Run it
Copy the script and paste it into your executor.
:() .Loaded:()
()
Players = :()
RunService = :()
UserInputService = :()
CoreGui = :()
TweenService = :()
GuiService = :()
player = Players.LocalPlayer
mouse = player:()
camera = .CurrentCamera
settings = {
aimbot = ,
esp = ,
fovCircle = ,
boxes2d = ,
tracers = ,
names = ,
distance = ,
healthbar = ,
skeleton = ,
consoleDetection = ,
teamCheck = ,
godmode = ,
superSpeed = ,
gunESP = ,
smoothness = ,
fovSize = ,
maxDistance = ,
speedMultiplier =
}
menuOpen =
drawings = {}
espData = {}
currentTab =
playerPlatforms = {}
originalWalkSpeed =
(targetPlayer)
settings.teamCheck
player.Team targetPlayer.Team
player.Team == targetPlayer.Team
success, result = (()
leaderstats = player:()
targetLeaderstats = targetPlayer:()
leaderstats targetLeaderstats
playerTeam = leaderstats:() leaderstats:()
targetTeam = targetLeaderstats:() targetLeaderstats:()
playerTeam targetTeam playerTeam.Value == targetTeam.Value
)
success
result
()
player.Character
humanoid = player.Character:()
humanoid
settings.godmode
humanoid.Health = humanoid.MaxHealth
_, connection ((humanoid.HealthChanged))
connection:()
_, connection ((humanoid.HealthChanged))
connection:()
()
player.Character
humanoid = player.Character:()
humanoid
settings.superSpeed
humanoid.WalkSpeed = originalWalkSpeed * settings.speedMultiplier
humanoid.WalkSpeed = originalWalkSpeed
(playerName)
targetPlayer =
_, p (Players:())
.(p.Name) == .(playerName) .(p.DisplayName) == .(playerName)
targetPlayer = p
targetPlayer
( .. playerName)
targetPlayer.Character
( .. playerName)
targetRoot = targetPlayer.Character:()
targetRoot
( .. playerName)
player.Character
()
playerRoot = player.Character:()
playerRoot
()
playerRoot.CFrame = targetRoot.CFrame + .(, , )
( .. targetPlayer.Name)
(targetPlayer)
targetPlayer.Character
tool =
_, item (targetPlayer.Character:())
item:()
tool = item
tool targetPlayer:()
_, item (targetPlayer.Backpack:())
item:()
tool = item
tool
_, item (targetPlayer.Character:())
item:() (.(.(item.Name), )
.(.(item.Name), )
.(.(item.Name), )
.(.(item.Name), )
.(.(item.Name), )
.(.(item.Name), ))
tool = item
tool tool.Name
(targetPlayer)
playerPlatforms[targetPlayer]
playerPlatforms[targetPlayer]
platform =
success1, result1 = (()
targetPlayer:()
playerGui = targetPlayer.PlayerGui
_, gui (playerGui:())
.(.(gui.Name), )
.(.(gui.Name), )
.(.(gui.Name), )
)
success1 result1
platform = result1
platform ==
success2, result2 = (()
targetPlayer.Character
_, item (targetPlayer.Character:())
item:() item:()
itemName = .(item.Name)
.(itemName, ) .(itemName, )
.(itemName, ) .(itemName, )
.(itemName, ) .(itemName, )
)
success2 result2
platform = result2
platform ==
success3, result3 = (()
targetPlayer:() targetPlayer.Character:()
head = targetPlayer.Character.Head
_, face (head:())
face:() face:()
faceName = .(face.Name)
.(faceName, ) .(faceName, )
.(faceName, ) .(faceName, )
)
success3 result3
platform = result3
platform ==
playerName = .(targetPlayer.Name)
displayName = .(targetPlayer.DisplayName)
.(playerName, ) .(playerName, ) .(playerName, )
.(displayName, ) .(displayName, ) .(displayName, )
platform =
