Run it
Copy the script and paste it into your executor.
TweenService = :()
RunService = :()
UserInputService = :()
Players = :()
player = Players.LocalPlayer
camera = .CurrentCamera
gui = .(, player.PlayerGui)
gui.ResetOnSpawn =
gui.Name =
main = .(, gui)
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = .(, , )
main.BackgroundTransparency =
main.BorderSizePixel =
main.Active =
main.Draggable =
.(, main).CornerRadius = .(, )
stroke = .(, main)
stroke.Thickness =
stroke.Color = .(, , )
stroke.Transparency =
top = .(, main)
top.Size = .(, , , )
top.BackgroundColor3 = .(, , )
top.BackgroundTransparency =
top.BorderSizePixel =
.(, top).CornerRadius = .(, )
divider = .(, top)
divider.Size = .(, -, , )
divider.Position = .(, , , -)
divider.BackgroundColor3 = .(, , )
divider.BorderSizePixel =
divider.BackgroundTransparency =
title = .(, top)
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.Arcade
title.TextSize =
title.TextColor3 = .(, , )
title.TextXAlignment = .TextXAlignment.Left
formatBtn = .(, top)
formatBtn.Size = .(, , , )
formatBtn.Position = .(, -, , )
formatBtn.Text =
formatBtn.Font = .Font.Arcade
formatBtn.TextSize =
formatBtn.BackgroundColor3 = .(, , )
formatBtn.BackgroundTransparency =
formatBtn.BorderSizePixel =
.(, formatBtn).CornerRadius = .(, )
square1 = .(, formatBtn)
square1.Size = .(, , , )
square1.Position = .(, -, , -)
square1.BackgroundColor3 = .(, , )
square1.BorderSizePixel =
square1.ZIndex =
.(, square1).CornerRadius = .(, )
square2 = .(, formatBtn)
square2.Size = .(, , , )
square2.Position = .(, , , -)
square2.BackgroundColor3 = .(, , )
square2.BorderSizePixel =
square2.ZIndex =
.(, square2).CornerRadius = .(, )
colorPicker = .(, top)
colorPicker.Size = .(, , , )
colorPicker.Position = .(, -, , )
colorPicker.Text =
colorPicker.Font = .Font.Arcade
colorPicker.TextSize =
colorPicker.BackgroundColor3 = .(, , )
colorPicker.BackgroundTransparency =
colorPicker.BorderSizePixel =
.(, colorPicker).CornerRadius = .(, )
colorCircle = .(, colorPicker)
colorCircle.Size = .(, , , )
colorCircle.Position = .(, -, , -)
colorCircle.BackgroundColor3 = .(, , )
colorCircle.BorderSizePixel =
colorCircle.ZIndex =
.(, colorCircle).CornerRadius = .(, )
colorStroke = .(, colorCircle)
colorStroke.Thickness =
colorStroke.Color = .(, , )
colorStroke.Transparency =
closeBtn = .(, top)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.Font = .Font.Arcade
closeBtn.TextSize =
closeBtn.BackgroundColor3 = .(, , )
closeBtn.BackgroundTransparency =
closeBtn.TextColor3 = .(, , )
closeBtn.BorderSizePixel =
.(, closeBtn).CornerRadius = .(, )
minimize = .(, top)
minimize.Size = .(, , , )
minimize.Position = .(, -, , )
minimize.Text =
minimize.Font = .Font.Arcade
minimize.TextSize =
minimize.BackgroundColor3 = .(, , )
minimize.BackgroundTransparency =
minimize.TextColor3 = .(, , )
minimize.BorderSizePixel =
.(, minimize).CornerRadius = .(, )
side = .(, main)
side.Position = .(, , , )
side.Size = .(, , , -)
side.BackgroundColor3 = .(, , )
side.BackgroundTransparency =
side.BorderSizePixel =
side.ClipsDescendants =
sideCorner = .(, side)
