Run it
Copy the script and paste it into your executor.
UIS = :()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
AimEnabled =
ESPEnabled =
FOV =
Smoothness =
AimPart =
TeamCheck =
WallCheck =
ESPObjects = {}
FOVCircle = .()
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Radius = FOV
FOVCircle.Filled =
FOVCircle.Color = .(, , )
FOVCircle.Transparency =
FOVCircle.Visible =
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = MainFrame
Title = .()
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.BackgroundColor3 = .(, , )
Title.TextColor3 = .(, , )
Title.Text =
Title.Font = .Font.GothamBold
Title.TextSize =
Title.Parent = MainFrame
TitleCorner = .()
TitleCorner.CornerRadius = .(, )
TitleCorner.Parent = Title
ToggleButton = .()
ToggleButton.Size = .(, , , )
ToggleButton.Position = .(, , , )
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.TextColor3 = .(, , )
ToggleButton.Text =
ToggleButton.Font = .Font.GothamSemibold
ToggleButton.TextSize =
ToggleButton.Parent = MainFrame
ToggleCorner = .()
ToggleCorner.CornerRadius = .(, )
ToggleCorner.Parent = ToggleButton
ESPButton = .()
ESPButton.Size = .(, , , )
ESPButton.Position = .(, , , )
ESPButton.BackgroundColor3 = .(, , )
ESPButton.TextColor3 = .(, , )
ESPButton.Text =
ESPButton.Font = .Font.GothamSemibold
ESPButton.TextSize =
ESPButton.Parent = MainFrame
ESPCorner = .()
ESPCorner.CornerRadius = .(, )
ESPCorner.Parent = ESPButton
TeamCheckButton = .()
TeamCheckButton.Size = .(, , , )
TeamCheckButton.Position = .(, , , )
TeamCheckButton.BackgroundColor3 = .(, , )
TeamCheckButton.TextColor3 = .(, , )
TeamCheckButton.Text =
TeamCheckButton.Font = .Font.GothamSemibold
TeamCheckButton.TextSize =
TeamCheckButton.Parent = MainFrame
TeamCorner = .()
TeamCorner.CornerRadius = .(, )
TeamCorner.Parent = TeamCheckButton
WallCheckButton = .()
WallCheckButton.Size = .(, , , )
WallCheckButton.Position = .(, , , )
WallCheckButton.BackgroundColor3 = .(, , )
WallCheckButton.TextColor3 = .(, , )
WallCheckButton.Text =
WallCheckButton.Font = .Font.GothamSemibold
WallCheckButton.TextSize =
WallCheckButton.Parent = MainFrame
WallCorner = .()
WallCorner.CornerRadius = .(, )
WallCorner.Parent = WallCheckButton
FOVSliderLabel = .()
FOVSliderLabel.Size = .(, , , )
FOVSliderLabel.Position = .(, , , )
FOVSliderLabel.BackgroundTransparency =
FOVSliderLabel.TextColor3 = .(, , )
FOVSliderLabel.Text = .. FOV
FOVSliderLabel.Font = .Font.Gotham
FOVSliderLabel.TextSize =
FOVSliderLabel.Parent = MainFrame
FOVSlider = .()
FOVSlider.Size = .(, , , )
FOVSlider.Position = .(, , , )
FOVSlider.BackgroundColor3 = .(, , )
FOVSlider.Text =
FOVSlider.Parent = MainFrame
FOVSliderCorner = .()
FOVSliderCorner.CornerRadius = .(, )
FOVSliderCorner.Parent = FOVSlider
FOVSliderFill = .()
FOVSliderFill.Size = .((FOV - ) / , , , )
FOVSliderFill.BackgroundColor3 = .(, , )
FOVSliderFill.BorderSizePixel =
FOVSliderFill.Parent = FOVSlider
FOVFillCorner = .()
FOVFillCorner.CornerRadius = .(, )
FOVFillCorner.Parent = FOVSliderFill
SmoothSliderLabel = .()
SmoothSliderLabel.Size = .(, , , )
SmoothSliderLabel.Position = .(, , , )
SmoothSliderLabel.BackgroundTransparency =
SmoothSliderLabel.TextColor3 = .(, , )
SmoothSliderLabel.Text = .. .(, Smoothness)
SmoothSliderLabel.Font = .Font.Gotham
SmoothSliderLabel.TextSize =
SmoothSliderLabel.Parent = MainFrame
SmoothSlider = .()
SmoothSlider.Size = .(, , , )
