Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoidRootPart = character:()
originalWalkSpeed = humanoid.WalkSpeed
lastSafePosition = humanoidRootPart.CFrame
()
_, part (character:())
part:() part.Name ~=
part.CanCollide =
part.Velocity = .(, , )
antiFlingConnection = :().Heartbeat:(()
_, part (character:())
part:() part.Name ~=
part.CanCollide =
)
seat1 = character:()
seat1 seat1:()
seat2 = character:()
seat2 seat2:()
humanoid.RigType = .HumanoidRigType.R15
antiVoidConnection = :().Heartbeat:(()
humanoidRootPart.Position.Y < - humanoidRootPart.Position.Y >
humanoidRootPart.CFrame = lastSafePosition
)
positionConnection = :().Heartbeat:(()
humanoidRootPart.Velocity.magnitude < humanoidRootPart.RotVelocity.magnitude <
lastSafePosition = humanoidRootPart.CFrame
)
velocityConnection = :().Stepped:(()
humanoidRootPart.Velocity.magnitude >
humanoidRootPart.Velocity = .(, , )
humanoidRootPart.RotVelocity.magnitude >
humanoidRootPart.RotVelocity = .(, , )
)
humanoid:(.HumanoidStateType.Ragdoll, )
()
humanoid.WalkSpeed = originalWalkSpeed
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
_, part (character:())
part:() part.Name ~=
part.CanCollide =
humanoid.RigType = .HumanoidRigType.R6
antiVoidConnection
antiVoidConnection:()
antiVoidConnection =
velocityConnection
velocityConnection:()
velocityConnection =
positionConnection
positionConnection:()
positionConnection =
humanoid:(.HumanoidStateType.Ragdoll, )
1. **Increased WalkSpeed**: The script increases the character's walk speed to 32, making the character move faster. 2. **Anti Fling**: - Disables collision for all parts of the character to prevent being flung by other players or objects. - Sets the velocity of all parts to zero to stop any unwanted movement. - Continuously checks and disables collision for all parts during the game. 3. **Seat Removal**: Destroys any seats (`Seat1` and `Seat2`) found in the character to prevent being seated and potentially flung. 4. **Rig Type Change**: Changes the humanoid rig type to `R15` when enabling the features and back to `R6` when disabling them. 5. **Anti Void**: - Continuously checks the character's position and teleports it back to the last safe position if it falls below a certain height (`-100`) or goes above a certain height (`400`). 6. **Position Tracking**: Continuously tracks and stores the last safe position of the character to use for teleportation if needed. 7. **Velocity and Rotational Velocity Check**: - Prevents excessive velocity and rotational velocity by setting them to zero if they exceed a certain threshold (`50`). 8. **Disable Ragdoll State**: Di