Run it
Copy the script and paste it into your executor.
fov =
RunService = :()
UserInputService = :()
Players = :()
Cam = .Workspace.CurrentCamera
FOVring = .()
FOVring.Visible =
FOVring.Thickness =
FOVring.Color = .(, , )
FOVring.Filled =
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize /
()
FOVring.Position = Cam.ViewportSize /
(target)
lookVector = (target - Cam.CFrame.Position).Unit
Cam.CFrame = .(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
()
nearest =
minDist = .huge
screenCenter = Cam.ViewportSize /
_, player (Players:())
player ~= Players.LocalPlayer player.Character
hrp = player.Character:()
humanoid = player.Character:()
hrp humanoid humanoid.Health >
screenPos, visible = Cam:(hrp.Position)
dist = (.(screenPos.X, screenPos.Y) - screenCenter).Magnitude
dist < fov dist < minDist visible
minDist = dist
nearest = player
nearest
aimbotEnabled =
lockedTarget =
()
aimbotEnabled = aimbotEnabled
aimbotEnabled
lockedTarget =
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.Delete
RunService:()
FOVring:()
input.KeyCode == .KeyCode.Q
lockedTarget =
input.KeyCode == .KeyCode.F1
()
)
RunService.RenderStepped:(()
()
aimbotEnabled
lockedTarget lockedTarget.Character
lockedTarget.Character:()
lockedTarget.Character:().Health <=
lockedTarget = ()
hrp = lockedTarget.Character:()
hrp
screenPos, visible = Cam:(hrp.Position)
dist = (.(screenPos.X, screenPos.Y) - (Cam.ViewportSize / )).Magnitude
visible dist > fov
lockedTarget =
lockedTarget lockedTarget.Character
hrp = lockedTarget.Character:()
hrp
(hrp.Position)
)Nothing

Universal