})
(part,brightness,range)
({,{{Part=part,LightType=,Brightness=brightness,Range=range}}})
(id)
pos = .(,,)
(.(pos),)
_,v (:())
v:()
v:(char)
.(v.Position.X) ==
.(v.Position.Y) ==
.(v.Position.Z) ==
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,.(,,))
(v,)
(v,)
(v)
(v,,)
(v,)
.Parent.MouseButton1Click:(()
(texId)
)
.(JCNSU_fake_script)()
()
= .(, TextButton_8)
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
.(AKXWWV_fake_script)()
()
= .(, TextButton_9)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
.Parent.MouseButton1Click:(()
RequestCommand:()
)
.(EYFPVQ_fake_script)()
()
= .(, TextButton_10)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
.Parent.MouseButton1Click:(()
RequestCommand:()
)
.(OITD_fake_script)()
()
= .(, TextButton_11)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
.Parent.MouseButton1Click:(()
RequestCommand:()
)
.(RNTYFD_fake_script)()
()
= .(, TextButton_12)
ReplicatedStorage = :()
rq = ReplicatedStorage:().Signals.RequestCommandSilent
player = .Players.LocalPlayer
backpack = player:()
.Parent.MouseButton1Click:(()
tool = backpack:()
tool
rq:()
rq:()
(:())()
)
.(IJOIMN_fake_script)()
()
= .(, TextButton_13)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
Players = :()
player = Players.LocalPlayer
()
character = player.Character
backpack = player:()
backpack
_, v (backpack:())
v:() v
character
_, v (character:())
v:() v
_, v (.ReplicatedStorage:())
v.Name ==
v.Parent
texture =
size = .(, , )
(endpoint, args)
.(()
(()
endpoint:((args))
)
)
(endpoint, cf, size, extra)
.(()
p = endpoint:(, , cf, )
p
(endpoint, {, {{Part = p, = cf, Size = size}}})
extra (p)
)
(character, targetPlayer)
targetPlayer = targetPlayer player
hum = character:(, )
hum
targetPlayer == player
RequestCommand:()
f3x
startTime = ()
() - startTime <
f3x = ()
f3x
.()
f3x
()
endpoint = f3x.SyncAPI.ServerEndpoint
activeParts = {}
isAlive =
()
isAlive
isAlive =
_, p (activeParts)
p p.Parent
(endpoint, {, {p}})
.(activeParts)
diedConn
diedConn = hum.Died:(()
diedConn diedConn:()
()
)
healthConn
healthConn = hum:():(()
hum.Health <=
healthConn healthConn:()
()
)
.(()
.()
character.Parent hum.Health > isAlive
head = character:()
head
startCF = head.CFrame * .(, , )
(endpoint, startCF, size, (p)
p isAlive
p (endpoint, {, {p}})
.(activeParts, p)
(endpoint, {, {{Part = p, Anchored = }}})
(endpoint, {, {{Part = p, CanCollide = }}})
(endpoint, {, {{Part = p, Transparency = }}})
(endpoint, {, {{Part = p, Face = .NormalId.Front, TextureType = }}})
(endpoint, {, {{Part = p, Face = .NormalId.Back, TextureType = }}})
(endpoint, {, {{Part = p, Face = .NormalId.Front, TextureType = , Texture = .. texture}}})
(endpoint, {, {{Part = p, Face = .NormalId.Back, TextureType = , Texture = .. texture}}})
.(, ()
i, storedP (activeParts)
storedP == p
.(activeParts, i)
p p.Parent
(endpoint, {, {p}})
)
.(()
steps =
totalDuration =
waitTime = totalDuration / steps
i = , steps
isAlive head head.Parent p p.Parent hum.Health <=
progress = i / steps
currentHeadPos = head.Position + .(, , )
newY = currentHeadPos.Y + (progress * )
newPos = .(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
(endpoint, {, {{
Part = p,
= .(newPos),
Size = size
}}})
.(waitTime)
)
)
.()
)
(plr)
plr.CharacterAdded:((char)
.(()
(char, plr)
)
)
plr.Character
.(()
(plr.Character, plr)
)
.Parent.MouseButton1Click:(()
_, p (Players:())
(p)
Players.PlayerAdded:((newPlr)
(newPlr)
)
)
.(AEHBM_fake_script)()
()
= .(, TextButton_14)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
Players = :()
player = Players.LocalPlayer
