Run it
Copy the script and paste it into your executor.
UserInputService = :()
Players = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
Config = {
Enabled = ,
Key = .KeyCode.Q,
TeamCheck = ,
TargetPart = ,
FOV = ,
Sensitivity = ,
ShowFOV = ,
FOVColor = .(, , )
}
FOVCircle
Config.ShowFOV
FOVCircle = .()
FOVCircle.Visible = Config.Enabled
FOVCircle.Radius = Config.FOV
FOVCircle.Color = Config.FOVColor
FOVCircle.Thickness =
FOVCircle.Filled =
FOVCircle.Transparency =
()
Config.Enabled = Config.Enabled
FOVCircle
FOVCircle.Visible = Config.Enabled
message = Config.Enabled
.StarterGui:(, {
Title = ,
Text = message,
Duration =
})
(player)
Config.TeamCheck
player.Team == LocalPlayer.Team player.Team ~=
(player)
player == LocalPlayer
player.Character
player.Character:()
player.Character.Humanoid.Health <=
(player)
()
closestPlayer =
shortestDistance = Config.FOV
_, player (Players:())
(player)
targetPart = player.Character:(Config.TargetPart)
targetPart
screenPoint = Camera:(targetPart.Position)
vectorDistance = (.(Mouse.X, Mouse.Y) - .(screenPoint.X, screenPoint.Y)).Magnitude
vectorDistance < shortestDistance
closestPlayer = player
shortestDistance = vectorDistance
closestPlayer
FOVCircle
RunService.RenderStepped:(()
FOVCircle.Position = .(Mouse.X, Mouse.Y + )
)
RunService.RenderStepped:(()
Config.Enabled
target = ()
target target.Character target.Character:(Config.TargetPart)
targetPart = target.Character[Config.TargetPart]
targetPosition = Camera:(targetPart.Position)
mousePosition = .(Mouse.X, Mouse.Y)
aimPosition = .(targetPosition.X, targetPosition.Y)
movement = (aimPosition - mousePosition) * Config.Sensitivity
(movement.X, movement.Y)
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == Config.Key
()
)
.StarterGui:(, {
Title = ,
Text = ,
Duration = Q to activate
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Universal