Advanced Sword Kill Aura · RobloxExploits.lol
ScriptBlox / Universal Advanced Sword Kill Aura Jawkzz 8 months ago 1.4K views 2Run it
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Advanced Sword Kill Aura.lua · 144 lines Download Copy
.SwordAuraActive
.SwordAuraActive =
( )
.SwordAuraActive =
( )
SETTINGS = {
TargetToolName = ,
HitboxSize = . ( , , ),
ShowHitbox = ,
}
Players = : ( )
RunService = : ( )
LocalPlayer = Players.LocalPlayer
(tool)
handle = tool: ( )
handle
handle: ( )
originalSize = handle.Size
originalTrans = handle.Transparency
marker = . ( )
marker.Name =
marker.Parent = handle
sizeVal = . ( )
sizeVal.Name =
sizeVal.Value = originalSize
sizeVal.Parent = handle
visualHandle = handle: ()
visualHandle.Name =
visualHandle.Transparency =
visualHandle.CanCollide =
visualHandle.Massless =
visualHandle: ()
originalMesh = handle: ( ) handle: ( )
originalMesh
newMesh = originalMesh: ()
newMesh.Parent = visualHandle
visualHandle.CFrame = handle.CFrame
visualHandle.Parent = tool
weld = . ( )
weld.Part0 = handle
weld.Part1 = visualHandle
weld.Parent = visualHandle
handle.Transparency = SETTINGS.ShowHitbox
handle.Size = SETTINGS.HitboxSize
handle.CanCollide =
originalMesh
originalMesh.Scale = . ( , , )
(tool)
handle = tool: ( )
handle
marker = handle: ( )
marker
sizeVal = handle: ( )
sizeVal handle.Size = sizeVal.Value
handle.Transparency =
handle.CanCollide =
mesh = handle: ( ) handle: ( )
mesh
mesh.Scale = . ( , , )
visual = tool: ( )
visual visual: ()
marker: ()
sizeVal sizeVal: ()
. ( ()
.SwordAuraActive
LocalPlayer.Character
tool = LocalPlayer.Character: (SETTINGS.TargetToolName)
tool (tool)
LocalPlayer.Backpack
tool = LocalPlayer.Backpack: (SETTINGS.TargetToolName)
tool (tool)
. ( )
LocalPlayer.Character
tool = LocalPlayer.Character: (SETTINGS.TargetToolName)
tool (tool)
LocalPlayer.Backpack
tool = LocalPlayer.Backpack: (SETTINGS.TargetToolName)
tool (tool)
)Show all 144 lines
About this script --Sword kill aura by Jawkz
--This only works with the classic roblox sword, altough with a little bit of editing, you can adapt it to any melee game
--Some games have their sword tool named either "Sword" or "ClassicSword", so if one doesn't work, switch to the other.
Works in
Any game (universal)
From ScriptBlox
This script lives on scriptblox.com. We show it with our safety checks; likes and comments are over there.
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--===============================
--Sword kill aura by Jawkz
--Reexecute to undo sword hitbox expansion
--===============================
-- Toggle Logic: Checks if it's already running
if
_G
then
_G
false
-- The loop below will see this flag and clean up automatically
warn
"OFF: Sword Aura Deactivated"
return
else
_G
true
warn
"ON: Sword Aura Activated"
end
-- Settings
local
"Sword"
-- Exact name of your tool
Vector3
new
25
25
25
-- Size of the kill zone
false
-- Set to true to see a faint red box (for testing)
local
game
GetService
"Players"
local
game
GetService
"RunService"
local
-- Function to create the visual clone and expand the hitbox
local
function
enableAura
local
FindFirstChild
"Handle"
if
not
then
return
end
-- Check if already modified
if
FindFirstChild
"AuraActive"
then
return
end
-- 1. Save Original Stats
local
local
-- Mark as active
local
Instance
new
"BoolValue"
"AuraActive"
-- Store original size to restore later
local
Instance
new
"Vector3Value"
"OriginalSize"
-- 2. Create the "Ghost" Visual Handle (The one you see)
local
Clone
"VisualHandle"
0
-- Ensure it's visible
false
true
-- Don't weigh down the hand
ClearAllChildren
-- Remove scripts/touch interests from visual only
-- Copy the Mesh back into the visual handle
local
FindFirstChildOfClass
"SpecialMesh"
or
FindFirstChild
"Mesh"
if
then
local
Clone
end
-- 3. Weld Visual to Real Handle
-- Match position exactly
local
Instance
new
"WeldConstraint"
-- 4. Make the Real Handle Massive (The Hitbox)
and
0.8
or
1
false
-- Hide the mesh on the massive hitbox so we don't see a giant distorted sword
if
then
Vector3
new
0
0
0
end
end
-- Function to revert changes
local
function
disableAura
local
FindFirstChild
"Handle"
if
not
then
return
end
local
FindFirstChild
"AuraActive"
if
then
-- Restore Original Properties
local
FindFirstChild
"OriginalSize"
if
then
end
0
-- Visible again
true
-- Restore Mesh Scale
local
FindFirstChildOfClass
"SpecialMesh"
or
FindFirstChild
"Mesh"
if
then
Vector3
new
1
1
1
-- Assuming 1,1,1 is default
end
-- Destroy the Ghost Visual
local
FindFirstChild
"VisualHandle"
if
then
Destroy
end
-- Clean up markers
Destroy
if
then
Destroy
end
end
end
-- Main Loop
task
spawn
function
while
_G
do
-- Check Character
if
then
local
FindFirstChild
if
then
enableAura
end
end
-- Check Backpack
if
then
local
FindFirstChild
if
then
enableAura
end
end
task
wait
0.5
end
-- Cleanup when loop ends (Toggle OFF)
if
then
local
FindFirstChild
if
then
disableAura
end
end
if
then
local
FindFirstChild
if
then
disableAura
end
end
end
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