Run it
Copy the script and paste it into your executor.
OrionLib = (:())()
Window = OrionLib:({
Name = ,
HidePremium = ,
SaveConfig = ,
ConfigFolder = ,
IntroEnabled =
})
player = .Players.LocalPlayer
humanoid =
walkSpeedValue =
jumpPowerValue =
speedLoop, jumpLoop = ,
noclipEnabled =
noclipLoop =
godModeEnabled =
godConnections = {}
xrayEnabled =
originalTransparency = {}
()
humanoid humanoid.Parent
humanoid.WalkSpeed = walkSpeedValue
()
humanoid humanoid.Parent
humanoid.JumpPower = jumpPowerValue
(()
humanoid:()
humanoid.JumpHeight = jumpPowerValue /
)
()
noclipEnabled
noclipLoop = :().Heartbeat:(()
humanoid player.Character
_, part (player.Character:())
part:() part.CanCollide
part.CanCollide =
)
noclipLoop
noclipLoop:()
noclipLoop =
player.Character
_, part (player.Character:())
part:()
part.CanCollide =
(value)
godModeEnabled = value
char = player.Character
char
humanoid = char:()
_, conn (godConnections)
(() conn:() )
godConnections = {}
value
humanoid.Health = humanoid.MaxHealth
.(godConnections, humanoid.HealthChanged:((health)
health < humanoid.MaxHealth
humanoid.Health = humanoid.MaxHealth
))
.(godConnections, humanoid.Died:(()
.()
humanoid.Health = humanoid.MaxHealth
humanoid:(.HumanoidStateType.GettingUp)
humanoid:(.HumanoidStateType.Running)
))
.(godConnections, char:().Touched:((hit)
hit (hit.Name:():() hit.Name:():() hit.Name:():() hit.Name:():() hit.Name:():())
humanoid.Health = humanoid.MaxHealth
hrp = char:()
hrp
hrp.CFrame = hrp.CFrame + .(, , )
))
.(godConnections, player.CharacterRemoving:(()
.()
player:()
))
.(godConnections, humanoid.StateChanged:((old, new)
new == .HumanoidStateType.Dead new == .HumanoidStateType.DeadFallingDown
humanoid:(.HumanoidStateType.GettingUp)
humanoid.Health = humanoid.MaxHealth
))
humanoid.Health = humanoid.MaxHealth
()
ws = :()
xrayEnabled
_, obj (ws:())
(obj:() obj:() obj:())
obj:(player.Character)
.Players:(obj.Parent)
originalTransparency[obj]
originalTransparency[obj] = obj.Transparency
obj.LocalTransparencyModifier =
part, trans (originalTransparency)
part part.Parent
part.LocalTransparencyModifier =
originalTransparency = {}
(()
player.Character .()
humanoid = player.Character:()
.(()
humanoid humanoid.Parent
()
()
.()
)
player.CharacterAdded:((char)
humanoid = char:()
.(()
humanoid humanoid.Parent
()
()
.()
)
godModeEnabled
()
)
)
PlayerTab = Window:({Name = , Icon = , PremiumOnly = })
PlayerTab:({Name = , Min = , Max = , Default = , Color = .(,,), Increment = , ValueName = , Callback = (v) walkSpeedValue = v () })
PlayerTab:({Name = , Min = , Max = , Default = , Color = .(,,), Increment = , ValueName = , Callback = (v) jumpPowerValue = v () })
PlayerTab:({Name = , Default = , Callback = (v) noclipEnabled = v () })
PlayerTab:({Name = , Default = , Callback = (v) (v) })
PlayerTab:({Name = , Default = , Callback = (v)
v
speedLoop = :().Heartbeat:(updateSpeed)
jumpLoop = :().Heartbeat:(updateJump)
speedLoop speedLoop:()
jumpLoop jumpLoop:()
})
VisualTab = Window:({Name = , Icon = , PremiumOnly = })
espEnabled =
espConnections = {}
(char)
char char == player.Character char:()
old = char:()
old old:()
hl = .()
hl.Name =
hl.FillColor = .(,,)
hl.OutlineColor = .(,,)
hl.FillTransparency =
hl.OutlineTransparency =
hl.Adornee = char
hl.Parent = char
VisualTab:({Name = , Default = , Callback = (v)
espEnabled = v
v
_, p .Players:()
p ~= player p.Character (p.Character)
.(espConnections, .Players.PlayerAdded:((p)
p.CharacterAdded:((c) .() (c) )
))
_, c espConnections (() c:() )
espConnections = {}
_, p .Players:()
p.Character
hl = p.Character:()
hl hl:()
})
VisualTab:({Name = , Default = , Callback = (v) xrayEnabled = v () })
VisualTab:({Name = , Default = , Callback = (v)
lighting = .Lighting
v
lighting.Brightness =
lighting.Ambient = .(,,)
lighting.OutdoorAmbient = .(,,)
lighting.ClockTime =
lighting.FogEnd =
lighting.FogColor = .(,,)
lighting.Brightness =
lighting.Ambient = .(,,)
lighting.OutdoorAmbient = .(,,)
lighting.ClockTime =
lighting.FogEnd =
})
VisualTab:({Name = , Callback = () OrionLib:() })
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal