Run it
Copy the script and paste it into your executor.
=
, , , , mathclamp, , mousemoverel = (, , , , .new, .clamp, , mousemoverel (Input Input.MouseMove))
(()
().Aimbot.Functions:()
)
().Aimbot = {}
Environment = ().Aimbot
RunService = :()
UserInputService = :()
TweenService = :()
Players = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
RequiredDistance, Typing, Running, Animation, ServiceConnections = , , , , {}
Environment.Settings = {
Enabled = ,
TeamCheck = ,
AliveCheck = ,
WallCheck = ,
Sensitivity = ,
ThirdPerson = ,
ThirdPersonSensitivity = ,
TriggerKey = ,
Toggle = ,
LockPart =
}
Environment.FOVSettings = {
Enabled = ,
Visible = ,
Amount = ,
Color = .(, , ),
LockedColor = .(, , ),
Transparency = ,
Sides = ,
Thickness = ,
Filled =
}
Environment.FOVCircle = .()
()
Environment.Locked =
Animation Animation:()
Environment.FOVCircle.Color = Environment.FOVSettings.Color
()
Environment.Locked
RequiredDistance = (Environment.FOVSettings.Enabled Environment.FOVSettings.Amount )
_, v , Players:()
v ~= LocalPlayer
v.Character v.Character:(Environment.Settings.LockPart) v.Character:()
Environment.Settings.TeamCheck v.Team == LocalPlayer.Team
Environment.Settings.AliveCheck v.Character:().Health <=
Environment.Settings.WallCheck #(Camera:({v.Character[Environment.Settings.LockPart].Position}, v.Character:())) >
Vector, OnScreen = Camera:(v.Character[Environment.Settings.LockPart].Position)
Distance = ((UserInputService:().X, UserInputService:().Y) - (Vector.X, Vector.Y)).Magnitude
Distance < RequiredDistance OnScreen
RequiredDistance = Distance
Environment.Locked = v
((UserInputService:().X, UserInputService:().Y) - (Camera:(Environment.Locked.Character[Environment.Settings.LockPart].Position).X, Camera:(Environment.Locked.Character[Environment.Settings.LockPart].Position).Y)).Magnitude > RequiredDistance
()
ServiceConnections.TypingStartedConnection = UserInputService.TextBoxFocused:(()
Typing =
)
ServiceConnections.TypingEndedConnection = UserInputService.TextBoxFocusReleased:(()
Typing =
)
()
ServiceConnections.RenderSteppedConnection = RunService.RenderStepped:(()
Environment.FOVSettings.Enabled Environment.Settings.Enabled
Environment.FOVCircle.Radius = Environment.FOVSettings.Amount
Environment.FOVCircle.Thickness = Environment.FOVSettings.Thickness
Environment.FOVCircle.Filled = Environment.FOVSettings.Filled
Environment.FOVCircle.NumSides = Environment.FOVSettings.Sides
Environment.FOVCircle.Color = Environment.FOVSettings.Color
Environment.FOVCircle.Transparency = Environment.FOVSettings.Transparency
Environment.FOVCircle.Visible = Environment.FOVSettings.Visible
Environment.FOVCircle.Position = (UserInputService:().X, UserInputService:().Y)
Environment.FOVCircle.Visible =
Running Environment.Settings.Enabled
()
Environment.Locked
Environment.Settings.ThirdPerson
Environment.Settings.ThirdPersonSensitivity = (Environment.Settings.ThirdPersonSensitivity, , )
Vector = Camera:(Environment.Locked.Character[Environment.Settings.LockPart].Position)
((Vector.X - UserInputService:().X) * Environment.Settings.ThirdPersonSensitivity, (Vector.Y - UserInputService:().Y) * Environment.Settings.ThirdPersonSensitivity)
Environment.Settings.Sensitivity >
Animation = TweenService:(Camera, TweenInfo.(Environment.Settings.Sensitivity, .EasingStyle.Sine, .EasingDirection.Out), { = .(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)})
Animation:()
Camera.CFrame = .(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)
Environment.FOVCircle.Color = Environment.FOVSettings.LockedColor
)
ServiceConnections.InputBeganConnection = UserInputService.InputBegan:((Input)
Typing
(()
Input.KeyCode == .KeyCode[Environment.Settings.TriggerKey]
Environment.Settings.Toggle
Running = Running
Running
()
Running =
)
(()
Input.UserInputType == .UserInputType[Environment.Settings.TriggerKey]
Environment.Settings.Toggle
Running = Running
Running
()
Running =
)
)
ServiceConnections.InputEndedConnection = UserInputService.InputEnded:((Input)
Typing
Environment.Settings.Toggle
(()
Input.KeyCode == .KeyCode[Environment.Settings.TriggerKey]
Running = ; ()
)
(()
Input.UserInputType == .UserInputType[Environment.Settings.TriggerKey]
Running = ; ()
)
)
Environment.Functions = {}
Environment.Functions:()
_, v , ServiceConnections
v:()
Environment.FOVCircle.Remove Environment.FOVCircle:()
().Aimbot.Functions =
().Aimbot =
Load = ; GetClosestPlayer = ; CancelLock =
Environment.Functions:()
_, v , ServiceConnections
v:()
()
Environment.Functions:()
Environment.Settings = {
Enabled = ,
TeamCheck = ,
AliveCheck = ,
WallCheck = ,
Sensitivity = ,
ThirdPerson = ,
ThirdPersonSensitivity = ,
TriggerKey = ,
Toggle = ,
LockPart =
}
Environment.FOVSettings = {
Enabled = ,
Visible = ,
Amount = ,
Color = .(, , ),
LockedColor = .(, , ),
Transparency = ,
Sides = ,
Thickness = ,
Filled =
}
()Activacion con-Click Derecho(mantenlo)

Universal