Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
StarterGui = :()
CoreGui = :()
LocalPlayer = Players.LocalPlayer Players.PlayerAdded:()
:()
.Loaded:()
sharedEnv = (() == ())
(sharedEnv.__UNIVERSAL_ANTILAG_UI_CLEANUP) ==
(sharedEnv.__UNIVERSAL_ANTILAG_UI_CLEANUP)
runtimeConnections = {}
changedProperties = {}
antiLagEnabled =
descendantConnection
gui
oldQualityLevel
oldSavedQualityLevel
(conn)
.(runtimeConnections, conn)
conn
(conn)
conn
(()
conn:()
)
(instance, propertyName)
ok, value = (()
instance[propertyName]
)
ok value
(instance, propertyName, value)
(()
instance[propertyName] = value
)
(instance, propertyName)
instance
data = changedProperties[instance]
data
data = {}
changedProperties[instance] = data
data[propertyName] ==
data[propertyName] = (instance, propertyName)
(instance, propertyName, value)
instance
(instance, propertyName)
(instance, propertyName, value)
(instance)
instance
character = LocalPlayer.Character
character instance:(character)
(instance)
(instance)
instance:()
(instance, , .Material.SmoothPlastic)
(instance, , )
(instance, , )
instance:()
(instance, , .RenderFidelity.Performance)
(instance, , )
instance:() instance:()
(instance, , )
instance:()
instance:()
instance:()
instance:()
instance:()
instance:()
(instance, , )
instance:() instance:() instance:()
(instance, , )
instance:()
(instance, , )
instance:()
(instance, , )
(instance, , )
(instance, , )
(instance, , )
()
(Lighting, , .Technology.Compatibility)
(Lighting, , )
(Lighting, , )
(Lighting, , )
_, effect (Lighting:())
effect:()
(effect, , )
effect:()
(effect, , )
(effect, , )
(effect, , )
effect:()
(effect, , )
(effect, , )
()
terrain = :()
terrain
(terrain, , )
(terrain, , )
(terrain, , )
(terrain, , )
(terrain, , )
()
instance, propertyData (changedProperties)
instance instance.Parent
propertyName, oldValue (propertyData)
(instance, propertyName, oldValue)
changedProperties[instance] =
()
(()
rendering = ().Rendering
oldQualityLevel ==
oldQualityLevel = rendering.QualityLevel
rendering.QualityLevel = .QualityLevel.Level01
)
(()
userGameSettings = ():()
oldSavedQualityLevel ==
oldSavedQualityLevel = userGameSettings.SavedQualityLevel
userGameSettings.SavedQualityLevel = .SavedQualitySetting.QualityLevel1
)
()
oldQualityLevel ~=
(()
().Rendering.QualityLevel = oldQualityLevel
)
oldSavedQualityLevel ~=
(()
userGameSettings = ():()
userGameSettings.SavedQualityLevel = oldSavedQualityLevel
)
(text)
(()
StarterGui:(, {
Title = ,
Text = text,
Duration = ,
})
)
()
antiLagEnabled
antiLagEnabled =
()
()
()
_, instance (:())
(instance)
descendantConnection = (.DescendantAdded:((instance)
antiLagEnabled
(instance)
))
()
()
antiLagEnabled
antiLagEnabled =
(descendantConnection)
descendantConnection =
()
()
()
()
(gethui) ==
ok, hui = (gethui)
ok hui
hui
CoreGui
CoreGui
playerGui = LocalPlayer:()
playerGui
playerGui
LocalPlayer:()
(parent, colorA, colorB, rotation)
gradient = .()
gradient.Color = ColorSequence.(colorA, colorB)
gradient.Rotation = rotation
gradient.Parent = parent
gradient
()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
screenGui.DisplayOrder =
screenGui.Parent = ()
openShadow = .()
openShadow.Name =
openShadow.AnchorPoint = .(, )
openShadow.Position = .(, , , -)
openShadow.Size = .(, )
openShadow.BackgroundColor3 = .(, , )
openShadow.BackgroundTransparency =
openShadow.BorderSizePixel =
openShadow.ZIndex =
openShadow.Parent = screenGui
openShadowCorner = .()
openShadowCorner.CornerRadius = .(, )
openShadowCorner.Parent = openShadow
openButton = .()
openButton.Name =
openButton.AnchorPoint = .(, )
openButton.Position = .(, , , -)
openButton.Size = .(, )
openButton.BackgroundColor3 = .(, , )
openButton.BorderSizePixel =
openButton.Font = .Font.GothamBold
