Run it
Copy the script and paste it into your executor.
success, err = (()
Rayfield
ok, result = (()
(:())()
)
ok result
Rayfield = result
ok, result = (()
(:())()
)
ok result Rayfield = result
Rayfield
:():(, {Title=, Text=, Duration=})
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
TouchCompatible =
})
Players = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
aimbot =
aimassist =
showfov =
spin =
fov =
spinspeed =
esp =
tracer =
espcolor = .(,,)
noclip =
aimPartName =
speedValue =
ESP_Folder = .()
ESP_Folder.Name =
(() ESP_Folder.Parent = .CoreGui )
ESP_Folder.Parent
ESP_Folder.Parent = LocalPlayer:()
TracerGui = .()
TracerGui.Name =
TracerGui.Parent = ESP_Folder
TracerGui.IgnoreGuiInset =
BAR_WORLD_HEIGHT =
espObjects = {}
(player)
player == LocalPlayer
espObjects[player]
obj = espObjects[player]
obj.connection obj.connection:()
obj.highlight obj.highlight:()
obj.billboardInfo obj.billboardInfo:()
obj.billboardHealth obj.billboardHealth:()
obj.tracerLine obj.tracerLine:()
espObjects[player] =
highlight = .()
highlight.Name = player.Name ..
highlight.FillTransparency =
highlight.OutlineColor = espcolor
highlight.OutlineTransparency =
highlight.Enabled = esp
highlight.Parent = ESP_Folder
billboardInfo = .()
billboardInfo.Name = player.Name ..
billboardInfo.Size = .(, , , )
billboardInfo.StudsOffset = .(, , )
billboardInfo.AlwaysOnTop =
billboardInfo.MaxDistance =
billboardInfo.Enabled =
billboardInfo.Parent = ESP_Folder
nameLabel = .(, billboardInfo)
nameLabel.Size = .(, , , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.Text = player.Name
nameLabel.TextColor3 = espcolor
nameLabel.Font = .Font.Code
nameLabel.TextSize =
nameLabel.TextScaled =
nameLabel.TextXAlignment = .TextXAlignment.Center
nameLabel.TextTruncate = .TextTruncate.AtEnd
distLabel = .(, billboardInfo)
distLabel.Size = .(, , , )
distLabel.Position = .(, , , )
distLabel.BackgroundTransparency =
distLabel.Text =
distLabel.TextColor3 = espcolor
distLabel.Font = .Font.Code
distLabel.TextSize =
distLabel.TextScaled =
distLabel.TextXAlignment = .TextXAlignment.Center
billboardHealth = .()
billboardHealth.Name = player.Name ..
billboardHealth.AlwaysOnTop =
billboardHealth.MaxDistance =
billboardHealth.Enabled =
billboardHealth.Parent = ESP_Folder
healthBg = .(, billboardHealth)
healthBg.Name =
healthBg.Size = .(, , , )
healthBg.BackgroundColor3 = .(, , )
healthBg.BorderSizePixel =
healthBar = .(, healthBg)
healthBar.Name =
healthBar.Size = .(, , , )
healthBar.Position = .(, , , )
healthBar.BackgroundColor3 = .(, , )
healthBar.BorderSizePixel =
healthBar.AnchorPoint = .(, )
tracerLine = .()
tracerLine.Name =
tracerLine.AnchorPoint = .(, )
tracerLine.BackgroundColor3 = espcolor
tracerLine.BorderSizePixel =
tracerLine.Parent = TracerGui
connection
connection = RunService.RenderStepped:(()
character = player.Character
character character:() character:() character.Humanoid.Health >
hrp = character.HumanoidRootPart
humanoid = character.Humanoid
head = character:() hrp
billboardInfo.Adornee = head
billboardHealth.Adornee = head
highlight.Parent = character
barBottom = head.Position
barTop = head.Position + .(, BAR_WORLD_HEIGHT, )
screenBottom, onBottom = Camera:(barBottom)
screenTop, onTop = Camera:(barTop)
onBottom onTop
barPixelHeight = .(screenTop.Y - screenBottom.Y)
billboardHealth.Size = .(, , , .(barPixelHeight, ))
billboardHealth.StudsOffset = .(, -BAR_WORLD_HEIGHT/, )
healthPct = .(humanoid.Health / humanoid.MaxHealth, , )
healthBar.Size = .(, , healthPct, )
healthBar.BackgroundColor3 = .( - healthPct, healthPct, )
LocalPlayer.Character LocalPlayer.Character:()
dist = .((LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude)
distLabel.Text = dist ..
