Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
SMOOTHNESS =
MAX_TARGET_DIST =
AIM_PART_DEFAULT =
AimbotEnabled =
TeamAimbotEnabled =
NPCAimbotEnabled =
TargetPartName = AIM_PART_DEFAULT
SelectedPlayer =
CurrentTargetModel =
(model)
model model:()
humanoid = model:()
humanoid
humanoid.Health humanoid.Health >
(model, partName)
model
candidates = {partName}
partName ==
candidates = {,,,}
partName ==
candidates = {}
partName ==
candidates = {}
_,name (candidates)
p = model:(name)
p p:() p
_,fallback ({,,,})
p = model:(fallback)
p p:() p
(filterEnemiesOnly)
best, bestDist = , .huge
camPos = Camera.CFrame.Position
_,pl (Players:())
pl ~= LocalPlayer pl.Character (pl.Character)
filterEnemiesOnly pl.Team == LocalPlayer.Team
hrp = pl.Character:() pl.Character.PrimaryPart
hrp
d = (hrp.Position - camPos).Magnitude
d < bestDist d <= MAX_TARGET_DIST
best, bestDist = pl, d
best
()
best, bestDist = , .huge
camPos = Camera.CFrame.Position
_,obj (:())
obj:() Players:(obj)
hum = obj:()
hrp = obj:() obj.PrimaryPart
hum hrp hum.Health hum.Health >
d = (hrp.Position - camPos).Magnitude
d < bestDist d <= MAX_TARGET_DIST
best, bestDist = obj, d
best
()
SelectedPlayer SelectedPlayer.Character (SelectedPlayer.Character)
SelectedPlayer.Character
NPCAimbotEnabled
npc = ()
npc npc
TeamAimbotEnabled
enemyPlayer = ()
enemyPlayer enemyPlayer.Character (enemyPlayer.Character)
enemyPlayer.Character
anyPlayer = ()
anyPlayer anyPlayer.Character (anyPlayer.Character)
anyPlayer.Character
fallbackNPC = ()
fallbackNPC fallbackNPC
()
playerGui = LocalPlayer:()
screen = .()
screen.Name =
screen.ResetOnSpawn =
screen.Parent = playerGui
openBtn = .()
openBtn.Name =
openBtn.Parent = screen
openBtn.Size = .(,,,)
openBtn.Position = .(, , , )
openBtn.Text =
openBtn.BackgroundTransparency =
openBtn.BackgroundColor3 = .(,,)
openBtn.TextColor3 = .(,,)
openBtn.Font = .Font.GothamBold
openBtn.TextSize =
openBtn.AutoButtonColor =
stroke = .(, openBtn)
stroke.Thickness =
stroke.Color = .(, , )
grad = .(, openBtn)
grad.Color = ColorSequence.({ColorSequenceKeypoint.(, .(,,)), ColorSequenceKeypoint.(, .(,,))})
frame = .(, screen)
frame.Name =
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Visible =
top = .(, frame)
top.Size = .(,,,)
top.Position = .(,,,)
top.BackgroundColor3 = .(,,)
title = .(, top)
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.GothamBlack
title.TextSize =
closeX = .(, top)
closeX.Size = .(,,,)
closeX.Position = .(,,,)
closeX.Text =
closeX.TextColor3 = .(,,)
closeX.BackgroundColor3 = .(,,)
btnY =
(text)
b = .(, frame)
b.Size = .(,,,)
b.Position = .(,,btnY,)
btnY = btnY +
b.Text = text
b.TextScaled =
b.Font = .Font.GothamBold
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
s = .(, b)
s.Color = .(,,)
s.Thickness =
b
lockBtn = ()
teamBtn = ()
npcBtn = ()
partBox = .(, frame)
partBox.Size = .(,,,)
partBox.Position = .(,,,)
partBox.PlaceholderText =
partBox.Text =
partBox.BackgroundColor3 = .(,,)
partBox.TextColor3 = .(,,)
listToggle = .(, frame)
listToggle.Size = .(,,,)
