Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local idleId = "rbxassetid://3489171152"
local walkId = "rbxassetid://3489173414"
local function setupCharacter(character)
local animate = character:WaitForChild("Animate", 8)
if not animate then return end
local humanoid = character:WaitForChild("Humanoid", 5)
if not humanoid then
animator = humanoid:() .(, humanoid)
_, track (animator:())
track:()
idleObj = animate:()
idleObj
idleObj:()
idleObj.Animation1.AnimationId = idleId
idleObj:()
idleObj.Animation2.AnimationId = idleId
walkObj = animate:()
walkObj walkObj:()
walkObj.WalkAnim.AnimationId = walkId
runObj = animate:()
runObj runObj:()
runObj.RunAnim.AnimationId = walkId
.(()
humanoid
oldState = humanoid:()
humanoid:(.HumanoidStateType.RunningNoPhysics)
.()
humanoid:(.HumanoidStateType.Running)
.()
humanoid:(oldState)
)
player.CharacterAdded:(setupCharacter)
player.Character
.(setupCharacter, player.Character)
This script also replaces your Idle and Running Animation to the Alternative Zombie animations, which that is really known to be popular in 'Dahood'.

Universal