Run it
Copy the script and paste it into your executor.
()
plr = .Players.LocalPlayer
char = plr.Character plr.CharacterAdded:()
cam = .CurrentCamera
runService = :()
uis = :()
rs = :()
tweenService = :()
ui = (:())()
settings = {
autoHunger = ,
autoFarm = ,
autoBreak = ,
noclipActive = ,
playerEsp = ,
itemEsp = ,
hitboxes = {
wolves = ,
rabbits = ,
cultists = ,
size = ,
visible =
}
}
(title, msg)
.StarterGui:(, {
Title = title,
Text = msg,
Duration =
})
()
plr.Character plr.Character:()
(itemName)
root = ()
root
i,v (.Items:())
.(.(v.Name), .(itemName))
part = v:()
part
part.CFrame = root.CFrame * .(.(-,), , .(-,))
(obj, color, text)
obj
highlight = .()
highlight.Parent = obj
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = color
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
gui = .()
gui.Parent = obj
gui.Size = .(, , , )
gui.StudsOffset = .(, , )
gui.AlwaysOnTop =
label = .()
label.Parent = gui
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = color
label.TextScaled =
label.Text = text
label.Font = .Font.SourceSans
(obj)
obj
highlight = obj:()
highlight highlight:()
gui = obj:()
gui gui:()
()
i,v (.Characters:())
hrp = v:()
hrp
name = .(v.Name)
shouldExpand =
settings.hitboxes.wolves (name:() name:())
shouldExpand =
settings.hitboxes.rabbits name:()
shouldExpand =
settings.hitboxes.cultists name:()
shouldExpand =
shouldExpand
hrp.Size = .(settings.hitboxes.size, settings.hitboxes.size, settings.hitboxes.size)
hrp.Transparency = settings.hitboxes.visible
hrp.CanCollide =
hrp.Color = .(, , )
hrp.Material = .Material.ForceField
window = ui:({
Title = ,
Size = .(, ),
Theme =
})
mainTab = window:({Title = , Icon = })
playerTab = window:({Title = , Icon = })
farmTab = window:({Title = , Icon = })
itemTab = window:({Title = , Icon = })
espTab = window:({Title = , Icon = })
hitboxTab = window:({Title = , Icon = })
miscTab = window:({Title = , Icon = })
mainTab:({
Title = ,
Default = ,
Callback = (state)
settings.autoHunger = state
state
(()
remote = rs.RemoteEvents:()
settings.autoHunger remote
(()
remote:(.())
)
()
)
})
mainTab:({
Title = ,
Callback = ()
campfire = .(, , -)
i,v (.Items:())
.(.(v.Name), )
part = v:()
part
part.CFrame = .(campfire + .(.(-,), , .(-,)))
(, )
})
playerTab:({
Title = ,
Min = ,
Max = ,
Default = ,
Callback = (val)
plr.Character plr.Character:()
plr.Character.Humanoid.WalkSpeed = val
})
playerTab:({
Title = ,
Min = ,
Max = ,
Default = ,
Callback = (val)
plr.Character plr.Character:()
plr.Character.Humanoid.JumpPower = val
})
playerTab:({
Title = ,
Default = ,
Callback = (state)
settings.noclipActive = state
state
(()
settings.noclipActive
plr.Character
i,v (plr.Character:())
v:()
v.CanCollide =
runService.Heartbeat:()
)
})
playerTab:({
Title = ,
Default = ,
Callback = (state)
plr.Character plr.Character:()
state
plr.Character.Humanoid.MaxHealth = .huge
plr.Character.Humanoid.Health = .huge
plr.Character.Humanoid.MaxHealth =
plr.Character.Humanoid.Health =
})
farmTab:({
Title = ,
Default = ,
Callback = (state)
settings.autoFarm = state
state
(()
toolDamage = rs.RemoteEvents:()
settings.autoFarm
trees = {}
:()
landmarks = .Map:() .Map:()
landmarks
i,v (landmarks:())
v.Name == v:()
.(trees, v)
i,tree (trees)
settings.autoFarm
tree tree.Parent
myChar = plr.Character
root = myChar myChar:()
root tree:()
root.CFrame = tree.Trunk.CFrame * .(, , )
()
axe =
plr:()
axe = plr.Inventory:() plr.Inventory:()
axe
axe.Parent == plr.Backpack
axe.Parent = myChar
()
tree.Parent settings.autoFarm
(()
axe:()
toolDamage
toolDamage:(tree, axe, , tree.Trunk.CFrame)
)
()
()
()
)
})
farmTab:({
Title = ,
Default = ,
Callback = (state)
settings.autoBreak = state
state
(()
settings.autoBreak
weapon =
plr:()
weapon = plr.Inventory:()
plr.Inventory:()
plr.Inventory:()
weapon
ray = :(cam.CFrame.Position, cam.CFrame.LookVector * )
ray ray.Instance ray.Instance.Name ==
(()
rs.RemoteEvents.ToolDamageObject:(
ray.Instance.Parent, weapon, , .(ray.Position)
)
)
()
)
})
itemList = {
, , , , , , , , ,
, , , , , , ,
}
i,item (itemList)
itemTab:({
Title = .. item,
Callback = ()
(item)
(, .. item)
})
itemTab:({
Title = ,
Callback = ()
root = ()
root
i,v (.Items:())
part = v:()
part
part.CFrame = root.CFrame * .(.(-,), , .(-,))
(, )
})
espTab:({
Title = ,
Default = ,
Callback = (state)
settings.playerEsp = state
state
(()
settings.playerEsp
i,player (.Players:())
player ~= plr player.Character
player.Character:()
(player.Character, .(, , ), player.Name)
()
i,player (.Players:())
player.Character
(player.Character)
)
})
espTab:({
Title = ,
Default = ,
Callback = (state)
settings.itemEsp = state
state
(()
settings.itemEsp
i,item (.Items:())
item:() item:()
(item, .(, , ), item.Name)
()
i,item (.Items:())
(item)
)
})
hitboxTab:({
Title = ,
Default = ,
Callback = (state)
settings.hitboxes.wolves = state
})
hitboxTab:({
Title = ,
Default = ,
Callback = (state)
settings.hitboxes.rabbits = state
})
hitboxTab:({
Title = ,
Default = ,
Callback = (state)
settings.hitboxes.cultists = state
})
hitboxTab:({
Title = ,
Min = ,
Max = ,
Default = ,
Callback = (val)
settings.hitboxes.size = val
})
hitboxTab:({
Title = ,
Default = ,
Callback = (state)
settings.hitboxes.visible = state
})
miscTab:({
Title = ,
Default = ,
Callback = (state)
i,v (:())
v:()
v.HoldDuration = state
})
miscTab:({
Title = ,
Callback = ()
i,v (.Characters:())
v.Name == v:()
v.Humanoid.Health =
(, )
})
miscTab:({
Title = ,
Callback = ()
i,v (.Characters:())
v.Name == v:()
v.Humanoid.Health =
(, )
})
miscTab:({
Title = ,
Callback = ()
plr.Character plr.Character:()
plr.Character.HumanoidRootPart.CFrame = .(, , )
})
(()
()
()
)
(, )
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
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Universal