Run it
Copy the script and paste it into your executor.
UserInputService = :()
ContextActionService = :()
RunService = :()
Players = :()
Lighting = :()
LocalPlayer = Players.LocalPlayer
states = {
InfiniteJump = , Noclip = , Highlight = ,
DomainExpansion = , SaitamaStep = , Aura = ,
Repulsion = , Vortex = , TPWalk = ,
Flight = , KillAura = , TimeStop = ,
Trail = , MorphTouch =
}
settings = {
WalkSpeed = , JumpPower = , TPDistance = ,
PushForce = , PullForce = , DomainSize = ,
AuraColor = .(, , )
}
ScreenGui = .(, LocalPlayer:())
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
MainFrame = .(, ScreenGui)
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.CanvasSize = .(, , , )
MainFrame.ScrollBarThickness =
MainFrame.Active =
MainFrame.Draggable =
UIList = .(, MainFrame)
UIList.Padding = .(, )
UIList.HorizontalAlignment = .HorizontalAlignment.Center
Title = .(, MainFrame)
Title.Size = .(, , , )
Title.Text =
Title.TextColor3 = .(, , )
Title.BackgroundTransparency =
Title.Font = .Font.GothamBold
Title.TextSize =
colorCorrection = .(, Lighting)
blackSky = .()
DomainSphere = .(, )
DomainSphere.Shape = .PartType.Ball
DomainSphere.Color = .(,,)
DomainSphere.Material = .Material.ForceField
DomainSphere.CanCollide =
DomainSphere.Anchored =
DomainSphere.Transparency =
()
_, p (Players:())
p.Character
hl = p.Character:()
states.Highlight states.DomainExpansion
hl hl = .(, p.Character) hl.Name =
hl.FillColor = states.DomainExpansion .(,,) .(,,)
hl.DepthMode = .HighlightDepthMode.AlwaysOnTop
hl hl:()
(targetChar)
myChar = LocalPlayer.Character
myChar targetChar
_, v (myChar:())
v:() v:() v:() v:() v:()
_, v (targetChar:())
v:() v:() v:() v:()
v:().Parent = myChar
RunService.RenderStepped:(()
char = LocalPlayer.Character char
root = char:()
hum = char:()
root hum
hum.WalkSpeed = settings.WalkSpeed
hum.JumpPower = settings.JumpPower
trail = root:()
states.Trail
trail
trail = .(, root)
a0 = .(, root) a0.Position = .(, , )
a1 = .(, root) a1.Position = .(, -, )
trail.Attachment0 = a0 trail.Attachment1 = a1
trail.Name =
trail.Color = ColorSequence.(settings.AuraColor)
trail.Lifetime =
trail trail:()
states.DomainExpansion
DomainSphere.Position = root.Position
DomainSphere.Transparency =
DomainSphere.Size = DomainSphere.Size:(.(settings.DomainSize, settings.DomainSize, settings.DomainSize), )
DomainSphere.Transparency =
DomainSphere.Size = .(,,)
_, p (Players:())
p ~= LocalPlayer p.Character p.Character:()
pRoot = p.Character.HumanoidRootPart
diff = (pRoot.Position - root.Position)
diff.Magnitude <
states.Repulsion
pRoot.AssemblyLinearVelocity = diff.Unit * settings.PushForce + .(, , )
states.MorphTouch
(p.Character)
states.Vortex diff.Magnitude <
pRoot.AssemblyLinearVelocity = -diff.Unit * settings.PullForce
states.TimeStop
pRoot.Anchored =
states.TimeStop pRoot:()
pRoot.Anchored =
states.SaitamaStep
shift = .(() * ) *
char:(char:() * .(shift, , ))
)
(txt, var)
btn = .(, MainFrame)
btn.Size = .(, , , )
btn.Text = txt
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(,,)
btn.Font = .Font.GothamMedium
btn.BorderSizePixel =
btn.MouseButton1Click:(()
states[var] = states[var]
btn.BackgroundColor3 = states[var] .(, , ) .(, , )
var == var == ()
var == colorCorrection.Saturation = states.TimeStop -
)
(txt, key)
box = .(, MainFrame)
box.Size = .(, , , )
box.PlaceholderText = .. txt ..
box.BackgroundColor3 = .(, , )
box.TextColor3 = .(, , )
box.Font = .Font.Gotham
box.FocusLost:(()
n = (box.Text)
n settings[key] = n box.Text = txt .. .. n
)
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ContextActionService:(, (_, s)
s == .UserInputState.Begin
c = LocalPlayer.Character
c c:(c:() + (c.PrimaryPart.CFrame.LookVector * ))
, , .KeyCode.Q)
ContextActionService:(, .(, -, , -))
ContextActionService:(, )
min = .(, ScreenGui)
min.Size = .(, , , )
min.Position = .(, , , -)
min.Text =
min.BackgroundColor3 = .(, , )
min.TextColor3 = .(,,)
min.MouseButton1Click:(() MainFrame.Visible = MainFrame.Visible )
.(() .() () )Just a bunch of cringe anime powers in a gui TP walks work in all games

Universal