listToggle.Position = .(,,,)
listToggle.Text =
listToggle.TextColor3 = .(,,)
listToggle.BackgroundColor3 = .(,,)
listToggle.Font = .Font.GothamSemibold
listFrame = .(, frame)
listFrame.Size = .(,,,)
listFrame.Position = .(,,,)
listFrame.BackgroundColor3 = .(,,)
listFrame.Visible =
scroll = .(, listFrame)
scroll.Size = .(,-,,-)
scroll.Position = .(,,,)
scroll.BackgroundTransparency =
scroll.CanvasSize = .(,,,)
scroll.ScrollBarThickness =
()
scroll:()
y =
_,pl (Players:())
pl ~= LocalPlayer
b = .(, scroll)
b.Size = .(,-,,)
b.Position = .(,,,y)
b.Text = pl.Name
b.TextColor3 = .(,,)
b.BackgroundColor3 = .(,,)
b.Font = .Font.Gotham
b.TextScaled =
b.MouseButton1Click:(()
SelectedPlayer = pl
listFrame.Visible =
listToggle.Text =
)
y = y +
scroll.CanvasSize = .(,,, .(,y))
openBtn.MouseButton1Click:(()
frame.Visible = frame.Visible
openBtn.Text = frame.Visible
frame.Visible ()
)
closeX.MouseButton1Click:(()
frame.Visible =
openBtn.Text =
)
lockBtn.MouseButton1Click:(()
AimbotEnabled = AimbotEnabled
lockBtn.Text = AimbotEnabled
)
teamBtn.MouseButton1Click:(()
TeamAimbotEnabled = TeamAimbotEnabled
teamBtn.Text = TeamAimbotEnabled
)
npcBtn.MouseButton1Click:(()
NPCAimbotEnabled = NPCAimbotEnabled
npcBtn.Text = NPCAimbotEnabled
)
partBox.FocusLost:(()
partBox.Text partBox.Text ~=
TargetPartName = partBox.Text
TargetPartName = AIM_PART_DEFAULT
)
listToggle.MouseButton1Click:(()
listFrame.Visible = listFrame.Visible
listToggle.Text = listFrame.Visible
listFrame.Visible ()
)
{
OpenBtn = openBtn,
Frame = frame,
Populate = populatePlayerList
}
UI = ()
RunService.RenderStepped:((dt)
SelectedPlayer ( SelectedPlayer.Parent (SelectedPlayer.Character (SelectedPlayer.Character)))
SelectedPlayer =
AimbotEnabled
resolved = ()
resolved
CurrentTargetModel =
(resolved)
CurrentTargetModel =
part = (resolved, TargetPartName)
part
camPos = Camera.CFrame.Position
desired = .(camPos, part.Position)
lerpAlpha = .( - SMOOTHNESS, , )
t = - .(- ( - SMOOTHNESS) * * dt)
newCFrame = Camera.CFrame:(desired, t)
Camera.CFrame = .(camPos, (newCFrame * .(,,-)).Position)
CurrentTargetModel = resolved
)
UIS.InputBegan:((input, gp)
gp
input.UserInputType == .UserInputType.Keyboard
input.KeyCode == .KeyCode.F
UI UI.OpenBtn UI.OpenBtn:()
input.KeyCode == .KeyCode.C
AimbotEnabled = AimbotEnabled
input.KeyCode == .KeyCode.T
TeamAimbotEnabled = TeamAimbotEnabled
)
Players.PlayerAdded:(() UI UI.Populate UI.() )
Players.PlayerRemoving:(()
SelectedPlayer Players:(SelectedPlayer.Name) SelectedPlayer =
UI UI.Populate UI.()
)
()
Este script es la V2 de mi anterior script aimbot, este lleva con una nueva mejora, detecta muerte, al detectar la muerte de algun jugador/enemigo, cambia al siguiente enemigo cercano, algo que la V1 no tenia Quizas suba proximamente la V3, el aimbot final que subire, pues ya esta hecho, pero solo es de mi uso personal, Si lo llegase a subir seria con KEY, pero a mi no me gusta poner KEYs, entonces NO, No habra Key para la V3, porque no saldra, esten atentos si algun dia quiera cambiar mi decision

Universal