()
character = player.Character
backpack = player:()
backpack
_, v (backpack:())
v:() v
character
_, v (character:())
v:() v
_, v (.ReplicatedStorage:())
v.Name ==
v.Parent
texture =
size = .(, , )
(endpoint, args)
.(()
(()
endpoint:((args))
)
)
(endpoint, cf, size, extra)
.(()
p = endpoint:(, , cf, )
p
(endpoint, {, {{Part = p, = cf, Size = size}}})
extra (p)
)
(character, targetPlayer)
targetPlayer = targetPlayer player
hum = character:(, )
hum
targetPlayer == player
RequestCommand:()
f3x
startTime = ()
() - startTime <
f3x = ()
f3x
.()
f3x
()
endpoint = f3x.SyncAPI.ServerEndpoint
activeParts = {}
isAlive =
()
isAlive
isAlive =
_, p (activeParts)
p p.Parent
(endpoint, {, {p}})
.(activeParts)
diedConn
diedConn = hum.Died:(()
diedConn diedConn:()
()
)
healthConn
healthConn = hum:():(()
hum.Health <=
healthConn healthConn:()
()
)
.(()
.()
character.Parent hum.Health > isAlive
head = character:()
head
startCF = head.CFrame * .(, , )
(endpoint, startCF, size, (p)
p isAlive
p (endpoint, {, {p}})
.(activeParts, p)
(endpoint, {, {{Part = p, Anchored = }}})
(endpoint, {, {{Part = p, CanCollide = }}})
(endpoint, {, {{Part = p, Transparency = }}})
(endpoint, {, {{Part = p, Face = .NormalId.Front, TextureType = }}})
(endpoint, {, {{Part = p, Face = .NormalId.Back, TextureType = }}})
(endpoint, {, {{Part = p, Face = .NormalId.Front, TextureType = , Texture = .. texture}}})
(endpoint, {, {{Part = p, Face = .NormalId.Back, TextureType = , Texture = .. texture}}})
.(, ()
i, storedP (activeParts)
storedP == p
.(activeParts, i)
p p.Parent
(endpoint, {, {p}})
)
.(()
steps =
totalDuration =
waitTime = totalDuration / steps
i = , steps
isAlive head head.Parent p p.Parent hum.Health <=
progress = i / steps
currentHeadPos = head.Position + .(, , )
newY = currentHeadPos.Y + (progress * )
newPos = .(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
(endpoint, {, {{
Part = p,
= .(newPos),
Size = size
}}})
.(waitTime)
)
)
.()
)
(plr)
plr.CharacterAdded:((char)
.(()
(char, plr)
)
)
plr.Character
.(()
(plr.Character, plr)
)
.Parent.MouseButton1Click:(()
_, p (Players:())
(p)
Players.PlayerAdded:((newPlr)
(newPlr)
)
)
.(VNCLBE_fake_script)()
()
= .(, TextButton_15)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
Players = :()
player = Players.LocalPlayer
()
character = player.Character
backpack = player:()
backpack
_, v (backpack:())
v:() v
character
_, v (character:())
v:() v
_, v (.ReplicatedStorage:())
v.Name ==
v.Parent
texture =
size = .(, , )
(endpoint, args)
.(()
(()
endpoint:((args))
)
)
(endpoint, cf, size, extra)
.(()
p = endpoint:(, , cf, )
p
(endpoint, {, {{Part = p, = cf, Size = size}}})
extra (p)
)
(character, targetPlayer)
targetPlayer = targetPlayer player
hum = character:aitForChild("Humanoid", 10)
if not hum then return end
if targetPlayer == player then
RequestCommand:InvokeServer(";btools me")
end
local f3x
local startTime = tick()
while tick() - startTime < 5 do
f3x = getf3x()
if f3x then break end
task.wait(0.2)
end
if not f3x then
warn("Could not find F3X / SyncAPI")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local activeParts = {}
local isAlive = true
local function cleanup()
if not isAlive then return end
isAlive = false
for _, p in ipairs(activeParts) do
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end
table.clear(activeParts)
end
local diedConn
diedConn = hum.Died:Connect(function()
if diedConn then diedConn:Disconnect() end
cleanup()
end)
local healthConn
healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function()
if hum.Health <= 0 then