.(playerName, ) .(playerName, ) .(playerName, )
.(displayName, ) .(displayName, ) .(displayName, )
platform =
.(playerName, ) .(playerName, ) .(playerName, ) .(playerName, )
.(displayName, ) .(displayName, ) .(displayName, ) .(displayName, )
platform =
platform == targetPlayer.Character
success5, result5 = (()
humanoid = targetPlayer.Character:()
humanoid
moveDir = humanoid.MoveDirection
moveDir.Magnitude >
isVerySmooth = .(moveDir.X) > .(moveDir.X) <
.(moveDir.Z) > .(moveDir.Z) <
isVerySmooth
)
success5 result5
platform = result5
platform ==
success6, result6 = (()
inXboxGroup =
inPSGroup =
_, groupId (targetPlayer:())
groupId == groupId == groupId ==
inXboxGroup =
groupId == groupId ==
inPSGroup =
inXboxGroup
inPSGroup
)
success6 result6
platform = result6
playerPlatforms[targetPlayer] = platform
platform
(targetPlayer, platform)
playerPlatforms[targetPlayer] = platform
( .. targetPlayer.Name .. .. platform)
()
()
allPlayers = Players:()
#allPlayers >=
(allPlayers[], )
#allPlayers >=
(allPlayers[], )
#allPlayers >=
(allPlayers[], )
()
()
notif = .()
notif.Name =
notif.Parent = CoreGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.BorderColor3 = .(, , )
frame.Parent = notif
label = .()
label.Size = .(,,,)
label.BackgroundTransparency =
label.Text =
label.TextColor3 = .(,,)
label.TextScaled =
label.Parent = frame
(, ()
notif
notif:()
)
()
()
circle = .()
circle.Visible = settings.fovCircle
circle.Transparency =
circle.Color = .(, , )
circle.Thickness =
circle.NumSides =
circle.Radius = settings.fovSize
circle.Filled =
circle
(targetPlayer)
targetPlayer == player
esp = {
box = {},
tracer = .(),
name = .(),
distance = .(),
healthbar = .(),
healthtext = .(),
skeleton = {},
console = .(),
weapon = .()
}
i = ,
esp.box[i] = .()
esp.box[i].Visible =
esp.box[i].Thickness =
esp.box[i].Color = .(, , )
esp.tracer.Visible =
esp.tracer.Thickness =
esp.tracer.Color = .(, , )
esp.name.Visible =
esp.name.Size =
esp.name.Outline =
esp.name.Color = .(, , )
esp.distance.Visible =
esp.distance.Size =
esp.distance.Outline =
esp.distance.Color = .(, , )
esp.healthbar.Visible =
esp.healthbar.Thickness =
esp.healthbar.Color = .(, , )
esp.healthtext.Visible =
esp.healthtext.Size =
esp.healthtext.Outline =
esp.healthtext.Color = .(, , )
esp.console.Visible =
esp.console.Size =
esp.console.Outline =
esp.console.Color = .(, , )
esp.weapon.Visible =
esp.weapon.Size =
esp.weapon.Outline =
esp.weapon.Color = .(, , )
boneConnections = {
{, },
{, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, }
}
i = , #boneConnections
line = .()
line.Visible =
line.Thickness =
line.Color = .(, , )
esp.skeleton[i] = line
esp
(esp, character)
settings.boxes2d
i = ,
esp.box[i]
esp.box[i].Visible =
head = character:()
humanoidRootPart = character:()
leftFoot = character:() character:()
rightFoot = character:() character:()
head humanoidRootPart
i = ,
esp.box[i]
esp.box[i].Visible =
headPos, headVisible = camera:(head.Position)
rootPos, rootVisible = camera:(humanoidRootPart.Position)
footPos
leftFoot rightFoot
leftPos = camera:(leftFoot.Position)
rightPos = camera:(rightFoot.Position)
leftPos.Z > rightPos.Z >