sideCorner.CornerRadius = .(, )
content = .(, main)
content.Position = .(, , , )
content.Size = .(, -, , -)
content.BackgroundTransparency =
content.ClipsDescendants =
pages = {}
(name)
page = .(, content)
page.Size = .(, , , )
page.Visible =
page.BackgroundTransparency =
page.BorderSizePixel =
page.ScrollBarThickness =
page.CanvasSize = .(, , , )
pages[name] = page
page
(name)
n, p (pages)
p.Visible = (n == name)
iconImages = {
AIMBOT = ,
ESP = ,
VISUAL = ,
GRAPHICS =
}
Settings = {
BoxESP = ,
SkeletonESP = ,
NameESP = ,
Aimbot = ,
ShowFOV = ,
TargetLock = ,
OpacityEffects = ,
RemoveFog = ,
TargetPlayer = ,
LowGraphics = ,
RealisticGraphics = ,
UIOrientation = ,
ThemeColor = .(, , )
}
themeColors = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
}
currentColorIndex =
(text, y, pageName, iconType)
btn = .(, side)
btn.Name = pageName
btn.Size = .(, -, , )
btn.Position = .(, , , y)
btn.Text =
btn.Font = .Font.Arcade
btn.TextSize =
btn.TextColor3 = .(, , )
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.BorderSizePixel =
.(, btn).CornerRadius = .(, )
icon = .(, btn)
icon.Size = .(, , , )
icon.Position = .(, -, , )
icon.BackgroundTransparency =
icon.Image = iconImages[iconType]
icon.ImageColor3 = .(, , )
icon.ScaleType = .ScaleType.Fit
label = .(, btn)
label.Size = .(, -, , )
label.Position = .(, , , -)
label.BackgroundTransparency =
label.Text = text
label.Font = .Font.Arcade
label.TextSize =
label.TextColor3 = .(, , )
label.TextXAlignment = .TextXAlignment.Center
btn.MouseEnter:(()
pages[pageName].Visible ==
TweenService:(btn, TweenInfo.(, .EasingStyle.Quad), {
BackgroundColor3 = .(, , )
}):()
)
btn.MouseLeave:(()
pages[pageName].Visible ==
TweenService:(btn, TweenInfo.(, .EasingStyle.Quad), {
BackgroundColor3 = .(, , )
}):()
)
btn.MouseButton1Click:(()
(pageName)
_, child (side:())
child:()
TweenService:(child, TweenInfo.(, .EasingStyle.Quad), {
BackgroundColor3 = .(, , )
}):()
TweenService:(btn, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {
BackgroundColor3 = .(
Settings.ThemeColor.R * ,
Settings.ThemeColor.G * ,
Settings.ThemeColor.B *
)
}):()
)
aimPage = ()
espPage = ()
visPage = ()
graphicsPage = ()
(, , , )
(, , , )
(, , , )
(, , , )
()
pageElements = {
AIMBOT = {},
ESP = {},
VISUAL = {},
GRAPHICS = {}
}
(parent, text, y, settingName, pageName)
box = .(, parent)
box.Size = .(, -, , )
box.Position = .(, , , y)
box.BackgroundColor3 = .(, , )
box.BackgroundTransparency =
box.Name = .. settingName
.(, box).CornerRadius = .(, )
.(pageElements[pageName], {element = box, originalY = y, = })
lbl = .(, box)
lbl.Size = .(, , , )
lbl.Position = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = text
lbl.Font = .Font.Arcade
lbl.TextSize =
lbl.TextColor3 = .(, , )
lbl.TextXAlignment = .TextXAlignment.Left
lbl.TextWrapped =
btn = .(, box)
btn.Size = .(, , , )
btn.Position = .(, -, , -)
btn.Text =
btn.Font = .Font.Arcade
btn.TextSize =
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.TextColor3 = .(, , )
.(, btn).CornerRadius = .(, )
btn.MouseEnter:(()
TweenService:(btn, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , )
}):()
)