if healthConn then healthConn:Disconnect() end
cleanup()
end
end)
task.spawn(function()
task.wait(1.3)
while character.Parent and hum.Health > 0 and isAlive do
local head = character:FindFirstChild("Head")
if head then
local startCF = head.CFrame * CFrame.new(0, 2.5, 0)
quickPart(endpoint, startCF, size, function(p)
if not p or not isAlive then
if p then fastInvoke(endpoint, {"Remove", {p}}) end
return
end
table.insert(activeParts, p)
fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
task.delay(4.5, function()
for i, storedP in ipairs(activeParts) do
if storedP == p then
table.remove(activeParts, i)
break
end
end
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end)
task.spawn(function()
local steps = 140
local totalDuration = 3.5
local waitTime = totalDuration / steps
for i = 1, steps do
if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end
local progress = i / steps
local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0)
local newY = currentHeadPos.Y + (progress * 14)
local newPos = Vector3.new(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
fastInvoke(endpoint, {"SyncResize", {{
Part = p,
CFrame = CFrame.new(newPos),
Size = size
}}})
task.wait(waitTime)
end
end)
end)
end
task.wait(1.3)
end
end)
end
local function monitorPlayer(plr)
plr.CharacterAdded:Connect(function(char)
task.spawn(function()
handleCharacter(char, plr)
end)
end)
if plr.Character then
task.spawn(function()
handleCharacter(plr.Character, plr)
end)
end
end
script.Parent.MouseButton1Click:Connect(function()
for _, p in ipairs(Players:GetPlayers()) do
monitorPlayer(p)
end
Players.PlayerAdded:Connect(function(newPlr)
monitorPlayer(newPlr)
end)
end)
end
coroutine.wrap(HGKV_fake_script)()
local function DMDFH_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function getf3x()
local character = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
if character then
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
local texture = "108753484805291"
local size = Vector3.new(4.5, 4.5, 0.01)
local function fastInvoke(endpoint, args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(endpoint, cf, size, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
if not p then return end
fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}})
if extra then extra(p) end
end)
end
local function handleCharacter(character, targetPlayer)
targetPlayer = targetPlayer or player
local hum = character:WaitForChild("Humanoid", 10)
if not hum then return end
if targetPlayer == player then
RequestCommand:InvokeServer(";btools me")
end
local f3x
local startTime = tick()
while tick() - startTime < 5 do
f3x = getf3x()
if f3x then break end
task.wait(0.2)
end
if not f3x then
warn("Could not find F3X / SyncAPI")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local activeParts = {}
local isAlive = true
local function cleanup()
if not isAlive then return end
isAlive = false
for _, p in ipairs(activeParts) do
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end
table.clear(activeParts)
end
local diedConn
diedConn = hum.Died:Connect(function()
if diedConn then diedConn:Disconnect() end
cleanup()
end)
local healthConn
healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function()
if hum.Health <= 0 then
if healthConn then healthConn:Disconnect() end
cleanup()
end
end)
task.spawn(function()
task.wait(1.3)
while character.Parent and hum.Health > 0 and isAlive do
local head = character:FindFirstChild("Head")
if head then
local startCF = head.CFrame * CFrame.new(0, 2.5, 0)
quickPart(endpoint, startCF, size, function(p)