SmoothSlider.Position = .(, , , )
SmoothSlider.BackgroundColor3 = .(, , )
SmoothSlider.Text =
SmoothSlider.Parent = MainFrame
SmoothSliderCorner = .()
SmoothSliderCorner.CornerRadius = .(, )
SmoothSliderCorner.Parent = SmoothSlider
SmoothSliderFill = .()
SmoothSliderFill.Size = .((Smoothness - ) / , , , )
SmoothSliderFill.BackgroundColor3 = .(, , )
SmoothSliderFill.BorderSizePixel =
SmoothSliderFill.Parent = SmoothSlider
SmoothFillCorner = .()
SmoothFillCorner.CornerRadius = .(, )
SmoothFillCorner.Parent = SmoothSliderFill
InfoLabel = .()
InfoLabel.Size = .(, , , )
InfoLabel.Position = .(, , , )
InfoLabel.BackgroundTransparency =
InfoLabel.TextColor3 = .(, , )
InfoLabel.Text =
InfoLabel.Font = .Font.Gotham
InfoLabel.TextSize =
InfoLabel.TextYAlignment = .TextYAlignment.Top
InfoLabel.Parent = MainFrame
(Player)
TeamCheck
LocalPlayer.Team Player.Team
LocalPlayer.Team == Player.Team
(TargetPart)
WallCheck
Origin = Camera.CFrame.Position
Direction = (TargetPart.Position - Origin).Unit *
RaycastParams = RaycastParams.()
RaycastParams.FilterType = .RaycastFilterType.Blacklist
RaycastParams.FilterDescendantsInstances = {LocalPlayer.Character, TargetPart.Parent}
RaycastParams.IgnoreWater =
Result = :(Origin, Direction, RaycastParams)
Result
Distance = (Result.Position - Origin).Magnitude
TargetDistance = (TargetPart.Position - Origin).Magnitude
Distance < TargetDistance -
()
ViewportSize = Camera.ViewportSize
Center = .(ViewportSize.X / , ViewportSize.Y / )
ClosestPlayer =
ShortestDistance = FOV
_, Player (Players:())
Player ~= LocalPlayer Player.Character
Character = Player.Character
HumanoidRootPart = Character:()
Humanoid = Character:()
Part = Character:(AimPart)
Part HumanoidRootPart Humanoid Humanoid.Health >
(Player)
(Part)
ScreenPos, OnScreen = Camera:(Part.Position)
OnScreen
Distance = (.(ScreenPos.X, ScreenPos.Y) - Center).Magnitude
Distance < ShortestDistance
ShortestDistance = Distance
ClosestPlayer = Player
ClosestPlayer
(Player)
Player Player.Character
Part = Player.Character:(AimPart)
Part
TargetPosition = Part.Position
CameraPosition = Camera.CFrame.Position
TargetCFrame = .(CameraPosition, TargetPosition)
Camera.CFrame = Camera.CFrame:(TargetCFrame, Smoothness)
(Player)
ESPObjects[Player]
ESPHolder = .()
ESPHolder.Name = .. Player.Name
ESPHolder.Parent = .CoreGui
()
Player.Character Player.Character:()
Character = Player.Character
HumanoidRootPart = Character.HumanoidRootPart
Humanoid = Character:()
Humanoid Humanoid.Health <=
ESPHolder:()
BillboardGui = .()
BillboardGui.Name =
BillboardGui.Adornee = HumanoidRootPart
BillboardGui.Size = .(, , , )
BillboardGui.StudsOffset = .(, , )
BillboardGui.AlwaysOnTop =
BillboardGui.Parent = ESPHolder
NameLabel = .()
NameLabel.Name =
NameLabel.Size = .(, , , )
NameLabel.BackgroundTransparency =
NameLabel.TextColor3 = .(, , )
NameLabel.TextStrokeTransparency =
NameLabel.Font = .Font.GothamBold
NameLabel.TextSize =
NameLabel.Text = Player.Name
NameLabel.Parent = BillboardGui
DistanceLabel = .()
DistanceLabel.Name =
DistanceLabel.Size = .(, , , )
DistanceLabel.Position = .(, , , )
DistanceLabel.BackgroundTransparency =
DistanceLabel.TextColor3 = .(, , )
DistanceLabel.TextStrokeTransparency =
DistanceLabel.Font = .Font.Gotham
DistanceLabel.TextSize =
DistanceLabel.Parent = BillboardGui
LocalPlayer.Character LocalPlayer.Character:()
