Run it
Copy the script and paste it into your executor.
Library = (:())()
ZixyESP = (:())()
esp = ZixyESP.()
UI = Library.()
UI:()
plrs = :()
lp = plrs.LocalPlayer
rs = :()
uis = :()
cam = .CurrentCamera
aimbotEnabled =
fovSize =
fovColor = .(, , )
aimbotTeamCheck =
wallCheck =
usePrediction =
predictionValue =
fovCircle = .()
fovCircle.Visible =
fovCircle.Thickness =
fovCircle.NumSides =
fovCircle.Radius = fovSize
fovCircle.Color = fovColor
fovCircle.Filled =
(part)
vector, onScreen = cam:(part.Position)
.(vector.X, vector.Y), onScreen
(plr)
plr == lp plr.Character plr.Character:() plr.Character.Humanoid.Health <=
aimbotTeamCheck plr.Team == lp.Team
wallCheck
ray = Ray.(cam.CFrame.Position, (plr.Character.Head.Position - cam.CFrame.Position).Unit * )
hit, pos = :(ray, {lp.Character})
hit hit:(plr.Character)
()
closest =
minDist = fovSize
fovPos
uis.TouchEnabled
viewportSize = cam.ViewportSize
fovPos = .(viewportSize.X / , viewportSize.Y / )
fovPos = uis:()
_, plr (plrs:())
(plr)
head = plr.Character.Head
pos, onScreen = (head)
onScreen
dist = (pos - mousePos).Magnitude
dist < minDist
minDist = dist
closest = plr
closest
()
closest =
minDist = fovSize
fovPos
uis.TouchEnabled
viewportSize = cam.ViewportSize
fovPos = .(viewportSize.X / , viewportSize.Y / )
fovPos = uis:()
_, plr (plrs:())
(plr)
head = plr.Character.Head
pos, onScreen = (head)
onScreen
dist = (pos - fovPos).Magnitude
dist < minDist
minDist = dist
closest = plr
closest, fovPos
rs.RenderStepped:(()
aimbotEnabled
fovCircle.Visible =
fovCircle.Position = uis:()
fovCircle.Radius = fovSize
fovCircle.Color = fovColor
target = ()
target
headPos = target.Character.Head.Position
usePrediction
headPos = headPos + (target.Character.HumanoidRootPart.Velocity * predictionValue)
cam.CFrame = .(cam.CFrame.Position, headPos)
fovCircle.Visible =
)
MainTab = UI:(, )
AimbotModule = MainTab:({
title = ,
description = ,
section = ,
flag = ,
callback = (state)
aimbotEnabled = state
(, state )
})
AimbotModule:({
title = ,
flag = ,
value = ,
callback = (value)
aimbotTeamCheck = value
(, value)
})
AimbotModule:({
title = ,
flag = ,
value = ,
callback = (value)
wallCheck = value
(, value)
})
AimbotModule:({
title = ,
flag = ,
value = ,
callback = (value)
usePrediction = value
(, value)
})
AimbotModule:({
title = ,
flag = ,
minimum_value = ,
maximum_value = ,
value = ,
round_number = ,
callback = (value)
predictionValue = value
(, value)
})
AimbotModule:({
title = ,
flag = ,
minimum_value = ,
maximum_value = ,
value = ,
round_number = ,
callback = (value)
fovSize = value
(, value)
})
ESPModule = MainTab:({
title = ,
description = ,
section = ,
flag = ,
callback = (state)
(, state )
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
value
esp:(.(, , ))
esp.State.BoxEnabled =
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
esp:(value)
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
esp:(value)
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
value
esp:(.(, , ))
esp.State.SkeletonEnabled =
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
esp:(value)
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
esp:(value)
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
value
esp:(.(, , ), )
esp.State.TracerEnabled =
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
value
esp:(.(, , ))
esp.State.ChamsEnabled =
(, value)
})
ESPModule:({
title = ,
flag = ,
value = ,
callback = (value)
esp:(value)
(, value)
})
ESPModule:({
title = ,
flag = ,
minimum_value = ,
maximum_value = ,
value = ,
round_number = ,
callback = (value)
esp:(value)
(, value)
})
esp:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Open Source Code ^^

Universal