if not p or not isAlive then
if p then fastInvoke(endpoint, {"Remove", {p}}) end
return
end
table.insert(activeParts, p)
fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}})
task.delay(4.5, function()
for i, storedP in ipairs(activeParts) do
if storedP == p then
table.remove(activeParts, i)
break
end
end
if p and p.Parent then
fastInvoke(endpoint, {"Remove", {p}})
end
end)
task.spawn(function()
local steps = 140
local totalDuration = 3.5
local waitTime = totalDuration / steps
for i = 1, steps do
if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end
local progress = i / steps
local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0)
local newY = currentHeadPos.Y + (progress * 14)
local newPos = Vector3.new(
currentHeadPos.X,
newY,
currentHeadPos.Z
)
fastInvoke(endpoint, {"SyncResize", {{
Part = p,
CFrame = CFrame.new(newPos),
Size = size
}}})
task.wait(waitTime)
end
end)
end)
end
task.wait(1.3)
end
end)
end
local function monitorPlayer(plr)
plr.CharacterAdded:Connect(function(char)
task.spawn(function()
handleCharacter(char, plr)
end)
end)
if plr.Character then
task.spawn(function()
handleCharacter(plr.Character, plr)
end)
end
end
script.Parent.MouseButton1Click:Connect(function()
for _, p in ipairs(Players:GetPlayers()) do
monitorPlayer(p)
end
Players.PlayerAdded:Connect(function(newPlr)
monitorPlayer(newPlr)
end)
end)
end
coroutine.wrap(DMDFH_fake_script)()
local function KFDBZ_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanrFr = char:WaitForChild("HumanoidRootPart")
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {[1]="SyncCollision",[2]={[1]={["Part"]=part,["CanCollide"]=boolean}}}
_(args)
end
function SetAnchor(boolean,part)
local args = {[1]="SyncAnchor",[2]={[1]={["Part"]=part,["Anchored"]=boolean}}}
_(args)
end
function MovePart(part,cf)
local args = {[1]="SyncMove",[2]={[1]={["Part"]=part,["CFrame"]=cf}}}
_(args)
end
function Resize(part,size,cf)
local args = {[1]="SyncResize",[2]={[1]={["Part"]=part,["CFrame"]=cf,["Size"]=size}}}
_(args)
end
function AddMesh(part)
local args = {[1]="CreateMeshes",[2]={[1]={["Part"]=part}}}
_(args)
end
function SetMesh(part,meshid)
local args = {[1]="SyncMesh",[2]={[1]={["Part"]=part,["MeshId"]="rbxassetid://"..meshid}}}
_(args)
end
function MeshResize(part,size)
local args = {[1]="SyncMesh",[2]={[1]={["Part"]=part,["Scale"]=size}}}
_(args)
end
function SetName(part,stringg)
local args = {[1]="SetName",[2]={[1]=part},[3]=stringg}
_(args)
end
function Color(part,color)
local args = {[1]="SyncColor",[2]={[1]={["Part"]=part,["Color"]=color,["UnionColoring"]=false}}}
_(args)
end
script.Parent.MouseButton1Click:Connect(function()
local cf = humanrFr.CFrame * CFrame.new(0, -4, 0)
local pad = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
Resize(pad, Vector3.new(40, 1, 40), cf)
SetAnchor(true, pad)
SetCollision(pad, true)
SetName(pad, "padF")
AddMesh(pad)
SetMesh(pad, 9095618661)
MeshResize(pad, Vector3.new(4.5, 0.5, 4.5))
Color(pad, BrickColor.new(104).Color)
game:GetService("RunService").RenderStepped:Connect(function()
if pad and humanrFr then
local newCF = humanrFr.CFrame * CFrame.new(0, -4, 0)
MovePart(pad, newCF)
end
end)
task.spawn(function()
while pad and pad.Parent do
Color(pad, Color3.fromHSV(tick() % 1, 1, 1))
task.wait(0.05)
end
end)
end)
end
coroutine.wrap(KFDBZ_fake_script)()
local function TUNJLE_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
warn("SyncAPI not found!")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local head = char:FindFirstChild("Head")
if not head then return end
