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Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .LineJoinMode.Miter;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .LineJoinMode.Miter;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .LineJoinMode.Miter;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[][] = .LineJoinMode.Miter;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .LineJoinMode.Miter;
LMG2L[][] = ;
()
= LMG2L[];
TweenService = :()
lel = .Parent
button = lel:()
finalPosition = lel.Position
center = .(, , , )
lel.AnchorPoint = .(, )
lel.Position = .(-, , , )
button.TextTransparency =
button.BackgroundTransparency =
move1 = TweenService:(lel, TweenInfo.(), {
Position = center
})
move1:()
move1.Completed:()
.()
move2 = TweenService:(lel, TweenInfo.(, .EasingStyle.Sine), {
Position = finalPosition
})
move2:()
move2.Completed:()
TweenService:(button, TweenInfo.(), {
TextTransparency = ,
BackgroundTransparency =
}):()
sway = TweenService:(
lel,
TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut, -, ),
{Rotation = }
)
sway:()
;
.(C_3);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
()
)
;
.(C_5);
()
= LMG2L[];
Players = :()
label = .Parent
currentPlayers = #Players:()
maxPlayers = Players.MaxPlayers
label.Text = .. currentPlayers .. .. maxPlayers
;
.(C_9);
()
= LMG2L[];
Players = :()
player = Players.LocalPlayer
imageLabel = .Parent
userId = player.UserId
thumbType = .ThumbnailType.HeadShot
thumbSize = .ThumbnailSize.Size420x420
content, isReady = Players:(userId, thumbType, thumbSize)
imageLabel.Image = content
;
.(C_c);
()
= LMG2L[];
Players = :()
player = Players.LocalPlayer
label = .Parent
days = player.AccountAge
label.Text = .. days ..
;
.(C_f);
()
= LMG2L[];
jobId = .JobId
label = .Parent
label.Text = .. jobId
;
.(C_11);
()
= LMG2L[];
player = :().LocalPlayer
label = .Parent
label.Text = .. player.Name
;
.(C_13);
()
= LMG2L[];
Players = :()
player = Players.LocalPlayer
label = .Parent
label.Text = .. player.UserId
;
.(C_15);
()
= LMG2L[];
gui = .Parent
UserInputService = :()
TweenService = :()
dragging =
dragStart
startPos
dragSpeed =
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
targetPos = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
tween = TweenService:(gui, TweenInfo.(dragSpeed, .EasingStyle.Quad, .EasingDirection.Out), {Position = targetPos})
tween:()
)
;
.(C_17);
()
= LMG2L[];
button = .Parent
frame2 = button.Parent
scrollingFrame = frame2:()
textBox = scrollingFrame:()
button.MouseButton1Click:(()
textBox.Text =
)
textBox.FocusLost:((enterPressed)
enterPressed
)
;
.(C_1a);
()
= LMG2L[];
buttonRun = .Parent
frame2 = buttonRun.Parent
textbox = frame2:()
(code)
found =
_, obj (:())
obj:()
name = obj.Name:()
name:() name:() name:()
obj:(code)
found =
found
buttonRun.MouseButton1Click:(()
code = textbox.Text
code ~=
(code)
)
;
.(C_1c);
()
= LMG2L[];
pageFrame = .Parent
main = pageFrame.Parent
buttons = {
pageFrame.TextButton1,
pageFrame.TextButton2,
pageFrame.TextButton3,
}
frames = {
main.Frame1,
main.Frame2,
main.Frame3,
}
(index)
i, f (frames)
f.Visible = (i == index)
i, btn (buttons)
btn.MouseButton1Click:(()
(i)
)
()
;
.(C_21);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
(, player.Name)
)
;
.(C_29);
()
= LMG2L[];
button = .Parent
RS = :()
button.MouseButton1Click:(()
code =
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
)
;
.(C_2c);
()
= LMG2L[];
scroll = .Parent
scroll.ScrollBarThickness =
scroll.ScrollBarImageTransparency =
scroll.MidImage =
scroll.TopImage =
scroll.BottomImage =
scroll.ScrollBarImageColor3 = .(, , )
;
.(C_2d);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
(, player.Name)
)
;
.(C_30);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
(, player.Name)
)
;
.(C_33);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
(, player.Name)
)
;
.(C_36);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
(, player.Name)
)
;
.(C_39);
()
= LMG2L[];
button = .Parent
RS = :()
player = .Players.LocalPlayer
button.MouseButton1Click:(()
code = .. player.Name ..
_, r (RS:())
r:()
(()
r:(code)
)
r:()
(()
r:(code)
)
(, player.Name)
)
;
.(C_3c);
LMG2L[], ;Yea

Universal