btn.MouseLeave:(()
TweenService:(btn, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , )
}):()
)
btn.MouseButton1Click:(()
Settings[settingName] = Settings[settingName]
btn.Text = Settings[settingName]
btn.BackgroundColor3 = Settings[settingName] .(, , ) .(, , )
)
btn
(aimPage, , , , )
(aimPage, , , , )
targetBtn = (aimPage, , , , )
searchContainer = .(, aimPage)
searchContainer.Size = .(, -, , )
searchContainer.Position = .(, , , )
searchContainer.BackgroundColor3 = .(, , )
searchContainer.BackgroundTransparency =
searchContainer.BorderSizePixel =
searchContainer.ClipsDescendants =
searchContainer.Name =
.(, searchContainer).CornerRadius = .(, )
.(pageElements[], {element = searchContainer, originalY = , = })
searchStroke = .(, searchContainer)
searchStroke.Color = .(, , )
searchStroke.Thickness =
searchStroke.Transparency =
searchIconFrame = .(, searchContainer)
searchIconFrame.Size = .(, , , )
searchIconFrame.BackgroundTransparency =
searchIcon = .(, searchIconFrame)
searchIcon.Size = .(, , , )
searchIcon.Position = .(, -, , -)
searchIcon.BackgroundTransparency =
searchIcon.Image =
searchIcon.ImageColor3 = .(, , )
searchBox = .(, searchContainer)
searchBox.Size = .(, -, , )
searchBox.Position = .(, , , )
searchBox.BackgroundTransparency =
searchBox.Text =
searchBox.PlaceholderText =
searchBox.Font = .Font.Arcade
searchBox.TextSize =
searchBox.TextColor3 = .(, , )
searchBox.PlaceholderColor3 = .(, , )
searchBox.TextXAlignment = .TextXAlignment.Left
searchBox.ClearTextOnFocus =
resultsFrame = .(, searchContainer)
resultsFrame.Size = .(, , , )
resultsFrame.Position = .(, , , )
resultsFrame.BackgroundColor3 = .(, , )
resultsFrame.BackgroundTransparency =
resultsFrame.BorderSizePixel =
resultsFrame.Visible =
resultsFrame.ClipsDescendants =
resultsFrame.ZIndex =
.(, resultsFrame).CornerRadius = .(, )
resultsStroke = .(, resultsFrame)
resultsStroke.Color = .(, , )
resultsStroke.Thickness =
resultsStroke.Transparency =
resultsList = .(, resultsFrame)
resultsList.Size = .(, -, , -)
resultsList.Position = .(, , , )
resultsList.BackgroundTransparency =
resultsList.BorderSizePixel =
resultsList.ScrollBarThickness =
resultsList.CanvasSize = .(, , , )
searchOpen =
searchBox.Focused:(()
searchOpen
searchOpen =
resultsFrame.Visible =
resultsFrame.Size = .(, , , )
TweenService:(resultsFrame, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
Size = .(, , , )
}):()
)
(plr, index)
result = .(, resultsList)
result.Size = .(, -, , )
result.Position = .(, , , (index - ) * )
result.BackgroundColor3 = .(, , )
result.BackgroundTransparency =
result.BorderSizePixel =
result.Text =
.(, result).CornerRadius = .(, )
result.MouseEnter:(()
TweenService:(result, TweenInfo.(), {
BackgroundColor3 = .(, , )
}):()
)
result.MouseLeave:(()
TweenService:(result, TweenInfo.(), {
BackgroundColor3 = .(, , )
}):()
)
nameLabel = .(, result)
nameLabel.Size = .(, -, , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.Text = plr.Name
nameLabel.Font = .Font.Arcade
nameLabel.TextSize =
nameLabel.TextColor3 = .(, , )
nameLabel.TextXAlignment = .TextXAlignment.Left
result.MouseButton1Click:(()