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then return end
local hats = {}
for _, hat in pairs(char:GetChildren()) do
if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then
local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh")
if handleMesh then
table.insert(hats, {Part = hat.Handle, MeshId = handleMesh.MeshId})
end
end
end
local amplitude = 0.7
local frequency = 6
local t = 0
local conn
script.Parent.MouseButton1Click:Connect(function()
if conn then
conn:Disconnect()
conn = nil
return
end
t = 0
conn = game:GetService("RunService").RenderStepped:Connect(function(dt)
t = t + dt * frequency
local offsetValue = math.sin(t) * amplitude
local partsToSync = {
{Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0)}
}
for _, h in pairs(hats) do
table.insert(partsToSync, {Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0)})
end
remote:InvokeServer("SyncMesh", partsToSync)
end)
end)
end
coroutine.wrap(TUNJLE_fake_script)()
local function NLRRPHG_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local torso = char:WaitForChild("Torso")
local tool = char:FindFirstChildOfClass("Tool")
if not tool then
for _, v in lp.Backpack:GetChildren() do
if v:IsA("Tool") then
tool = v
break
end
end
end
if tool then
hum:EquipTool(tool)
task.delay(0.01, function()
hum:UnequipTools()
end)
end
local server = tool and tool:FindFirstChild("SyncAPI") and tool.SyncAPI:FindFirstChild("ServerEndpoint")
local larm = char:WaitForChild("Left Arm")
local rarm = char:WaitForChild("Right Arm")
local idleAngles = Vector3.new(0, 0, math.rad(-90))
local flapAmplitude = Vector3.new(0, 0, math.rad(40))
local flapSpeed = 14
local targetL, targetR = larm.CFrame, rarm.CFrame
local renderConn, syncConn
script.Parent.MouseButton1Click:Connect(function()
if renderConn then
renderConn:Disconnect()
renderConn = nil
if syncConn then
syncConn:Disconnect()
syncConn = nil
end
return
end
renderConn = RunService.RenderStepped:Connect(function(delta)
if not larm or not rarm then return end
local time = tick()
local flapX = math.sin(time * flapSpeed) * flapAmplitude.X
local flapY = math.sin(time * flapSpeed * 0.8) * flapAmplitude.Y
local flapZ = math.sin(time * flapSpeed * 0.6) * flapAmplitude.Z
if hum.MoveDirection.Magnitude == 0 then
targetL = torso.CFrame * CFrame.new(-1.9, 0.5, 0) * CFrame.Angles(idleAngles.X, idleAngles.Y, idleAngles.Z)
targetR = torso.CFrame * CFrame.new(1.9, 0.5, 0) * CFrame.Angles(-idleAngles.X, -idleAngles.Y, -idleAngles.Z)
else
targetL = torso.CFrame * CFrame.new(-1.9, 0.5, 0) * CFrame.Angles(flapX, flapY, idleAngles.Z + flapZ)
targetR = torso.CFrame * CFrame.new(1.9, 0.5, 0) * CFrame.Angles(-flapX, -flapY, -idleAngles.Z - flapZ)
end
larm.CFrame = targetL
rarm.CFrame = targetR
end)
if server then
syncConn = task.spawn(function()
while renderConn do
if larm and rarm then
server:InvokeServer("SyncMove", {{Part = larm, CFrame = larm.CFrame}})
server:InvokeServer("SyncMove", {{Part = rarm, CFrame = rarm.CFrame}})
end
task.wait()
end
end)
end
end)
end
coroutine.wrap(NLRRPHG_fake_script)()
local function AVMCVC_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
script.Parent.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";disco")
end)
end
coroutine.wrap(AVMCVC_fake_script)()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
This is solely for exploting in F3X GAMES so dont complain if this doesnt work in a non f3x game and if it doesnt work in a f3x game then it doesnt have vulns Skybox Scripts Decal Spam Scripts Music Scripts yea thats about all. v3 next!

Universal