Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local FOV_Radius =
IsAiming =
FOVCircle = .()
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Radius = FOV_Radius
FOVCircle.Filled =
FOVCircle.Color = .(, , )
FOVCircle.Visible =
FOVCircle.Transparency =
()
.(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
()
closest, dist = , FOV_Radius
center = ()
_, player (Players:())
player ~= LocalPlayer player.TeamColor ~= LocalPlayer.TeamColor
char = player.Character :(player.Name)
char char:()
head = char.Head
humanoid = char:()
humanoid humanoid.Health >
screenPos, onScreen = Camera:(head.Position)
onScreen
d = (.(screenPos.X, screenPos.Y) - center).Magnitude
d < dist
dist = d
closest = head
closest
UserInputService.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton2
IsAiming =
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton2
IsAiming =
)
RunService.RenderStepped:(()
FOVCircle.Position = ()
IsAiming
targetHead = ()
targetHead
targetCFrame = .(Camera.CFrame.Position, targetHead.Position)
Camera.CFrame = targetCFrame
)Rage Instant Lock – Instantly snaps your camera directly to the target's head with zero smoothing or delay the moment the keybind is pressed. Team Check – Automatically filters player teams, ensuring the script only locks onto enemies while completely ignoring your teammates. Dynamic FOV Circle – A visible overlay circle at the center of your screen that dynamically adjusts to your resolution, showing the exact area where targets are acquired. Closest to Crosshair Selection – Advanced pixel-distance calculation that scans the map in real-time and locks onto the enemy closest to your center cursor. Alive Check – Built-in health validation that drops the lock instantly once a targeted player is eliminated. No-GUI Design – Clean, lightweight, and completely background-optimized script without any annoying menus or cluttered windows.

Universal