Run it
Copy the script and paste it into your executor.
lp = :().LocalPlayer
rs = :()
tcs = :()
run = :()
tele = :()
UserInputService = :()
ADMINS = {
[
[] =
}
active =
index =
patternIndex =
waitTime =
dancing =
spinning =
following =
logoImage =
old = lp.PlayerGui:()
old old:()
sg = .(, lp.PlayerGui)
sg.Name =
sg.ResetOnSpawn =
frame = .(, sg)
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
.(()
.()
frame
frame.BorderColor3 = .(() % / , , )
)
header = .(, frame)
header.Size = .(, , , )
header.BackgroundColor3 = .(, , )
header.Text =
header.TextColor3 = .(, , )
header.Font = .Font.FredokaOne
header.TextSize =
logo = .(, frame)
logo.Size = .(, , , )
logo.Position = .(, -, , )
logo.BackgroundTransparency =
logo.Image = logoImage
logo.ZIndex =
sub1 = .(, frame)
sub1.Size = .(, , , )
sub1.Position = .(, , , )
sub1.Text =
sub1.TextColor3 = .(, , )
sub1.BackgroundTransparency =
sub1.TextSize =
sub2 = .(, frame)
sub2.Size = .(, , , )
sub2.Position = .(, , , )
sub2.Text =
sub2.TextColor3 = .(, , )
sub2.BackgroundTransparency =
sub2.Font = .Font.SourceSansBold
sub2.TextSize =
input = .(, frame)
input.Size = .(, , , )
input.Position = .(, , , )
input.Text =
input.BackgroundColor3 = .(, , )
input.TextColor3 = .(, , )
startBtn = .(, frame)
startBtn.Size = .(, , , )
startBtn.Position = .(, , , )
startBtn.Text =
startBtn.BackgroundColor3 = .(, , )
startBtn.TextColor3 = .(, , )
stopBtn = .(, frame)
stopBtn.Size = .(, , , )
stopBtn.Position = .(, , , )
stopBtn.Text =
stopBtn.BackgroundColor3 = .(, , )
stopBtn.TextColor3 = .(, , )
minBtn = .(, frame)
minBtn.Size = .(, , , )
minBtn.Position = .(, -, , )
minBtn.Text =
minBtn.TextColor3 = .(,,)
minBtn.BackgroundColor3 = .(,,)
minBtn.Font = .Font.SourceSansBold
minBtn.TextSize =
minimized =
()
minimized = minimized
minimized
_, v (frame:())
v ~= header v ~= minBtn
v.Visible =
frame.Size = .(, , , )
_, v (frame:())
v.Visible =
frame.Size = .(, , , )
minBtn.MouseButton1Click:(toggleMinimize)
keySequence = {,,,,,,,}
seqIndex =
UserInputService.InputBegan:((input, processed)
processed
input.UserInputType == .UserInputType.Keyboard
key = input.KeyCode.Name:()
key == keySequence[seqIndex]
seqIndex = seqIndex +
seqIndex > #keySequence
()
seqIndex =
seqIndex =
)
(msg, isPattern)
msg
finalMsg = msg
isPattern
patterns = {, , }
p = patterns[patternIndex]
finalMsg = .(p, .( / #p)) .. .. msg
patternIndex = (patternIndex >= #patterns) (patternIndex + )
(()
chat = tcs:(, )
(tcs:() tcs.TextChannels:())
chat
chat:(finalMsg)
legacy = rs:(, )
rs:():()
legacy
legacy:(finalMsg, )
)
(text, sender)
raw = text:()
char = lp.Character
hum = char char:()
raw:(,) ==
(text:(), )
raw ==
hum hum.Sit =
raw:(,) ==
input.Text = text:()
active =
raw ==
active =
raw ==
hum hum.Health =
raw ==
tele:(.PlaceId, lp)
raw ==
char sender.Character sender.Character:()
char:(sender.Character.HumanoidRootPart.Position)
raw ==
(, )
raw ==
dancing = dancing
spinning =
raw ==
spinning = spinning
dancing =
raw ==
following = sender.Name
raw ==
following =
raw:(,) ==
waitTime = (raw:())
raw ==
sender.Character sender.Character:()
.CurrentCamera.CameraSubject = sender.Character.Humanoid
raw ==
lp.Character lp.Character:()
.CurrentCamera.CameraSubject = lp.Character.Humanoid
raw:(,) ==
target = raw:():(, )
target == lp.Name:()
lp:()
_, p (.Players:())
p.Chatted:((m)
ADMINS[p.Name] (m, p)
)
.Players.PlayerAdded:((p)
p.Chatted:((m)
ADMINS[p.Name] (m, p)
)
)
run.RenderStepped:(()
lp.Character
root = lp.Character:()
root
dancing
root.CFrame = root.CFrame * .(, .(.(() * ) * ), )
spinning
root.CFrame = root.CFrame * .(, .(), )
following .Players:(following)
t = .Players[following].Character
t t:()
lp.Character.Humanoid:(t.HumanoidRootPart.Position + .(,,))
)
.(()
phrases = {
,,,,
,,,,
}
active
((input.Text) .. .. phrases[index], )
phrases[index] ==
.()
.(waitTime)
index = (index >= #phrases) (index + )
.()
)
startBtn.MouseButton1Click:(() active = )
stopBtn.MouseButton1Click:(() active = )OWNER- ANIL

Universal