highlight.Enabled = esp
billboardInfo.Enabled = esp
billboardHealth.Enabled = esp
highlight.OutlineColor = espcolor
nameLabel.TextColor3 = espcolor
distLabel.TextColor3 = espcolor
tracer esp
vector, onScreen = Camera:(hrp.Position)
onScreen
tracerLine.Visible =
bottomCenter = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
targetPos = .(vector.X, vector.Y)
distance = (bottomCenter - targetPos).Magnitude
tracerLine.Size = .(, , , distance)
center = (bottomCenter + targetPos) /
tracerLine.Position = .(, center.X, , center.Y)
angle = .(targetPos.Y - bottomCenter.Y, targetPos.X - bottomCenter.X)
tracerLine.Rotation = .(angle) +
tracerLine.Visible =
tracerLine.Visible =
billboardInfo.Adornee =
billboardHealth.Adornee =
highlight.Parent = ESP_Folder
tracerLine.Visible =
)
espObjects[player] = {
highlight = highlight,
billboardInfo = billboardInfo,
billboardHealth = billboardHealth,
tracerLine = tracerLine,
connection = connection
}
_, player (Players:()) (player)
Players.PlayerAdded:(criarESP)
Players.PlayerRemoving:((player)
espObjects[player]
obj = espObjects[player]
obj.connection obj.connection:()
obj.highlight obj.highlight:()
obj.billboardInfo obj.billboardInfo:()
obj.billboardHealth obj.billboardHealth:()
obj.tracerLine obj.tracerLine:()
espObjects[player] =
)
fovGui = .(, .CoreGui)
fovCircle = .(, fovGui)
fovCircle.AnchorPoint = .(, )
fovCircle.Position = .(, , , )
fovCircle.BackgroundTransparency =
fovCircle.Visible =
uiCorner = .(, fovCircle)
uiCorner.CornerRadius = .(, )
fovStroke = .(, fovCircle)
fovStroke.Color = .(,,)
fovStroke.Thickness =
fovStroke.Transparency =
(pos)
v, on = Camera:(pos)
.(v.X, v.Y), v.Z >
(head)
camPos = Camera.CFrame.Position
targetPos = head.Position
dir = (targetPos - camPos).Unit
dist = (targetPos - camPos).Magnitude -
ignoreList = { LocalPlayer.Character, head.Parent }
hit = :(Ray.(camPos, dir * dist), ignoreList)
hit ==
RunService.RenderStepped:((delta)
LocalPlayer.Character
hum = LocalPlayer.Character:()
hum hum.WalkSpeed ~= speedValue
hum.WalkSpeed = speedValue
aimbot aimassist
char = LocalPlayer.Character
char char:()
closest =
minDist = fov
_, p (Players:())
p ~= LocalPlayer p.Character
targetPart = p.Character:(aimPartName)
targetPart
targetPart = p.Character:()
targetPart
pos, on = (targetPart.Position)
on
d = (.(pos.X, pos.Y) - Camera.ViewportSize/).Magnitude
d < minDist (targetPart)
minDist = d
closest = targetPart
closest
targetPos = closest.Position
aimbot Camera.CFrame = .(Camera.CFrame.Position, targetPos)
aimassist Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, targetPos), )
spin
char = LocalPlayer.Character
char
hum = char:()
hrp = char:()
hum hrp
hum.AutoRotate hum.AutoRotate =
hrp.CFrame = hrp.CFrame * .(, .(spinspeed * * delta), )
char = LocalPlayer.Character
char
hum = char:()
hum hum.AutoRotate hum.AutoRotate =
showfov
diameter = fov *
fovCircle.Size = .(, diameter, , diameter)
fovCircle.Visible =
fovCircle.Visible =
)