footPos = .((leftPos.X + rightPos.X) / , .(leftPos.Y, rightPos.Y))
footPos = .(rootPos.X, rootPos.Y + )
footPos = .(rootPos.X, rootPos.Y + )
headVisible rootVisible
headScreenPos = .(headPos.X, headPos.Y)
footScreenPos = footPos
height = .(footScreenPos.Y - headScreenPos.Y)
width = height *
topLeft = .(headScreenPos.X - width/, headScreenPos.Y)
topRight = .(headScreenPos.X + width/, headScreenPos.Y)
bottomLeft = .(headScreenPos.X - width/, footScreenPos.Y)
bottomRight = .(headScreenPos.X + width/, footScreenPos.Y)
esp.box[]
esp.box[].From = topLeft
esp.box[].To = topRight
esp.box[].Visible =
esp.box[]
esp.box[].From = topRight
esp.box[].To = bottomRight
esp.box[].Visible =
esp.box[]
esp.box[].From = bottomRight
esp.box[].To = bottomLeft
esp.box[].Visible =
esp.box[]
esp.box[].From = bottomLeft
esp.box[].To = topLeft
esp.box[].Visible =
i = ,
esp.box[i]
esp.box[i].Visible =
(esp, character)
settings.skeleton
i = , #esp.skeleton
esp.skeleton[i]
esp.skeleton[i].Visible =
boneConnections = {
{, },
{, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, }
}
i, connection (boneConnections)
part1 = character:(connection[])
part2 = character:(connection[])
part1 part2 esp.skeleton[i]
screenPos1, visible1 = camera:(part1.Position)
screenPos2, visible2 = camera:(part2.Position)
visible1 visible2
esp.skeleton[i].From = .(screenPos1.X, screenPos1.Y)
esp.skeleton[i].To = .(screenPos2.X, screenPos2.Y)
esp.skeleton[i].Visible =
esp.skeleton[i].Visible =
esp.skeleton[i]
esp.skeleton[i].Visible =
(esp, targetPlayer, screenPosition)
settings.gunESP
esp.weapon
esp.weapon.Visible =
weaponName = (targetPlayer)
weaponName esp.weapon
esp.weapon.Text = .. weaponName
esp.weapon.Position = .(screenPosition.X, screenPosition.Y + )
esp.weapon.Visible =
esp.weapon
esp.weapon.Visible =
()
settings.esp
_, esp (espData)
name, drawing (esp)
name ==
i, bone (drawing)
bone bone.Visible =
name ==
i, line (drawing)
line line.Visible =
drawing
drawing.Visible =
_, targetPlayer (Players:())
targetPlayer ~= player targetPlayer.Character
(targetPlayer)
espData[targetPlayer]
esp = espData[targetPlayer]
name, drawing (esp)
name ==
i, bone (drawing)
bone bone.Visible =
name ==
i, line (drawing)
line line.Visible =
drawing
drawing.Visible =
character = targetPlayer.Character
humanoid = character:()
rootPart = character:()
humanoid humanoid.Health > rootPart
screenPosition, onScreen = camera:(rootPart.Position)
onScreen
espData[targetPlayer]
espData[targetPlayer] = (targetPlayer)
esp = espData[targetPlayer]
distance = (rootPart.Position - camera.CFrame.Position).Magnitude
(esp, character)
settings.tracers
esp.tracer.From = .(camera.ViewportSize.X / , camera.ViewportSize.Y)
esp.tracer.To = .(screenPosition.X, screenPosition.Y)
esp.tracer.Visible =
esp.tracer.Visible =
settings.names
esp.name.Text = targetPlayer.Name
esp.name.Position = .(screenPosition.X, screenPosition.Y - )
esp.name.Visible =
esp.name.Visible =
settings.distance
esp.distance.Text = .(distance) ..
esp.distance.Position = .(screenPosition.X, screenPosition.Y - )
esp.distance.Visible =
esp.distance.Visible =
settings.consoleDetection
platform = (targetPlayer)
esp.console.Text = .. platform ..
