Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
UserInputService = :()
ReplicatedStorage = :()
Workspace = :()
Lighting = :()
VirtualUser = :()
TeleportService = :()
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
PlayerGui = LocalPlayer:()
Character, Humanoid, HRP, Animator
()
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:(, )
HRP = Character:(, )
Animator = Humanoid:() .(, Humanoid)
()
LocalPlayer.CharacterAdded:(setupChar)
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = PlayerGui
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = MainFrame
Stroke = .()
Stroke.Color = .(, , )
Stroke.Thickness =
Stroke.Parent = MainFrame
TitleBar = .()
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.Parent = MainFrame
TBCorner = .()
TBCorner.CornerRadius = .(, )
TBCorner.Parent = TitleBar
Title = .()
Title.Size = .(, -, , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.Arcade
Title.TextScaled =
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = TitleBar
CloseBtn = .()
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , )
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.Text =
CloseBtn.TextColor3 = .(,,)
CloseBtn.Font = .Font.GothamBlack
CloseBtn.TextScaled =
CloseBtn.Parent = TitleBar
CloseC = .()
CloseC.CornerRadius = .(, )
CloseC.Parent = CloseBtn
CloseBtn.MouseButton1Click:(()
ScreenGui:()
)
CoinFrame = .()
CoinFrame.Size = .(, -, , )
CoinFrame.Position = .(, , , )
CoinFrame.BackgroundColor3 = .(, , )
CoinFrame.Parent = MainFrame
CFC = .()
CFC.CornerRadius = .(, )
CFC.Parent = CoinFrame
CoinInput = .()
CoinInput.Size = .(, , , )
CoinInput.Position = .(, , , )
CoinInput.BackgroundColor3 = .(, , )
CoinInput.PlaceholderText =
CoinInput.TextColor3 = .(,,)
CoinInput.Font = .Font.Code
CoinInput.Parent = CoinFrame
IC = .()
IC.CornerRadius = .(, )
IC.Parent = CoinInput
CoinBtn = .()
CoinBtn.Size = .(, , , )
CoinBtn.Position = .(, , , )
CoinBtn.BackgroundColor3 = .(, , )
CoinBtn.Text =
CoinBtn.TextColor3 = .(,,)
CoinBtn.Font = .Font.GothamBold
CoinBtn.TextScaled =
CoinBtn.Parent = CoinFrame
BC = .()
BC.CornerRadius = .(, )
BC.Parent = CoinBtn
CoinBtn.MouseButton1Click:(()
amt = (CoinInput.Text)
amt amt >= amt <=
(()
ls = LocalPlayer:()
ls
stat = ls:() ls:() ls:()
stat stat.Value += amt (..amt..)
_, v ReplicatedStorage:()
v:() .(v.Name:(), ) v:(amt)
()
)
(, .(,,))
)
Scroll = .()
Scroll.Size = .(, -, , -)
Scroll.Position = .(, , , )
Scroll.BackgroundTransparency =
Scroll.ScrollBarThickness =
Scroll.ScrollBarImageColor3 = .(, , )
Scroll.CanvasSize = .(, , , )
Scroll.Parent = MainFrame
Grid = .()
Grid.CellSize = .(, , , )
Grid.CellPadding = .(, , , )
Grid.HorizontalAlignment = .HorizontalAlignment.Center
Grid.Parent = Scroll
(name, callback)
btn = .()
btn.BackgroundColor3 = .(, , )
btn.Text = name
btn.TextColor3 = .(,,)
btn.Font = .Font.GothamBold
btn.TextScaled =
btn.Parent = Scroll
c = .()
c.CornerRadius = .(, )
c.Parent = btn
s = .()
s.Color = .(, , )
s.Thickness =
s.Parent = btn
btn.MouseEnter:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
btn.MouseLeave:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
btn.MouseButton1Click:(()
(callback)
(name .. , .(, , ))
)
(msg, col)
n = .(, PlayerGui)
f = .(, n)
l = .(, f)
f.Size = .(, , , )
f.Position = .(, , , -)
f.BackgroundColor3 = col .(, , )
f.BackgroundTransparency =
f.BorderSizePixel =
fc = .()
fc.CornerRadius = .(, )
fc.Parent = f
l.Size = .(,,,)
l.BackgroundTransparency =
l.Text = msg
l.TextColor3 = .(,,)
l.Font = .Font.Arcade
l.TextScaled =
TweenService:(f, TweenInfo.(), {Position = .(, , , )}):()
.()
TweenService:(f, TweenInfo.(), {Position = .(, , , -)}):()
.()
n:()
(id)
(()
Animator
anim = .()
anim.AnimationId = ..id
track = Animator:(anim)
track:()
)
allCommands = {
{, () Humanoid.MaxHealth = .huge Humanoid.Health = .huge .(() .() (() Humanoid.Health = .huge ) ) },
{, () bv = .(, HRP) bv.MaxForce = .(,,) .(() bv.Parent dir = .() UserInputService:(.KeyCode.W) dir += Camera.CFrame.LookVector UserInputService:(.KeyCode.S) dir -= Camera.CFrame.LookVector UserInputService:(.KeyCode.A) dir -= Camera.CFrame.RightVector UserInputService:(.KeyCode.D) dir += Camera.CFrame.RightVector UserInputService:(.KeyCode.Space) dir += .(,,) bv.Velocity = dir.Unit * RunService.Heartbeat:() ) },
{, () RunService.Stepped:(() _,v Character:() v:() v.CanCollide = ) },
{, () _,p Players:() p~=LocalPlayer p.Character box = .(, p.Character) box.Adornee = p.Character.HumanoidRootPart box.Size = .(,,) box.Color3 = .(,,) box.Transparency = box.AlwaysOnTop = },
{, () _,p Players:() p~=LocalPlayer p.Character p.Character.Humanoid.Health = },
{, () .(, LocalPlayer.Backpack).BinType = .(, LocalPlayer.Backpack).BinType = },
{, () LocalPlayer.Idled:(() VirtualUser:(.()) ) },
{, () UserInputService.JumpRequest:(() Humanoid:() ) },
{, () .(() .() _,p Character:() p:() p.Color = .(()%/,,) ) },
{, () _,p Character:() p:() p.Material = .Material.Neon },
{, () .(, HRP) },
{, () .(, HRP) },
{, () h = Character:() h h.Transparency = h.face:() },
{, () Character.Head.Size = .(,,) },
{, () _,v Character:() v:() v.Transparency = },
{, () TeleportService:(.PlaceId) },
{, () TeleportService:(.PlaceId, .JobId, LocalPlayer) },
{, () .(() .() Lighting.Ambient = .(()%/,,) ) },
{, () },
{, () () },
{, () Workspace.Gravity = },
{, () Workspace.Gravity = },
{, () Lighting.Brightness = Lighting.FogEnd = },
{, () _,v Workspace:() v:() v.Transparency = },
{, () _,p Players:() p.Character _,v p.Character:() v:() v.Anchored = },
{, () _,p Players:() p~=LocalPlayer p.Character p.Character.HumanoidRootPart.Velocity = .(,,) },
{, () _,p Players:() p~=LocalPlayer p:() },
{, () :() },
{, () () },
{, () () },
{, () () },
{, () () },
{, () () },
{, () () },
{, () () },
{, () () },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() },
{, () (:())() }
}
_, cmd (allCommands)
(cmd[], cmd[])
Grid:():(()
Scroll.CanvasSize = .(, , , Grid.AbsoluteContentSize.Y + )
)
(, .(, , ))Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Made by me 50+ command [no key]