Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
humanoid = char:()
hrp = char:()
RunService = :()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player.PlayerGui
toast = .()
toast.Parent = gui
toast.Size = .(, , , )
toast.Position = .(, -, , -)
toast.BackgroundColor3 = .(, , )
toast.BackgroundTransparency =
toast.Text =
toast.TextColor3 = .(, , )
toast.Font = .Font.GothamBold
toast.TextSize =
toast.TextTransparency =
toast.ZIndex =
.(, toast)
.(, ()
toast
toast:()
)
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
bgImage = .()
bgImage.Parent = frame
bgImage.Size = .(, , , )
bgImage.Position = .(, , , )
bgImage.BackgroundTransparency =
bgImage.ImageTransparency =
bgImage.ScaleType = .ScaleType.Crop
bgImage.ZIndex =
gokuImages = {
,
,
}
bgImage.Image = gokuImages[.(, #gokuImages)]
frame.BorderSizePixel =
.(, frame).CornerRadius = .(, )
toggle = .(, frame)
toggle.ZIndex =
toggle.Size = .(, -, , )
toggle.Position = .(, , , )
toggle.Text =
toggle.BackgroundColor3 = .(, , )
toggle.TextColor3 = .(, , )
toggle.Font = .Font.GothamBold
toggle.TextSize =
.(, toggle)
up = .(, frame)
up.ZIndex =
up.Size = .(, , , )
up.Position = .(, , , )
up.Text =
up.BackgroundColor3 = .(, , )
up.TextColor3 = .(, , )
up.Font = .Font.GothamBold
up.TextSize =
.(, up)
down = .(, frame)
down.ZIndex =
down.Size = .(, , , )
down.Position = .(, , , )
down.Text =
down.BackgroundColor3 = .(,,)
down.TextColor3 = .(,,)
down.Font = .Font.GothamBold
down.TextSize =
.(, down)
freeLookBtn = .(, frame)
freeLookBtn.Size = .(, -, , )
freeLookBtn.Position = .(, , , )
freeLookBtn.Text =
freeLookBtn.BackgroundColor3 = .(,,)
freeLookBtn.TextColor3 = .(,,)
freeLookBtn.Font = .Font.GothamBold
freeLookBtn.TextSize =
freeLookBtn.ZIndex =
.(, freeLookBtn)
wallBtn = .(, frame)
wallBtn.Size = .(, -, , )
wallBtn.Position = .(, , , )
wallBtn.Text =
wallBtn.BackgroundColor3 = .(,,)
wallBtn.TextColor3 = .(,,)
wallBtn.Font = .Font.GothamBold
wallBtn.TextSize =
wallBtn.ZIndex =
.(, wallBtn)
flying =
bodyGyro, bodyVelocity
upHeld, downHeld = ,
speed =
wallWalk =
wallAlign
rayParams = RaycastParams.()
rayParams.FilterType = .RaycastFilterType.Blacklist
rayParams.FilterDescendantsInstances = {char}
freeLook =
savedCameraType
UserInputService = :()
RunService.RenderStepped:(()
wallWalk
ray = :(hrp.Position, hrp.CFrame.LookVector * , rayParams)
ray
wallAlign
wallAlign = .(, hrp)
wallAlign.MaxTorque = .huge
wallAlign.Responsiveness =
wallAlign.CFrame = .(hrp.Position, hrp.Position + ray.Normal)
humanoid:(.HumanoidStateType.Physics)
wallAlign
wallAlign:()
wallAlign =
flying bodyVelocity bodyGyro
cam = .CurrentCamera
moveDir = humanoid.MoveDirection
vertical =
upHeld vertical =
downHeld vertical = -
bodyVelocity.Velocity = (
cam.CFrame.RightVector * moveDir.X +
cam.CFrame.LookVector * moveDir.Z +
.(, vertical, )
) * speed
freeLook
bodyGyro.CFrame = cam.CFrame
)
toggle.MouseButton1Click:(()
flying
flying =
toggle.Text =
bodyGyro = .(, hrp)
bodyGyro.P =
bodyGyro.MaxTorque = .(,,)
bodyVelocity = .(, hrp)
bodyVelocity.MaxForce = .(,,)
humanoid.PlatformStand =
flying =
toggle.Text =
bodyGyro bodyGyro:()
bodyVelocity bodyVelocity:()
humanoid.PlatformStand =
freeLook
.CurrentCamera.CameraType = savedCameraType
UserInputService.MouseBehavior = .MouseBehavior.Default
freeLook =
freeLookBtn.Text =
)
freeLookBtn.MouseButton1Click:(()
flying
freeLook = freeLook
freeLook
savedCameraType = .CurrentCamera.CameraType
.CurrentCamera.CameraType = .CameraType.Custom
UserInputService.MouseBehavior = .MouseBehavior.LockCenter
freeLookBtn.Text =
.CurrentCamera.CameraType = savedCameraType
UserInputService.MouseBehavior = .MouseBehavior.Default
freeLookBtn.Text =
)
wallBtn.MouseButton1Click:(()
wallWalk = wallWalk
wallBtn.Text = wallWalk
wallWalk wallAlign
wallAlign:()
wallAlign =
humanoid:(.HumanoidStateType.Running)
)
up.MouseButton1Down:(()
upHeld =
)
up.MouseButton1Up:(()
upHeld =
)
down.MouseButton1Down:(()
downHeld =
)
down.MouseButton1Up:(()
downHeld =
)
v1

Universal