Distance = (LocalPlayer.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude
DistanceLabel = ESPHolder.BillboardGui:()
DistanceLabel
DistanceLabel.Text = .(, Distance)
Character:()
Highlight = .()
Highlight.Name =
Highlight.Adornee = Character
Highlight.FillTransparency =
Highlight.OutlineTransparency =
(Player)
Highlight.FillColor = .(, , )
Highlight.OutlineColor = .(, , )
Highlight.FillColor = .(, , )
Highlight.OutlineColor = .(, , )
Highlight.Parent = Character
ESPObjects[Player] = {
Holder = ESPHolder,
Update = UpdateESP
}
(Player)
ESPObjects[Player]
ESPObjects[Player].Holder
ESPObjects[Player].Holder:()
Player.Character Player.Character:()
Player.Character.ESPHighlight:()
ESPObjects[Player] =
()
AimEnabled = AimEnabled
AimEnabled
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
FOVCircle.Visible =
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
FOVCircle.Visible =
()
ESPEnabled = ESPEnabled
ESPEnabled
ESPButton.BackgroundColor3 = .(, , )
ESPButton.Text =
_, Player (Players:())
Player ~= LocalPlayer
(Player)
ESPButton.BackgroundColor3 = .(, , )
ESPButton.Text =
Player, _ (ESPObjects)
(Player)
()
TeamCheck = TeamCheck
TeamCheck
TeamCheckButton.BackgroundColor3 = .(, , )
TeamCheckButton.Text =
TeamCheckButton.BackgroundColor3 = .(, , )
TeamCheckButton.Text =
()
WallCheck = WallCheck
WallCheck
WallCheckButton.BackgroundColor3 = .(, , )
WallCheckButton.Text =
WallCheckButton.BackgroundColor3 = .(, , )
WallCheckButton.Text =
ToggleButton.MouseButton1Click:(ToggleAimbot)
ESPButton.MouseButton1Click:(ToggleESP)
TeamCheckButton.MouseButton1Click:(ToggleTeamCheck)
WallCheckButton.MouseButton1Click:(ToggleWallCheck)
DraggingFOV =
FOVSlider.MouseButton1Down:(()
DraggingFOV =
)
UIS.InputEnded:((Input)
Input.UserInputType == .UserInputType.MouseButton1
DraggingFOV =
DraggingSmooth =
)
RunService.RenderStepped:(()
DraggingFOV
MousePos = UIS:()
SliderPos = FOVSlider.AbsolutePosition
SliderSize = FOVSlider.AbsoluteSize
RelativeX = .((MousePos.X - SliderPos.X) / SliderSize.X, , )
FOV = + .(RelativeX * )
FOVSliderFill.Size = .(RelativeX, , , )
FOVSliderLabel.Text = .. FOV
FOVCircle.Radius = FOV
)
DraggingSmooth =
SmoothSlider.MouseButton1Down:(()
DraggingSmooth =
)
RunService.RenderStepped:(()
DraggingSmooth
MousePos = UIS:()
SliderPos = SmoothSlider.AbsolutePosition
SliderSize = SmoothSlider.AbsoluteSize
RelativeX = .((MousePos.X - SliderPos.X) / SliderSize.X, , )
Smoothness = + (RelativeX * )
SmoothSliderFill.Size = .(RelativeX, , , )
SmoothSliderLabel.Text = .. .(, Smoothness)
)
RunService.RenderStepped:(()
FOVCircle
FOVCircle.Position = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
FOVCircle.Radius = FOV
)
RunService.RenderStepped:(()
AimEnabled
Target = ()
Target
(Target)
)
RunService.Heartbeat:(()
ESPEnabled
Player, ESP (ESPObjects)
Player Player.Parent Player.Character
ESP.()
(Player)
)
Players.PlayerAdded:((Player)
ESPEnabled Player ~= LocalPlayer
.()
(Player)
)
Players.PlayerRemoving:((Player)
(Player)
)
Players.PlayerAdded:((Player)
Player.CharacterAdded:(()
ESPEnabled Player ~= LocalPlayer
.()
(Player)
(Player)
)
)
_, Player (Players:())
Player ~= LocalPlayer
Player.CharacterAdded:(()
ESPEnabled
.()
(Player)
(Player)
)
UIS.InputBegan:((Input, GameProcessed)
GameProcessed
Input.KeyCode == .KeyCode.F6
()
Input.KeyCode == .KeyCode.F7
()
)
()
()
()
()Adicionei um esp agora ele está executando normalmente