Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.DisplayOrder =
success, coreGui = (() :() )
screenGui.Parent = success coreGui player:()
introGui = .()
introGui.Name =
introGui.ResetOnSpawn =
introGui.DisplayOrder =
introGui.IgnoreGuiInset =
introGui.Parent = success coreGui player:()
antiSeatEnabled =
introFrame = .()
introFrame.Size = .(, , , )
introFrame.BackgroundColor3 = .(, , )
introFrame.BorderSizePixel =
introFrame.Parent = introGui
neonLabel = .()
neonLabel.Size = .(, , , )
neonLabel.Position = .(, , , -)
neonLabel.BackgroundTransparency =
neonLabel.Text =
neonLabel.TextColor3 = .(, , )
neonLabel.TextSize =
neonLabel.Font = .Font.Arcade
neonLabel.TextWrapped =
neonLabel.Parent = introFrame
()
tInfo = TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut, -, )
goal = {TextColor3 = .(, , )}
tween = TweenService:(neonLabel, tInfo, goal)
tween:()
()
testLabel = .()
testLabel.Size = .(, , , )
testLabel.Position = .(, , , -)
testLabel.BackgroundTransparency =
testLabel.Text =
testLabel.TextColor3 = .(, , )
testLabel.TextSize =
testLabel.Font = .Font.SourceSans
testLabel.TextXAlignment = .TextXAlignment.Left
testLabel.Parent = introFrame
.(()
.()
fadeInfo = TweenInfo.(, .EasingStyle.Linear)
TweenService:(introFrame, fadeInfo, {BackgroundTransparency = }):()
TweenService:(neonLabel, fadeInfo, {TextTransparency = }):()
TweenService:(testLabel, fadeInfo, {TextTransparency = }):()
.()
introGui:()
)
(state)
antiSeatEnabled = state
antiSeatEnabled
humanoid:(.HumanoidStateType.Seated, )
humanoid.Sit humanoid.Sit =
humanoid:(.HumanoidStateType.Seated, )
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoid = newCharacter:()
antiSeatEnabled
humanoid:(.HumanoidStateType.Seated, )
)
RunService.Heartbeat:(()
antiSeatEnabled character humanoid
humanoid.Sit
humanoid.Sit =
ray = Ray.(character.PrimaryPart.Position, .(, -, ))
hitPart = :(ray, character)
hitPart (hitPart:() hitPart:())
hitPart.Disabled =
)
openBtn = .()
openBtn.Size = .(, , , )
openBtn.Position = .(, , , )
openBtn.BackgroundColor3 = .(, , )
openBtn.TextColor3 = .(, , )
openBtn.TextSize =
openBtn.Text =
openBtn.Font = .Font.SourceSansBold
openBtn.BorderSizePixel =
openBtn.Visible =
openBtn.Parent = screenGui
openCorner = .()
openCorner.CornerRadius = .(, )
openCorner.Parent = openBtn
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Visible =
mainFrame.Parent = screenGui
mainCorner = .()
mainCorner.CornerRadius = .(, )
mainCorner.Parent = mainFrame
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.SourceSansBold
titleLabel.Parent = mainFrame
toggleBtn = .()
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.Text =
toggleBtn.TextColor3 = .(, , )
toggleBtn.TextSize =
toggleBtn.Font = .Font.SourceSansBold
toggleBtn.BorderSizePixel =
toggleBtn.Parent = mainFrame
toggleCorner = .()
toggleCorner.CornerRadius = .(, )
toggleCorner.Parent = toggleBtn
.(()
.()
openBtn.Visible =
)
openBtn.MouseButton1Click:(()
mainFrame.Visible = mainFrame.Visible
openBtn.Text = mainFrame.Visible
)
toggleBtn.MouseButton1Click:(()
newState = antiSeatEnabled
(newState)
newState
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.Text =
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.Text =
)
(gui)
dragging, dragInput, dragStart, startPos
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
gui.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
(openBtn)
(mainFrame)
Anti sit