Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = },
Discord = { Enabled = },
KeySystem = ,
})
LockTab = Window:(, )
ESPTab = Window:(, )
lockEnabled =
lockRange =
lockedTarget =
lockLoop =
espEnabled =
espData = {}
(targetHead)
targetHead
origin = Camera.CFrame.Position
direction = targetHead.Position - origin
rayParams = RaycastParams.()
rayParams.FilterType = .RaycastFilterType.Exclude
excludeList = {}
LocalPlayer.Character
.(excludeList, LocalPlayer.Character)
targetHead.Parent
.(excludeList, targetHead.Parent)
rayParams.FilterDescendantsInstances = excludeList
result = :(origin, direction, rayParams)
result
hitDist = (result.Position - origin).Magnitude
headDist = direction.Magnitude
hitDist >= headDist -
(player)
char = player.Character
char ,
h = char:()
h ,
h.Health, h.MaxHealth
(player)
player == LocalPlayer
espData[player]
()
character = player.Character
character
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
head = character:()
billboard, hpBar, hpFill, nameLbl
head
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
nameLbl = .()
nameLbl.Size = .(, , , )
nameLbl.BackgroundTransparency =
nameLbl.Text = player.Name
nameLbl.TextColor3 = .(, , )
nameLbl.TextStrokeTransparency =
nameLbl.Font = .Font.GothamBold
nameLbl.TextScaled =
nameLbl.Parent = billboard
hpBar = .()
hpBar.Size = .(, , , )
hpBar.Position = .(, , , )
hpBar.BackgroundColor3 = .(, , )
hpBar.BorderSizePixel =
hpBar.Parent = billboard
hpFill = .()
hpFill.Size = .(, , , )
hpFill.BackgroundColor3 = .(, , )
hpFill.BorderSizePixel =
hpFill.Parent = hpBar
espData[player] = {
highlight = highlight,
billboard = billboard,
hpFill = hpFill,
nameLbl = nameLbl,
}
()
player.CharacterAdded:(()
.()
espData[player]
espData[player].highlight espData[player].highlight:()
espData[player].billboard espData[player].billboard:()
espData[player] =
()
)
(player)
data = espData[player]
data
data.highlight data.highlight:()
data.billboard data.billboard:()
espData[player] =
()
_, player (Players:())
espEnabled
(player)
(player)
RunService.RenderStepped:(()
espEnabled
player, data (espData)
data.hpFill
hp, maxHp = (player)
pct = .(hp / maxHp, , )
data.hpFill.Size = .(pct, , , )
data.hpFill.BackgroundColor3 = .(
.( * ( - pct)),
.( * pct),
)
data.highlight
lockedTarget == player
data.highlight.FillColor = .(, , )
data.highlight.OutlineColor = .(, , )
data.highlight.FillColor = .(, , )
data.highlight.OutlineColor = .(, , )
)
Players.PlayerAdded:((player)
espEnabled
.()
(player)
)
Players.PlayerRemoving:((player)
(player)
)
()
bestPlayer =
bestScore = .huge
screenCenter = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
_, player (Players:())
player == LocalPlayer
character = player.Character
character
head = character:()
head
humanoid = character:()
humanoid humanoid.Health <=
worldDist = (head.Position - Camera.CFrame.Position).Magnitude
worldDist > lockRange
screenPos, onScreen = Camera:(head.Position)
onScreen
(head)
screenDist = (.(screenPos.X, screenPos.Y) - screenCenter).Magnitude
score = screenDist + (worldDist * )
score < bestScore
bestScore = score
bestPlayer = player
bestPlayer
()
lockLoop lockLoop:()
lockLoop = RunService.RenderStepped:(()
lockedTarget
char = lockedTarget.Character
head = char char:()
humanoid = char char:()
worldDist = head (head.Position - Camera.CFrame.Position).Magnitude .huge
head
humanoid
humanoid.Health <=
worldDist > lockRange
(head)
lockedTarget =
lockedTarget
lockedTarget = ()
lockedTarget
char = lockedTarget.Character
head = char char:()
head
Camera.CFrame = .(Camera.CFrame.Position, head.Position)
)
()
lockLoop lockLoop:(); lockLoop =
lockedTarget =
LockTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
lockEnabled = value
value () ()
,
})
LockTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
lockRange = value
,
})
ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
espEnabled = value
()
,
})
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.T
lockEnabled = lockEnabled
lockEnabled () ()
)
Rayfield:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
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Universal