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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , -);
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_6);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_8);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_a);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_c);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_e);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_12);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_14);
()
= LMG2L[];
button = .Parent
decalId =
()
p = .Players.LocalPlayer
tool = p.Backpack:() (p.Character p.Character:())
tool tool:()
_, item (p.Backpack:())
item:() item
tool
button.MouseButton1Click:(()
tool = ()
tool
()
remote = tool.SyncAPI.ServerEndpoint
( .. decalId)
count =
faces = {
.NormalId.Front, .NormalId.Back,
.NormalId.Right, .NormalId.Left,
.NormalId.Top, .NormalId.Bottom
}
_, v (:())
v:() v:(.Players.LocalPlayer.Character)
.(()
remote:(, {v}, )
_, face (faces)
remote:(, {{[] = v, [] = face, [] = }})
remote:(, {{
[] = v,
[] = face,
[] = ,
[] = .. decalId
}})
)
count = count +
count % ==
.()
( .. count)
)
;
.(C_16);
()
= LMG2L[];
button = .Parent
decalId =
()
p = .Players.LocalPlayer
tool = p.Backpack:() (p.Character p.Character:())
tool tool:()
_, item (p.Backpack:())
item:() item
tool
button.MouseButton1Click:(()
tool = ()
tool
()
remote = tool.SyncAPI.ServerEndpoint
( .. decalId)
count =
faces = {
.NormalId.Front, .NormalId.Back,
.NormalId.Right, .NormalId.Left,
.NormalId.Top, .NormalId.Bottom
}
_, v (:())
v:() v:(.Players.LocalPlayer.Character)
.(()
remote:(, {v}, )
_, face (faces)
remote:(, {{[] = v, [] = face, [] = }})
remote:(, {{
[] = v,
[] = face,
[] = ,
[] = .. decalId
}})
)
count = count +
count % ==
.()
( .. count)
)
;
.(C_18);
()
= LMG2L[];
button = .Parent
decalId =
()
p = .Players.LocalPlayer
tool = p.Backpack:() (p.Character p.Character:())
tool tool:()
_, item (p.Backpack:())
item:() item
tool
button.MouseButton1Click:(()
tool = ()
tool
()
remote = tool.SyncAPI.ServerEndpoint
( .. decalId)
count =
faces = {
.NormalId.Front, .NormalId.Back,
.NormalId.Right, .NormalId.Left,
.NormalId.Top, .NormalId.Bottom
}
_, v (:())
v:() v:(.Players.LocalPlayer.Character)
.(()
remote:(, {v}, )
_, face (faces)
remote:(, {{[] = v, [] = face, [] = }})
remote:(, {{
[] = v,
[] = face,
[] = ,
[] = .. decalId
}})
)
count = count +
count % ==
.()
( .. count)
)
;
.(C_1a);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_1e);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_20);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_24);
()
= LMG2L[];
ReplicatedStorage = :()
button = .Parent
button.MouseButton1Click:(()
hdAdminFolder = ReplicatedStorage:()
hdAdminFolder
remote = hdAdminFolder.Signals:()
remote
remote:()
()
()
)
;
.(C_26);
LMG2L[], ;F3x script

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