esp.console.Position = .(screenPosition.X, screenPosition.Y - )
esp.console.Visible =
esp.console.Visible =
(esp, targetPlayer, screenPosition)
settings.healthbar
healthPercent = humanoid.Health / humanoid.MaxHealth
barLength =
barY = screenPosition.Y +
esp.healthbar.From = .(screenPosition.X - barLength/, barY)
esp.healthbar.To = .(screenPosition.X - barLength/ + barLength * healthPercent, barY)
esp.healthbar.Color = .( - healthPercent, healthPercent, )
esp.healthbar.Visible =
esp.healthtext.Text = .(humanoid.Health) .. .. .(humanoid.MaxHealth)
esp.healthtext.Position = .(screenPosition.X, barY + )
esp.healthtext.Visible =
esp.healthbar.Visible =
esp.healthtext.Visible =
(esp, character)
espData[targetPlayer]
esp = espData[targetPlayer]
name, drawing (esp)
name ==
i, bone (drawing)
bone bone.Visible =
name ==
i, line (drawing)
line line.Visible =
drawing
drawing.Visible =
espData[targetPlayer]
esp = espData[targetPlayer]
name, drawing (esp)
name ==
i, bone (drawing)
bone bone.Visible =
name ==
i, line (drawing)
line line.Visible =
drawing
drawing.Visible =
espData[targetPlayer]
esp = espData[targetPlayer]
name, drawing (esp)
name ==
i, bone (drawing)
bone bone.Visible =
name ==
i, line (drawing)
line line.Visible =
drawing
drawing.Visible =
()
settings.aimbot
player.Character
closest =
closestDistance = settings.maxDistance
myPosition = player.Character:()
myPosition
_, targetPlayer (Players:())
targetPlayer ~= player targetPlayer.Character
(targetPlayer)
targetRoot = targetPlayer.Character:()
humanoid = targetPlayer.Character:()
targetRoot humanoid humanoid.Health >
screenPoint = camera:(targetRoot.Position)
mousePos = .(mouse.X, mouse.Y)
targetScreenPos = .(screenPoint.X, screenPoint.Y)
screenDistance = (targetScreenPos - mousePos).Magnitude
worldDistance = (targetRoot.Position - myPosition.Position).Magnitude
screenDistance <= settings.fovSize worldDistance <= settings.maxDistance
worldDistance < closestDistance
closestDistance = worldDistance
closest = targetRoot
closest
(target)
target
cameraCFrame = camera.CFrame
targetPosition = target.Position
head = target.Parent:()
head
targetPosition = head.Position
lookVector = (targetPosition - cameraCFrame.Position).Unit
newCFrame = .(cameraCFrame.Position, cameraCFrame.Position + lookVector)
smoothness = .(, settings.smoothness)
camera.CFrame = cameraCFrame:(newCFrame, / smoothness)
menuGui = .()
menuGui.Name =
menuGui.Parent = CoreGui
menuFrame = .()
menuFrame.Size = .(, , , )
menuFrame.Position = .(, -, , -)
menuFrame.BackgroundColor3 = .(, , )
menuFrame.BorderSizePixel =
menuFrame.BorderColor3 = .(, , )
menuFrame.Visible =
menuFrame.Parent = menuGui
titleBar = .()
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BorderSizePixel =
titleBar.Parent = menuFrame
title = .()
title.Text =
title.Size = .(, , , )
title.BackgroundTransparency =
title.TextColor3 = .(, , )
title.TextScaled =
title.Parent = titleBar
tabFrame = .()
tabFrame.Size = .(, , , )
tabFrame.Position = .(, , , )
tabFrame.BackgroundColor3 = .(, , )
tabFrame.BorderSizePixel =
tabFrame.Parent = menuFrame
aimbotTab = .()
aimbotTab.Text =
aimbotTab.Size = .(, , , )
aimbotTab.Position = .(, , , )
aimbotTab.BackgroundColor3 = .(, , )
aimbotTab.TextColor3 = .(, , )
aimbotTab.Parent = tabFrame
espTab = .()
espTab.Text =
espTab.Size = .(, , , )
espTab.Position = .(, , , )
espTab.BackgroundColor3 = .(, , )
espTab.TextColor3 = .(, , )
espTab.Parent = tabFrame
miscTab = .()
miscTab.Text =
miscTab.Size = .(, , , )
miscTab.Position = .(, , , )
