Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Player = .Players.LocalPlayer
DisplayName = Player.DisplayName
Name = Player.Name
UserID = Player.UserId
Executor = identifyexecutor ()
StartTime = ()
UltraEnabled =
Connections = {}
lastSafeCFrame =
lastCheck = ()
MAX_SPEED =
MAX_FALL_SPEED = -
MAP_Y_LIMIT = -
AntiKickEnabled =
AntiFreezeEnabled =
AntiCrashEnabled =
AntiLagEnabled =
isRainbowActive =
currentSpeedLevel =
speedIntervals = {, , , , , , , , , }
defaultTitleText =
defaultBioText =
isFirstRun =
()
_, c (Connections)
(() c:() )
.(Connections)
() .Players.LocalPlayer.Character
()
c = ()
c c:()
()
c = ()
c c:()
()
hrp = ()
hrp lastSafeCFrame
(()
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
hrp.CFrame = lastSafeCFrame + .(, , )
)
(x, y, z)
hrp = ()
hrp
hrp.CFrame = .(x, y, z)
()
AntiKickEnabled
(()
player = .Players.LocalPlayer
player
player.Kick = ()
AntiKickEnabled
()
)
()
AntiFreezeEnabled
.(()
AntiFreezeEnabled
(()
char = ()
hrp = ()
hum = ()
char hrp hum
hrp.AssemblyLinearVelocity.Magnitude < hum:() ~= .HumanoidStateType.Seated
hrp.AssemblyLinearVelocity = .(, , )
hum:() == .HumanoidStateType.Freefall
hum:(.HumanoidStateType.Landed)
hum.WalkSpeed < hum.WalkSpeed >
hum.WalkSpeed =
hum.JumpPower < hum.JumpPower >
hum.JumpPower =
)
.()
)
()
AntiCrashEnabled
.(()
AntiCrashEnabled
(()
_, v (:())
v:() v.Transparency == v.Size.Magnitude >
v:()
v:() v.Transparency == v.Size.Magnitude >
v:()
)
.()
)
()
AntiLagEnabled
.(()
AntiLagEnabled
(()
_, v (:())
v:()
v.Enabled =
.()
v.Enabled =
v:() v:()
v.Enabled =
v:()
v:()
v:()
v.Size =
v:()
v.Enabled =
)
.()
)
()
UltraEnabled
()
()
.()
heartbeatConn = :().Heartbeat:(()
(()
hrp = ()
hrp
lastSafeCFrame = hrp.CFrame
)
)
.(Connections, heartbeatConn)
heartbeatConn2 = :().Heartbeat:(()
UltraEnabled
(()
char = ()
hrp = ()
hum = ()
(char hrp hum)
hum:(.HumanoidStateType.Seated, )
hum:() == .HumanoidStateType.Seated
hum:(.HumanoidStateType.GettingUp)
_, p (char:())
p:()
p.CanCollide =
p.Anchored =
hrp.AssemblyAngularVelocity = .zero
hrp.AssemblyLinearVelocity.Magnitude > MAX_SPEED
()
hrp.CustomPhysicalProperties = PhysicalProperties.(, , , , )
)
)
.(Connections, heartbeatConn2)
heartbeatConn3 = :().Heartbeat:(()
UltraEnabled
(()
hrp = ()
hrp
now = ()
now - lastCheck <
lastCheck = now
vy = hrp.AssemblyLinearVelocity.Y
vy < MAX_FALL_SPEED hrp.Position.Y < MAP_Y_LIMIT
()
)
)
.(Connections, heartbeatConn3)
.(()
UltraEnabled
(()
_, obj (:())
obj:() obj:() obj:() obj:()
obj:()
)
.()
)
()
()
()
()
()
(()
RE = :():()
TextRemote = RE:()
TextRemote
TextRemote:(, )
TextRemote:(, )
ColorRemote = RE:()
ColorRemote
ColorRemote:(, .(, , ))
ColorRemote:(, .(, , ))
)
(titleText, bioText)
isRainbowActive
isRainbowActive =
.()
()
.()
isRainbowActive =
(()
RE = :():()
TextRemote = RE:()
TextRemote
TextRemote:(, titleText)
TextRemote:(, bioText)
)
.(()
ColorRemote = :():():()
ColorRemote
hue =
isRainbowActive
color = .(hue, , )
(()
ColorRemote:(, color)
ColorRemote:(, color)
)
hue = hue +
hue >= hue =
.(speedIntervals[currentSpeedLevel] )
)
.(()
(()
RE = :():()
Telemetry = :():():()
Telemetry:(, {[] = , [] = })
.()
Telemetry:(, {[] = , [] = })
FlyingRemote = RE:()
FlyingRemote
FlyingRemote:()
FlyingRemote:()
)
.()
isFirstRun
(defaultTitleText, defaultBioText)
isFirstRun =
)
.(()
()
Rayfield:({
Title = .. DisplayName .. ,
Content = ,
Duration =
})
)
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {Enabled = , FolderName = , FileName = },
Theme = ,
})
MainTab = Window:(, )
MainTab:()
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())()() })
MainTab:({Name = , Callback = () (:())()() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
