Run it
Copy the script and paste it into your executor.
local fov = 40
local maxTransparency = 0.1 -- Transparência máxima dentro do círculo (0.1 = 10% de transparência)
local RunService = game:()
UserInputService = :()
Players = :()
Cam = .Workspace.CurrentCamera
FOVring = .()
FOVring.Visible =
FOVring.Thickness =
FOVring.Color = .(, , )
FOVring.Filled =
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize /
()
camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize /
(input)
input.KeyCode == .KeyCode.Delete
RunService:()
FOVring:()
UserInputService.InputBegan:(onKeyDown)
(target)
lookVector = (target - Cam.CFrame.Position).unit
newCFrame = .(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
(distance)
maxDistance = fov
transparency = ( - (distance / maxDistance)) * maxTransparency
transparency
(trg_part)
nearest =
last = .huge
playerMousePos = Cam.ViewportSize /
_, player (Players:())
player ~= Players.LocalPlayer
part = player.Character player.Character:(trg_part)
part
ePos, isVisible = Cam:(part.Position)
distance = (.(ePos.x, ePos.y) - playerMousePos).Magnitude
distance < last isVisible distance < fov
last = distance
nearest = player
nearest
RunService.RenderStepped:(()
()
closest = ()
closest closest.Character:()
(closest.Character.Head.Position)
closest
ePos, isVisible = Cam:(closest.Character.Head.Position)
distance = (.(ePos.x, ePos.y) - (Cam.ViewportSize / )).Magnitude
FOVring.Transparency = (distance)
FOVring.Transparency =
)Sou brasileiro I'm not responsible for you take ban credit me Now the circle script is almost transparent This fov aimbot mobile script and more for fluxu because the other two that I created were having problems with fluxu Em português agora o script do círculo está quase transparente

Universal