openButton.Text =
openButton.TextSize =
openButton.TextColor3 = .(, , )
openButton.AutoButtonColor =
openButton.ZIndex =
openButton.Active =
openButton.Draggable =
openButton.Parent = screenGui
openCorner = .()
openCorner.CornerRadius = .(, )
openCorner.Parent = openButton
openStroke = .()
openStroke.Thickness =
openStroke.Transparency =
openStroke.Color = .(, , )
openStroke.Parent = openButton
(openButton, .(, , ), .(, , ), )
()
openShadow.Position = .(
openButton.Position.X.Scale,
openButton.Position.X.Offset + ,
openButton.Position.Y.Scale,
openButton.Position.Y.Offset +
)
openShadow.Size = openButton.Size
()
(openButton:():(syncOpenShadow))
(openButton:():(syncOpenShadow))
panel = .()
panel.Name =
panel.AnchorPoint = .(, )
panel.Position = .(, , , )
panel.Size = .(, )
panel.BackgroundColor3 = .(, , )
panel.BorderSizePixel =
panel.Visible =
panel.ZIndex =
panel.Active =
panel.Draggable =
panel.Parent = screenGui
panelCorner = .()
panelCorner.CornerRadius = .(, )
panelCorner.Parent = panel
panelStroke = .()
panelStroke.Thickness =
panelStroke.Transparency =
panelStroke.Color = .(, , )
panelStroke.Parent = panel
(panel, .(, , ), .(, , ), )
title = .()
title.BackgroundTransparency =
title.Position = .(, )
title.Size = .(, )
title.Font = .Font.GothamBold
title.Text =
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.TextColor3 = .(, , )
title.ZIndex =
title.Parent = panel
closeBtn = .()
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Position = .(, -, , )
closeBtn.Size = .(, )
closeBtn.BorderSizePixel =
closeBtn.Font = .Font.GothamBold
closeBtn.Text =
closeBtn.TextSize =
closeBtn.TextColor3 = .(, , )
closeBtn.AutoButtonColor =
closeBtn.ZIndex =
closeBtn.Parent = panel
closeCorner = .()
closeCorner.CornerRadius = .(, )
closeCorner.Parent = closeBtn
info = .()
info.BackgroundTransparency =
info.Position = .(, )
info.Size = .(, )
info.Font = .Font.Gotham
info.Text =
info.TextWrapped =
info.TextSize =
info.TextXAlignment = .TextXAlignment.Left
info.TextYAlignment = .TextYAlignment.Top
info.TextColor3 = .(, , )
info.ZIndex =
info.Parent = panel
statusLabel = .()
statusLabel.BackgroundTransparency =
statusLabel.Position = .(, )
statusLabel.Size = .(, )
statusLabel.Font = .Font.GothamSemibold
statusLabel.TextSize =
statusLabel.TextXAlignment = .TextXAlignment.Left
statusLabel.ZIndex =
statusLabel.Parent = panel
toggleButton = .()
toggleButton.Position = .(, )
toggleButton.Size = .(, )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.BorderSizePixel =
toggleButton.Font = .Font.GothamBold
toggleButton.TextSize =
toggleButton.TextColor3 = .(, , )
toggleButton.AutoButtonColor =
toggleButton.ZIndex =
toggleButton.Parent = panel
toggleCorner = .()
toggleCorner.CornerRadius = .(, )
toggleCorner.Parent = toggleButton
toggleStroke = .()
toggleStroke.Thickness =
toggleStroke.Transparency =
toggleStroke.Parent = toggleButton
toggleGradient = (toggleButton, .(, , ), .(, , ), )
()
antiLagEnabled
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
toggleButton.Text =
toggleGradient.Color = ColorSequence.(.(, , ), .(, , ))
toggleStroke.Color = .(, , )
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
toggleButton.Text =
toggleGradient.Color = ColorSequence.(.(, , ), .(, , ))
toggleStroke.Color = .(, , )
()
(openButton.MouseButton1Click:(()
panel.Visible = panel.Visible
))
(closeBtn.MouseButton1Click:(()
panel.Visible =
))
(toggleButton.MouseButton1Click:(()
antiLagEnabled
()
()
()
))
screenGui
unloaded =
()
unloaded
unloaded =
()
_, conn (runtimeConnections)
(conn)
runtimeConnections = {}
gui
(()
gui:()
)
gui =
sharedEnv.__UNIVERSAL_ANTILAG_UI_CLEANUP = cleanup
gui = ()
()
A classic anti lag script that you can use in your scripts

Universal