miscTab.BackgroundColor3 = .(, , )
miscTab.TextColor3 = .(, , )
miscTab.Parent = tabFrame
contentFrame = .()
contentFrame.Size = .(, , , -)
contentFrame.Position = .(, , , )
contentFrame.BackgroundTransparency =
contentFrame.Parent = menuFrame
aimbotContent = .()
aimbotContent.Size = .(, , , )
aimbotContent.BackgroundTransparency =
aimbotContent.Visible =
aimbotContent.Parent = contentFrame
espContent = .()
espContent.Size = .(, , , )
espContent.BackgroundTransparency =
espContent.Visible =
espContent.Parent = contentFrame
miscContent = .()
miscContent.Size = .(, , , )
miscContent.BackgroundTransparency =
miscContent.Visible =
miscContent.Parent = contentFrame
(tab)
currentTab = tab
aimbotTab.BackgroundColor3 = .(, , )
aimbotTab.TextColor3 = .(, , )
espTab.BackgroundColor3 = .(, , )
espTab.TextColor3 = .(, , )
miscTab.BackgroundColor3 = .(, , )
miscTab.TextColor3 = .(, , )
aimbotContent.Visible =
espContent.Visible =
miscContent.Visible =
tab ==
aimbotTab.BackgroundColor3 = .(, , )
aimbotTab.TextColor3 = .(, , )
aimbotContent.Visible =
tab ==
espTab.BackgroundColor3 = .(, , )
espTab.TextColor3 = .(, , )
espContent.Visible =
tab ==
miscTab.BackgroundColor3 = .(, , )
miscTab.TextColor3 = .(, , )
miscContent.Visible =
aimbotTab.MouseButton1Click:(()
()
)
espTab.MouseButton1Click:(()
()
)
miscTab.MouseButton1Click:(()
()
)
dragging =
dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
menuFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
titleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = menuFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
titleBar.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
(text, settingName, parentFrame, yPosition)
toggleFrame = .()
toggleFrame.Size = .(, , , )
toggleFrame.Position = .(, , , yPosition)
toggleFrame.BackgroundTransparency =
toggleFrame.Parent = parentFrame
label = .()
label.Text = text
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextXAlignment = .TextXAlignment.Left
label.Parent = toggleFrame
button = .()
button.Size = .(, , , )
button.Position = .(, , , )
button.Text = settings[settingName]
button.BackgroundColor3 = settings[settingName] .(, , ) .(, , )
button.Parent = toggleFrame
button.MouseButton1Click:(()
settings[settingName] = settings[settingName]
button.Text = settings[settingName]
button.BackgroundColor3 = settings[settingName] .(, , ) .(, , )
settingName ==
()
settingName ==
()
)
yPosition +
(text, settingName, min, max, parentFrame, yPosition)
sliderFrame = .()
sliderFrame.Size = .(, , , )
sliderFrame.Position = .(, , , yPosition)
sliderFrame.BackgroundTransparency =
sliderFrame.Parent = parentFrame
label = .()
label.Text = text .. .. settings[settingName]
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Parent = sliderFrame
increase = .()
increase.Text =
increase.Size = .(, , , )
increase.Position = .(, , , )
increase.BackgroundColor3 = .(, , )
increase.Parent = sliderFrame
decrease = .()
decrease.Text =
decrease.Size = .(, , , )
decrease.Position = .(, , , )
decrease.BackgroundColor3 = .(, , )
decrease.Parent = sliderFrame
increase.MouseButton1Click:(()
settings[settingName] = .(max, settings[settingName] + )
label.Text = text .. .. settings[settingName]
settingName ==
()
)
decrease.MouseButton1Click:(()
settings[settingName] = .(min, settings[settingName] - )
label.Text = text .. .. settings[settingName]
settingName ==
()
)
yPosition +
aimbotYPos =
aimbotYPos = (, , aimbotContent, aimbotYPos)
aimbotYPos = (, , aimbotContent, aimbotYPos)