Settings.TargetPlayer = plr
searchBox.Text = plr.Name
TweenService:(resultsFrame, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In), {
Size = .(, , , )
}):()
.()
resultsFrame.Visible =
searchOpen =
)
result
searchBox:():(()
_, child (resultsList:())
child:()
child:()
searchText = searchBox.Text:()
index =
searchText ~=
_, plr (Players:())
plr ~= player plr.Name:():(searchText)
(plr, index)
index = index +
_, plr (Players:())
plr ~= player
(plr, index)
index = index +
resultsList.CanvasSize = .(, , , (index - ) * )
)
(espPage, , , , )
(espPage, , , , )
(espPage, , , , )
(visPage, , , , )
(visPage, , , , )
lowGraphicsBtn = (graphicsPage, , , , )
realisticGraphicsBtn = (graphicsPage, , , , )
graphicsInfo = .(, graphicsPage)
graphicsInfo.Size = .(, -, , )
graphicsInfo.Position = .(, , , )
graphicsInfo.BackgroundColor3 = .(, , )
graphicsInfo.BackgroundTransparency =
graphicsInfo.Name =
.(, graphicsInfo).CornerRadius = .(, )
.(pageElements[], {element = graphicsInfo, originalY = , = })
infoText = .(, graphicsInfo)
infoText.Size = .(, -, , -)
infoText.Position = .(, , , )
infoText.BackgroundTransparency =
infoText.Text =
infoText.Font = .Font.Arcade
infoText.TextSize =
infoText.TextColor3 = .(, , )
infoText.TextWrapped =
infoText.TextYAlignment = .TextYAlignment.Top
infoText.TextXAlignment = .TextXAlignment.Left
mini = .(, gui)
mini.Size = .(, , , )
mini.Position = .(, -, , )
mini.BackgroundColor3 = .(, , )
mini.BackgroundTransparency =
mini.Text =
mini.Font = .Font.Arcade
mini.TextSize =
mini.TextColor3 = .(, , )
mini.Visible =
mini.BorderSizePixel =
mini.Active =
mini.Draggable =
.(, mini).CornerRadius = .(, )
miniStroke = .(, mini)
miniStroke.Thickness =
miniStroke.Color = .(, , )
miniStroke.Transparency =
fpsCounter = .(, gui)
fpsCounter.Size = .(, , , )
fpsCounter.Position = .(, -, , -)
fpsCounter.BackgroundColor3 = .(, , )
fpsCounter.BackgroundTransparency =
fpsCounter.BorderSizePixel =
fpsCounter.Text =
fpsCounter.Font = .Font.Arcade
fpsCounter.TextSize =
fpsCounter.TextColor3 = .(, , )
.(, fpsCounter).CornerRadius = .(, )
fpsStroke = .(, fpsCounter)
fpsStroke.Color = .(, , )
fpsStroke.Thickness =
fpsStroke.Transparency =
colorPicker.MouseButton1Click:(()
currentColorIndex = currentColorIndex +
currentColorIndex > #themeColors
currentColorIndex =
Settings.ThemeColor = themeColors[currentColorIndex]
TweenService:(colorCircle, TweenInfo.(, .EasingStyle.Quad), {
BackgroundColor3 = Settings.ThemeColor
}):()
TweenService:(colorPicker, TweenInfo.(, .EasingStyle.Quad), {
BackgroundColor3 = Settings.ThemeColor
}):()
.()
TweenService:(colorPicker, TweenInfo.(, .EasingStyle.Quad), {
BackgroundColor3 = .(, , )
}):()
TweenService:(stroke, TweenInfo.(), {
Color = Settings.ThemeColor
}):()
TweenService:(divider, TweenInfo.(), {
BackgroundColor3 = Settings.ThemeColor
}):()
TweenService:(fpsStroke, TweenInfo.(), {
Color = Settings.ThemeColor
}):()
TweenService:(fpsCounter, TweenInfo.(), {
TextColor3 = Settings.ThemeColor
}):()
TweenService:(searchStroke, TweenInfo.(), {
Color = Settings.ThemeColor
}):()
TweenService:(resultsStroke, TweenInfo.(), {
