Run it
Copy the script and paste it into your executor.
local v0=game:GetService("RunService");local v1=game:GetService("Lighting");local v2=workspace.CurrentCamera;local v3=workspace:FindFirstChildOfClass("Terrain");local function v4(v32) if (v32:() v32:() v32:()) v32.Material=.Material.SmoothPlastic;v32.Reflectance=;v32.CastShadow=; (v32:() v32:()) v32:(); (v32:() v32:()) v32.Enabled=; (v32:() v32:() v32:()) (v32.Name~=) v32.Enabled=; v33,v34 (:()) (v34); .DescendantAdded:((v35) .();(v35););v1.GlobalShadows=; v3 v3.Decoration=; v6=v1:() .() ;v6.Name=;v6.Size=;v6.Parent=v1;v6.Enabled=; v11=v2.CFrame;v0.RenderStepped:(() v36= - ; v37; v38; (v36==) v6.Size=.(v38 * ( -( + )) , -( + ) , + );v11=v37;; (v36==( + )) v37=v2.CFrame;v38=(v37.LookVector-v11.LookVector).Magnitude;v36= -( + ) ; ); v12=.(,:());v12.Name=; v14=.(,v12);v14.Size=.( -( + ) , + , - , -( + ) );v14.Position=.( -( + ) ,, - , -( + ) );v14.BackgroundColor3=.( + , + ,);v14.BackgroundTransparency= -( + ) ;v14.Active=;v14.Draggable=; v21=.(,v14);v21.CornerRadius=.( - , - ); v23=.(,v14);v23.Size=.(,,, - );v23.BackgroundTransparency= -( + ) ;v23.TextColor3=.(, -( + ) , + );v23.TextSize=;v23.Font=.Font.Code;v23.Text=; v31={};v0.RenderStepped:(() v39= - ; v40; (v39==( + )) v31[]<(v40-( -)) .(v31, -( + ) ); v23.Text= .. #v31 ;; (v39==) v40=();.(v31,v40);v39=; );();Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.