RunService.Stepped:(()
noclip LocalPlayer.Character
_, v (LocalPlayer.Character:())
v:() v.CanCollide v.CanCollide =
)
t1 = Window:()
t1:({Name=, Callback=(v) aimbot=v })
t1:({Name=, Callback=(v) aimassist=v })
t1:({Name=, Range={,}, Increment=, Suffix=, CurrentValue=, Callback=(v) fov=v })
t1:({Name=, Callback=(v) showfov=v })
t1:({Name=, Callback=(v) spin=v })
t1:({Name=, Range={,}, Increment=, Suffix=, CurrentValue=, Callback=(v) spinspeed=v })
t1:({Name=, Callback=()
aimPartName =
Rayfield:({Title=, Content=, Duration=})
})
t1:({Name=, Callback=()
aimPartName =
Rayfield:({Title=, Content=, Duration=})
})
t1:({Name=, Callback=()
aimPartName =
Rayfield:({Title=, Content=, Duration=})
})
t2 = Window:()
t2:({Name=, Callback=(v) esp=v })
t2:({Name=, Callback=(v) tracer=v })
t2:({Name=, Color=espcolor, Callback=(v)
espcolor=v
_, obj (ESP_Folder:())
obj:() obj.OutlineColor = v
obj:() obj.TextColor3 = v
_, line (TracerGui:())
line:() line.Name ==
line.BackgroundColor3 = v
})
t3 = Window:()
t3:({Name=, Callback=(v) noclip=v })
t3:({Name=, Callback=()
noclip Rayfield:({Title=, Content=, Duration=})
LocalPlayer.Character _, p (LocalPlayer.Character:()) p:() p.CanCollide p.CanCollide =
Rayfield:({Title=, Content=, Duration=})
})
t3:({Name=, Range={,}, Increment=, Suffix=, CurrentValue=, Callback=(v) speedValue = v })
t4 = Window:()
t4:({Name=, Callback=()
(()
l = :(); l.GlobalShadows=; l.Brightness=
_, v (l:()) v:() v:() v:() v.Enabled=
_, v (:())
v:() v:() v:() v.Enabled=
v:() v.Material~=.Material.SmoothPlastic v.Material=.Material.SmoothPlastic
)
Rayfield:({Title=, Content=, Duration=})
})
t4:({Name=, Callback=()
(()
()
l = :(); l.GlobalShadows=; l.Brightness=; l.FogEnd=; l.ClockTime=
l.Ambient=.(,,); l.OutdoorAmbient=.(,,)
_, v (l:()) v:() v:() v:() v:() v.Enabled=
_, v (:())
v:() v:() v:() v:() v.Enabled=
v:() v.Material=.Material.SmoothPlastic
v:() v:() v.Transparency=
)
Rayfield:({Title=, Content=, Duration=})
})
fpsGui = .(, .CoreGui)
fpsFrame = .(, fpsGui)
fpsFrame.Size = .(,,,)
fpsFrame.Position = .(,-,,)
fpsFrame.BackgroundColor3 = .(,,)
fpsFrame.BackgroundTransparency =
fpsFrame.BorderSizePixel =
.(, fpsFrame).Color = .(,,)
fpsFrame.UIStroke.Thickness =
fpsFrame.UIStroke.Transparency =
fpsLabel = .(, fpsFrame)
fpsLabel.Size = .(,-,,)
fpsLabel.Position = .(,,,)
fpsLabel.BackgroundTransparency =
fpsLabel.TextColor3 = .(,,)
fpsLabel.Font = .Font.Code
fpsLabel.TextSize =
fpsLabel.TextXAlignment = .TextXAlignment.Center
fpsLabel.Text =
fpsFrame.Visible =
t4:({Name=, Callback=(v) fpsFrame.Visible=v })
fc, tt = ,
RunService.Heartbeat:((delta)
fc = fc + ; tt = tt + delta
tt >=
fps = .(fc / tt)
ping = .(LocalPlayer:() * )
fpsLabel.Text = .(, fps, ping)
fc, tt = ,
)
Rayfield:({Title=, Content=, Duration=})
)
success
(..(err))
:():(, {Title=, Text=(err), Duration=})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
SCRIPT AIMDEX V9 ATULIZOU DINOVO MELHORIA DA IA DEX NOVAS FUNÇÕES APROVEITEM.

Universal