Color = Settings.ThemeColor
}):()
TweenService:(miniStroke, TweenInfo.(), {
Color = Settings.ThemeColor
}):()
_, child (side:())
child:() pages[child.Name] pages[child.Name].Visible
TweenService:(child, TweenInfo.(), {
BackgroundColor3 = .(
Settings.ThemeColor.R * ,
Settings.ThemeColor.G * ,
Settings.ThemeColor.B *
)
}):()
)
()
pageName, elements (pageElements)
_, data (elements)
data.element.Position = .(, , , data.originalY)
formatBtn.MouseButton1Click:(()
Settings.UIOrientation ==
Settings.UIOrientation =
TweenService:(square1, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , ),
Position = .(, -, , -)
}):()
TweenService:(square2, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , ),
Position = .(, -, , )
}):()
TweenService:(main, TweenInfo.(, .EasingStyle.Quint, .EasingDirection.Out), {
Size = .(, , , ),
Position = .(, -, , -)
}):()
TweenService:(side, TweenInfo.(, .EasingStyle.Quint), {
Size = .(, , , ),
Position = .(, , , )
}):()
TweenService:(content, TweenInfo.(, .EasingStyle.Quint), {
Size = .(, , , -),
Position = .(, , , )
}):()
.()
buttonPositions = {
AIMBOT = ,
ESP = ,
VISUAL = ,
GRAPHICS =
}
_, child (side:())
child:() buttonPositions[child.Name]
index = buttonPositions[child.Name]
child:(
.(, , , -),
.(, + (index * ), , ),
.EasingDirection.Out,
.EasingStyle.Quad,
,
)
()
Settings.UIOrientation =
TweenService:(square1, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , ),
Position = .(, -, , -)
}):()
TweenService:(square2, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , ),
Position = .(, , , -)
}):()
TweenService:(main, TweenInfo.(, .EasingStyle.Quint, .EasingDirection.Out), {
Size = .(, , , ),
Position = .(, -, , -)
}):()
TweenService:(side, TweenInfo.(, .EasingStyle.Quint), {
Size = .(, , , -),
Position = .(, , , )
}):()
TweenService:(content, TweenInfo.(, .EasingStyle.Quint), {
Size = .(, -, , -),
Position = .(, , , )
}):()
.()
buttonPositions = {
AIMBOT = ,
ESP = ,
VISUAL = ,
GRAPHICS =
}
_, child (side:())
child:() buttonPositions[child.Name]
index = buttonPositions[child.Name]
child:(
.(, -, , ),
.(, , , + (index * )),
.EasingDirection.Out,
.EasingStyle.Quad,
,
)
()
)
ESPObjects = {}
()
box = .()
box.Visible =
box.Color = .(, , )
box.Thickness =
box.Transparency =
box.Filled =
box
()
line = .()
line.Visible =
line.Color = .(, , )
line.Thickness =
line.Transparency =
line
()
text = .()
text.Visible =
text.Color = .(, , )
text.Size =
text.Center =
text.Outline =
text.Transparency =
text
(pos)
screenPos, onScreen = camera:(pos)
.(screenPos.X, screenPos.Y), onScreen
fovCircle = .()
fovCircle.Thickness =
fovCircle.NumSides =
fovCircle.Radius =
fovCircle.Filled =
fovCircle.Color = .(, , )
fovCircle.Transparency =
fovCircle.Visible =
()
Settings.TargetPlayer Settings.TargetPlayer.Character
humanoid = Settings.TargetPlayer.Character:()
humanoid humanoid.Health >
Settings.TargetPlayer
closestPlayer =
closestDistance = .huge
_, plr (Players:())
plr ~= player plr.Character
character = plr.Character
humanoidRootPart = character:()
humanoid = character:()
humanoidRootPart humanoid humanoid.Health >
