Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
AimlockEnabled =
lockedTargetPlayer =
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = .CoreGui
BlackOverlay = .()
BlackOverlay.Size = .(, , , )
BlackOverlay.Position = .(, , , )
BlackOverlay.BackgroundColor3 = .(, , )
BlackOverlay.BorderSizePixel =
BlackOverlay.Parent = ScreenGui
IntroText = .()
IntroText.Size = .(, , , )
IntroText.Position = .(, , , )
IntroText.BackgroundTransparency =
IntroText.Text =
IntroText.TextColor3 = .(, , )
IntroText.TextStrokeTransparency =
IntroText.Font = .Font.GothamBold
IntroText.TextSize =
IntroText.TextWrapped =
IntroText.TextYAlignment = .TextYAlignment.Center
IntroText.Parent = BlackOverlay
hue =
()
hue = (hue + ) %
rainbowColor = .(hue, , )
IntroText.TextColor3 = rainbowColor
rainbowConnection = RunService.Heartbeat:(updateRainbowText)
(, ()
rainbowConnection:()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
TweenService:(BlackOverlay, tweenInfo, {BackgroundTransparency = }):()
TweenService:(IntroText, tweenInfo, {TextTransparency = , TextStrokeTransparency = }):()
()
BlackOverlay:()
)
Button = .()
Button.Size = .(, , , )
Button.Position = .(, , , )
Button.BackgroundColor3 = .(, , )
Button.Text =
Button.TextColor3 = .(, , )
Button.Font = .Font.GothamBold
Button.TextSize =
Button.AutoButtonColor =
Button.Parent = ScreenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = Button
UIStroke = .()
UIStroke.Color = .(, , )
UIStroke.Thickness =
UIStroke.Parent = Button
dragging =
dragStart, startPos
(input)
delta = input.Position - dragStart
Button.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
Button.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = Button.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
Button.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.Changed:(()
dragging
(input)
)
)
UserInputService.InputChanged:((input)
dragging
(input)
)
RunService.Heartbeat:(()
hue = () % /
color = .(hue, , )
Button.BackgroundColor3 = color
Button.TextColor3 = .( - color.R, - color.G, - color.B)
)
()
shortestDistance = .huge
closestPlayer =
camera = .CurrentCamera
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
screenPoint, onScreen = camera:(player.Character.Head.Position)
onScreen
mousePos = .(Mouse.X, Mouse.Y)
dist = (mousePos - .(screenPoint.X, screenPoint.Y)).Magnitude
dist < shortestDistance
shortestDistance = dist
closestPlayer = player
closestPlayer
Circle = .()
Circle.Size = .(, , , )
Circle.AnchorPoint = .(, )
Circle.BackgroundTransparency =
Circle.BorderSizePixel =
Circle.Visible =
Circle.Parent = ScreenGui
CircleOutline = .()
CircleOutline.Thickness =
CircleOutline.Color = .(, , )
CircleOutline.Parent = Circle
currentHighlight =
previouslyHighlightedPlayer =
(player)
previouslyHighlightedPlayer previouslyHighlightedPlayer ~= player
currentHighlight
currentHighlight:()
currentHighlight =
player player.Character player.Character:()
currentHighlight
currentHighlight = .()
currentHighlight.FillColor = .(, , )
currentHighlight.OutlineColor = .(, , )
currentHighlight.Parent = player.Character
currentHighlight
currentHighlight:()
currentHighlight =
previouslyHighlightedPlayer = player
LockedTargetLabel = .()
LockedTargetLabel.Size = .(, , , )
LockedTargetLabel.Position = .(, , , )
LockedTargetLabel.BackgroundColor3 = .(, , )
LockedTargetLabel.BackgroundTransparency =
LockedTargetLabel.TextColor3 = .(, , )
LockedTargetLabel.Font = .Font.GothamBold
LockedTargetLabel.TextSize =
LockedTargetLabel.Text =
LockedTargetLabel.Visible =
LockedTargetLabel.Parent = ScreenGui
Button.MouseButton1Click:(()
AimlockEnabled = AimlockEnabled
Button.Text = AimlockEnabled
AimlockEnabled
lockedTargetPlayer = ()
Circle.Visible =
LockedTargetLabel.Visible =
lockedTargetPlayer =
Circle.Visible =
LockedTargetLabel.Visible =
LockedTargetLabel.Text =
)
RunService.RenderStepped:(()
nearestPlayer = ()
AimlockEnabled
(lockedTargetPlayer)
lockedTargetPlayer
displayName = lockedTargetPlayer.DisplayName
username = lockedTargetPlayer.Name
LockedTargetLabel.Text = ..displayName....username..
LockedTargetLabel.Text =
(nearestPlayer)
lockedTargetPlayer =
LockedTargetLabel.Visible =
LockedTargetLabel.Text =
AimlockEnabled lockedTargetPlayer
char = lockedTargetPlayer.Character
camera = .CurrentCamera
char char:()
head = char.Head
camera.CFrame = .(camera.CFrame.Position, head.Position)
screenPos, onScreen = camera:(head.Position)
onScreen
Circle.Position = .(, screenPos.X, , screenPos.Y)
Circle.Visible =
Circle.Visible =
Circle.Visible =
Circle.Visible =
)
Hi

Universal