MainTab:({Name = , Callback = () (:())() })
TeleportTab = Window:(, )
TeleportTab:()
TeleportTab:({Name = , Callback = () (-, , ) })
TeleportTab:({Name = , Callback = () (-, , ) })
TeleportTab:({Name = , Callback = () (, , -) })
TeleportTab:({Name = , Callback = () (-, , -) })
TeleportTab:({Name = , Callback = () (, , ) })
TeleportTab:({Name = , Callback = () (, , -) })
TeleportTab:({Name = , Callback = () (, -, ) })
TitleTab = Window:(, )
TitleTab:()
SpeedDisplay = TitleTab:( .. currentSpeedLevel)
TitleTab:({
Name = ,
Callback = ()
currentSpeedLevel <
currentSpeedLevel = currentSpeedLevel +
currentSpeedLevel ==
SpeedDisplay:()
SpeedDisplay:( .. currentSpeedLevel)
})
TitleTab:({
Name = ,
Callback = ()
currentSpeedLevel >
currentSpeedLevel = currentSpeedLevel -
SpeedDisplay:( .. currentSpeedLevel)
})
CodesTab = Window:(, )
CodesTab:()
songCodes = {
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = },
{name = , code = }
}
_, song (songCodes)
CodesTab:({
Name = song.name,
Callback = ()
(song.code)
Rayfield:({
Title = ,
Content = .. song.code,
Duration =
})
})
CodesTab:()
CodesTab:({
Name = ,
Callback = ()
allCodes =
_, song (songCodes)
allCodes = allCodes .. song.code ..
(allCodes)
Rayfield:({
Title = ,
Content = .. #songCodes .. ,
Duration =
})
})
ProtectionTab = Window:(, )
ProtectionTab:()
ProtectionTab:({
Name = ,
CurrentValue = ,
Callback = (state)
UltraEnabled = state
state
AntiKickEnabled =
AntiFreezeEnabled =
AntiCrashEnabled =
AntiLagEnabled =
AntiKickEnabled =
AntiFreezeEnabled =
AntiCrashEnabled =
AntiLagEnabled =
()
Rayfield:({
Title = state ,
Content = state ,
Duration =
})
})
ProtectionTab:()
ProtectionTab:({
Name = ,
CurrentValue = ,
Callback = (state)
AntiKickEnabled = state
()
Rayfield:({
Title = state ,
Content = state ,
Duration =
})
})
ProtectionTab:({
Name = ,
CurrentValue = ,
Callback = (state)
AntiFreezeEnabled = state
()
Rayfield:({
Title = state ,
Content = state ,
Duration =
})
})
ProtectionTab:({
Name = ,
CurrentValue = ,
Callback = (state)
AntiCrashEnabled = state
()
Rayfield:({
Title = state ,
Content = state ,
Duration =
})
})
ProtectionTab:({
Name = ,
CurrentValue = ,
Callback = (state)
AntiLagEnabled = state
()
Rayfield:({
Title = state ,
Content = state ,
Duration =
})
})
ProtectionTab:({
Title = ,
Content =
})
ProtectionTab:({
Name = ,
Callback = ()
UltraEnabled =
AntiKickEnabled =
AntiFreezeEnabled =
AntiCrashEnabled =
AntiLagEnabled =
()
Rayfield:({
Title = ,
Content = ,
Duration =
})
})
UserTab = Window:(, )
UserTab:()
UserTab:( .. DisplayName)
UserTab:( .. Name)
UserTab:( .. UserID)
UserTab:()
UserTab:( .. Executor)
BarSection = UserTab:()
StatusBar = UserTab:()
.(()
.()
bars = {, , }
_, bar (bars)
StatusBar:(bar .. .. bar)
.()
)
FPSLabel = UserTab:()
TimeLabel = UserTab:()
PingLabel = UserTab:()
.(()
.()
CurrentTime = .(() - StartTime)
Min, Sec = .(CurrentTime / ), CurrentTime %
TimeLabel:( .. Min .. .. Sec .. )
FPS = .( / :().RenderStepped:())
FPSLabel:( .. FPS .. )
ping = :().Network.ServerStatsItem[]:()
PingLabel:( .. ping .. )
)
CreditsTab = Window:(, )
CreditsTab:()
CreditsTab:()
CreditsTab:()
CreditsTab:()
CreditsTab:()
CreditsTab:({Title = , Content = })
CreditsTab:({Name = , Callback = () () Rayfield:({Title = , Content = , Duration = }) })
CreditsTab:({Name = , Callback = () () Rayfield:({Title = , Content = , Duration = }) })
ExitTab = Window:(, )
ExitTab:()
ExitTab:({
Name = ,
Callback = ()
Rayfield:({Title = , Content = , Duration = })
()
Rayfield:()
})
()
()
()
()
()
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, rawscripts.net, raw.githubusercontent.com, gist.githubusercontent.com.
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