distance = (player.Character.HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestPlayer = plr
closestPlayer
(targetPart)
targetPart targetPart.Parent
velocity = targetPart.AssemblyLinearVelocity
distance = (camera.CFrame.Position - targetPart.Position).Magnitude
bulletSpeed =
timeToHit = distance / bulletSpeed
predictedPosition = targetPart.Position + (velocity * timeToHit)
predictedPosition
targetPart.Position
lastTime = ()
frameCount =
fps =
RunService.RenderStepped:(()
frameCount = frameCount +
currentTime = ()
currentTime - lastTime >=
fps = frameCount
fpsCounter.Text = .. fps
fps >=
fpsCounter.TextColor3 = .(, , )
fps >=
fpsCounter.TextColor3 = .(, , )
fpsCounter.TextColor3 = .(, , )
frameCount =
lastTime = currentTime
mouseLocation = UserInputService:()
fovCircle.Position = mouseLocation
fovCircle.Radius =
fovCircle.Visible = Settings.ShowFOV
_, plr (Players:())
plr ~= player
character = plr.Character
character
humanoidRootPart = character:()
humanoid = character:()
humanoidRootPart humanoid humanoid.Health >
ESPObjects[plr]
ESPObjects[plr] = {
Box = (),
Name = (),
Skeleton = {
(), (), (), (), ()
}
}
esp = ESPObjects[plr]
Settings.BoxESP
head = character:()
head
topPos, topOnScreen = (head.Position + .(, head.Size.Y / , ))
bottomPos, bottomOnScreen = (humanoidRootPart.Position - .(, humanoidRootPart.Size.Y, ))
topOnScreen bottomOnScreen
height = (bottomPos - topPos).Y
width = height /
esp.Box.Size = .(width, height)
esp.Box.Position = .(topPos.X - width / , topPos.Y)
esp.Box.Visible =
esp.Box.Visible =
esp.Box.Visible =
esp.Box.Visible =
Settings.NameESP
head = character:()
head
pos, onScreen = (head.Position + .(, head.Size.Y, ))
onScreen
esp.Name.Position = pos
esp.Name.Text = plr.Name
esp.Name.Visible =
esp.Name.Visible =
esp.Name.Visible =
esp.Name.Visible =
Settings.SkeletonESP
head = character:()
leftArm = character:() character:()
rightArm = character:() character:()
leftLeg = character:() character:()
rightLeg = character:() character:()
parts = {
{head, humanoidRootPart},
{humanoidRootPart, leftArm},
{humanoidRootPart, rightArm},
{humanoidRootPart, leftLeg},
{humanoidRootPart, rightLeg}
}
i, connection (parts)
line = esp.Skeleton[i]
connection[] connection[]
pos1, onScreen1 = (connection[].Position)
pos2, onScreen2 = (connection[].Position)
onScreen1 onScreen2
line.From = pos1
line.To = pos2
line.Visible =
line.Visible =
line.Visible =
_, line (esp.Skeleton)
line.Visible =
ESPObjects[plr]
ESPObjects[plr].Box.Visible =
ESPObjects[plr].Name.Visible =
_, line (ESPObjects[plr].Skeleton)
line.Visible =
Settings.Aimbot
target = ()
target target.Character
head = target.Character:()
head
predictedPos = (head)
camera.CFrame = .(camera.CFrame.Position, predictedPos)
)
targetLocked =
lockedTarget =
shiftPressed =
targetBtn.MouseButton1Click:(()
Settings.TargetLock = Settings.TargetLock
targetLocked = Settings.TargetLock
targetLocked
lockedTarget = ()
lockedTarget =
)
UserInputService.InputBegan:((input)
input.KeyCode == .KeyCode.LeftShift input.KeyCode == .KeyCode.RightShift
shiftPressed =
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.LeftShift input.KeyCode == .KeyCode.RightShift