aimbotYPos = (, , , , aimbotContent, aimbotYPos)
aimbotYPos = (, , , , aimbotContent, aimbotYPos)
aimbotYPos = (, , , , aimbotContent, aimbotYPos)
espYPos =
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
espYPos = (, , espContent, espYPos)
miscYPos =
miscYPos = (, , miscContent, miscYPos)
miscYPos = (, , miscContent, miscYPos)
miscYPos = (, , , , miscContent, miscYPos)
teleportFrame = .()
teleportFrame.Size = .(, , , )
teleportFrame.Position = .(, , , miscYPos)
teleportFrame.BackgroundTransparency =
teleportFrame.Parent = miscContent
teleportLabel = .()
teleportLabel.Text =
teleportLabel.Size = .(, , , )
teleportLabel.BackgroundTransparency =
teleportLabel.TextColor3 = .(, , )
teleportLabel.TextXAlignment = .TextXAlignment.Left
teleportLabel.Parent = teleportFrame
teleportInput = .()
teleportInput.Size = .(, , , )
teleportInput.Position = .(, , , )
teleportInput.BackgroundColor3 = .(, , )
teleportInput.TextColor3 = .(, , )
teleportInput.PlaceholderText =
teleportInput.Parent = teleportFrame
teleportButton = .()
teleportButton.Text =
teleportButton.Size = .(, , , )
teleportButton.Position = .(, , , )
teleportButton.BackgroundColor3 = .(, , )
teleportButton.TextColor3 = .(, , )
teleportButton.Parent = teleportFrame
teleportButton.MouseButton1Click:(()
playerName = teleportInput.Text
playerName playerName ~=
(playerName)
teleportInput.Text =
)
platformTestBtn = .()
platformTestBtn.Text =
platformTestBtn.Size = .(, , , )
platformTestBtn.Position = .(, , , )
platformTestBtn.BackgroundColor3 = .(, , )
platformTestBtn.TextColor3 = .(, , )
platformTestBtn.Parent = menuFrame
platformTestBtn.MouseButton1Click:(()
()
)
discordBtn = .()
discordBtn.Text =
discordBtn.Size = .(, , , )
discordBtn.Position = .(, , , )
discordBtn.BackgroundColor3 = .(, , )
discordBtn.TextColor3 = .(, , )
discordBtn.Parent = menuFrame
discordBtn.MouseButton1Click:(()
discordNotif = .()
discordNotif.Name =
discordNotif.Parent = CoreGui
notifFrame = .()
notifFrame.Size = .(, , , )
notifFrame.Position = .(, -, , )
notifFrame.BackgroundColor3 = .(, , )
notifFrame.BorderSizePixel =
notifFrame.BorderColor3 = .(, , )
notifFrame.Parent = discordNotif
notifLabel = .()
notifLabel.Size = .(, , , )
notifLabel.BackgroundTransparency =
notifLabel.Text =
notifLabel.TextColor3 = .(, , )
notifLabel.TextScaled =
notifLabel.Parent = notifFrame
success, result = (()
:():(, {
URL =
})
)
success
notifLabel.Text =
(, ()
discordNotif
discordNotif:()
)
)
closeBtn = .()
closeBtn.Text =
closeBtn.Size = .(, , , )
closeBtn.Position = .(, , , )
closeBtn.BackgroundColor3 = .(, , )
closeBtn.TextColor3 = .(, , )
closeBtn.Parent = menuFrame
closeBtn.MouseButton1Click:(()
menuFrame.Visible =
menuOpen =
)
UserInputService.InputBegan:((input)
input.KeyCode == .KeyCode.RightShift
menuOpen = menuOpen
menuFrame.Visible = menuOpen
( .. (menuOpen))
)
drawings.fovCircle = ()
RunService.RenderStepped:(()
drawings.fovCircle
drawings.fovCircle.Visible = settings.fovCircle
drawings.fovCircle.Radius = settings.fovSize
drawings.fovCircle.Position = .(mouse.X, mouse.Y + )
()
settings.godmode
()
settings.superSpeed
()
settings.aimbot menuOpen
UserInputService:(.UserInputType.MouseButton2)
target = ()
target
(target)
)
()
()
_, targetPlayer (Players:())
platform = (targetPlayer)
teammate = (targetPlayer)
weapon = (targetPlayer)
( .. targetPlayer.Name .. .. platform .. .. (teammate) .. .. weapon)
()
(, testPlatformDetection)
()
()
()
()
()
()
()
()
( .. settings.smoothness .. .. settings.fovSize)
()
()
()
()
()
Universal