shiftPressed =
)
RunService.RenderStepped:(()
targetLocked lockedTarget lockedTarget.Character lockedTarget.Character:() lockedTarget.Character:() lockedTarget.Character.Humanoid.Health >
shiftPressed
head = lockedTarget.Character.Head
predictedPos = (head)
camera.CFrame = .(camera.CFrame.Position, predictedPos)
targetLocked
lockedTarget =
targetLocked =
Settings.TargetLock =
targetBtn.Text =
targetBtn.BackgroundColor3 = .(, , )
)
RunService.Heartbeat:(()
Settings.RemoveFog
.Lighting.FogEnd =
.Lighting:()
.Lighting.Atmosphere.Density =
Settings.LowGraphics
Settings.RealisticGraphics =
realisticGraphicsBtn.Text =
realisticGraphicsBtn.BackgroundColor3 = .(, , )
lighting = :()
lighting.GlobalShadows =
lighting.FogEnd =
lighting.Brightness =
_, effect (lighting:())
effect:() effect:() effect:() effect:() effect:()
effect.Enabled =
_, obj (:())
obj:() obj:() obj:() obj:() obj:()
obj.Enabled =
().Rendering.QualityLevel = .QualityLevel.Level01
().Rendering.QualityLevel = .QualityLevel.Automatic
Settings.RealisticGraphics
Settings.LowGraphics =
lowGraphicsBtn.Text =
lowGraphicsBtn.BackgroundColor3 = .(, , )
lighting = :()
lighting.GlobalShadows =
lighting.Brightness =
lighting.OutdoorAmbient = .(, , )
lighting.Ambient = .(, , )
lighting.ColorShift_Top = .(, , )
lighting.ColorShift_Bottom = .(, , )
lighting:()
bloom = .()
bloom.Name =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Parent = lighting
lighting:()
colorCorrection = .()
colorCorrection.Name =
colorCorrection.Brightness =
colorCorrection.Contrast =
colorCorrection.Saturation =
colorCorrection.TintColor = .(, , )
colorCorrection.Parent = lighting
lighting:()
sunRays = .()
sunRays.Name =
sunRays.Intensity =
sunRays.Spread =
sunRays.Parent = lighting
lighting:()
atmosphere = .()
atmosphere.Name =
atmosphere.Density =
atmosphere.Offset =
atmosphere.Color = .(, , )
atmosphere.Decay = .(, , )
atmosphere.Glare =
atmosphere.Haze =
atmosphere.Parent = lighting
().Rendering.QualityLevel = .QualityLevel.Level21
lighting = :()
lighting:()
lighting.RealisticBloom:()
lighting:()
lighting.RealisticColorCorrection:()
lighting:()
lighting.RealisticSunRays:()
lighting:()
lighting.RealisticAtmosphere:()
)
(obj, props)
TweenService:(obj, TweenInfo.(, .EasingStyle.Quint, .EasingDirection.Out), props):()
closeBtn.MouseButton1Click:(()
(main, {Size = .(, , , )})
.()
gui:()
)
closeBtn.MouseEnter:(()
TweenService:(closeBtn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
closeBtn.MouseLeave:(()
TweenService:(closeBtn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
minimize.MouseButton1Click:(()
(main, {Size = .(, , , )})
.()
main.Visible =
mini.Visible =
)
mini.MouseButton1Click:(()
main.Visible =
main.Size = .(, , , )
Settings.UIOrientation ==
(main, {Size = .(, , , )})
(main, {Size = .(, , , )})
mini.Visible =
)
Players.PlayerRemoving:((plr)
ESPObjects[plr]
ESPObjects[plr].Box:()
ESPObjects[plr].Name:()
_, line (ESPObjects[plr].Skeleton)
line:()
ESPObjects[plr] =
)Um script de aimbot ótimo para jogos que tem lock on, e os que não tem, ajuda bastante.

Universal