Run it
Copy the script and paste it into your executor.
Players =
:()
ReplicatedStorage = :()
VirtualUser = :()
TweenService = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
HumanoidRootPart = Character:()
IsMobile = (UserInputService.TouchEnabled UserInputService.KeyboardEnabled UserInputService.MouseEnabled)
IsAriseGame =
ArisePlaceIds = {, , }
_, id (ArisePlaceIds)
.PlaceId == id
IsAriseGame =
IsAriseGame
ErrorNotification = .(, )
ErrorNotification.Text =
()
ErrorNotification:()
MobileUIScale =
LocalPlayer.Idled:(()
VirtualUser:(.(, ), .CurrentCamera.CFrame)
()
VirtualUser:(.(, ), .CurrentCamera.CFrame)
)
Rayfield = (:())()
AutoFarm =
AutoQuest =
AutoSkill =
MobESP =
AutoPickup =
AutoDungeon =
SelectedMob =
SelectedQuest =
FarmDistance =
AttackDelay =
SkillsToUse = {, , , , , , , }
SelectedTeleport =
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
UIScale = IsMobile MobileUIScale
})
FarmTab = Window:(, )
DungeonTab = Window:(, )
TeleportTab = Window:(, )
CombatTab = Window:(, )
PlayerTab = Window:(, )
ESPTab = Window:(, )
MobileFeaturesTab = Window:(, )
SettingsTab = Window:(, )
AutoFarmToggle = FarmTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutoFarm = Value
AutoFarm
()
()
,
})
MobDropdown = FarmTab:({
Name = ,
Options = {, , , , , , , },
CurrentOption = SelectedMob,
Flag = ,
Callback = (Value)
SelectedMob = Value
,
})
FarmDistanceSlider = FarmTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
FarmDistance = Value
,
})
AutoQuestToggle = FarmTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutoQuest = Value
AutoQuest
()
()
,
})
QuestDropdown = FarmTab:({
Name = ,
Options = {, , , , },
CurrentOption = SelectedQuest,
Flag = ,
Callback = (Value)
SelectedQuest = Value
,
})
AutoPickupToggle = FarmTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutoPickup = Value
AutoPickup
()
()
,
})
AutoDungeonToggle = DungeonTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutoDungeon = Value
AutoDungeon
()
()
,
})
DungeonDropdown = DungeonTab:({
Name = ,
Options = {, , , , },
CurrentOption = ,
Flag = ,
Callback = (Value)
SelectedDungeon = Value
,
})
AutoDungeonRejoinToggle = DungeonTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutoDungeonRejoin = Value
,
})
DungeonAttackDelaySlider = DungeonTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
DungeonAttackDelay = Value
,
})
TeleportDropdown = TeleportTab:({
Name = ,
Options = {, , , , , , , },
CurrentOption = SelectedTeleport,
Flag = ,
Callback = (Value)
SelectedTeleport = Value
,
})
TeleportButton = TeleportTab:({
Name = ,
Callback = ()
(SelectedTeleport)
,
})
SafeZoneButton = TeleportTab:({
Name = ,
Callback = ()
()
,
})
AutoSkillToggle = CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AutoSkill = Value
AutoSkill
()
()
,
})
SkillDelaySlider = CombatTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
AttackDelay = Value
,
})
Skill1Toggle = CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
.(SkillsToUse, )
.(SkillsToUse, )
idx = .(SkillsToUse, )
idx
.(SkillsToUse, idx)
,
})
Skill2Toggle = CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
.(SkillsToUse, )
.(SkillsToUse, )
idx = .(SkillsToUse, )
idx
.(SkillsToUse, idx)
,
})
Skill3Toggle = CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
.(SkillsToUse, )
.(SkillsToUse, )
idx = .(SkillsToUse, )
idx
.(SkillsToUse, idx)
,
})
Skill4Toggle = CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
.(SkillsToUse, )
.(SkillsToUse, )
idx = .(SkillsToUse, )
idx
.(SkillsToUse, idx)
,
})
SpeedSlider = PlayerTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Humanoid
Humanoid.WalkSpeed = Value
,
})
JumpSlider = PlayerTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Humanoid
Humanoid.JumpPower = Value
,
})
InfiniteJumpToggle = PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
InfiniteJump = Value
InfiniteJump
()
()
,
})
NoClipToggle = PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
NoClip = Value
NoClip
()
()
,
})
MobESPToggle = ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
MobESP = Value
MobESP
()
()
,
})
ChestESPToggle = ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
ChestESP = Value
ChestESP
()
()
,
})
QuestESPToggle = ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
QuestESP = Value
QuestESP
()
()
,
})
MobileAttackButton = MobileFeaturesTab:({
Name = ,
Callback = ()
()
,
})
MobileSkillsButton = MobileFeaturesTab:({
Name = ,
Callback = ()
()
,
})
TouchControlsToggle = MobileFeaturesTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
TouchControls = Value
TouchControls
()
()
,
})
UIScaleSlider = MobileFeaturesTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = MobileUIScale,
Flag = ,
Callback = (Value)
(Value)
,
})
ResetButton = SettingsTab:({
Name = ,
Callback = ()
Character Character:()
Character.Humanoid.Health =
,
})
ServerHopButton = SettingsTab:({
Name = ,
Callback = ()
()
,
})
DestroyGUIButton = SettingsTab:({
Name = ,
Callback = ()
Rayfield:()
,
})
()
ClosestDistance = .huge
ClosestMob =
_, mob (:())
mob:() mob:() mob:()
mob.Humanoid.Health > mob ~= Character
SelectedMob ~= mob.Name:():(SelectedMob:())
Distance = (HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude
Distance < ClosestDistance
ClosestDistance = Distance
ClosestMob = mob
ClosestMob
()
AutoFarmConnection
AutoFarmConnection:()
AutoFarmConnection = RunService.Heartbeat:(()
AutoFarm HumanoidRootPart
Mob = ()
Mob Mob:() Mob:() Mob.Humanoid.Health >
Distance = (HumanoidRootPart.Position - Mob.HumanoidRootPart.Position).Magnitude
Distance > FarmDistance
HumanoidRootPart.CFrame = Mob.HumanoidRootPart.CFrame * .(, , FarmDistance)
VIM = :()
VIM:(, , , , , )
()
VIM:(, , , , , )
)
()
AutoFarmConnection
AutoFarmConnection:()
AutoFarmConnection =
()
AutoQuestConnection
AutoQuestConnection:()
AutoQuestConnection = RunService.Heartbeat:(()
AutoQuest
_, npc (:())
npc:() (npc.Name:() npc.Name:())
npc:()
hasQuest =
LocalPlayer:() LocalPlayer:()
hasQuest =
hasQuest
HumanoidRootPart.CFrame = npc.HumanoidRootPart.CFrame * .(, , )
()
VIM = :()
VIM:(, , , )
()
VIM:(, , , )
_, ui (:().LocalPlayer.PlayerGui:())
ui:() (ui.Text:() ui.Text:())
(ui.MouseButton1Click)
()
)
()
AutoQuestConnection
AutoQuestConnection:()
AutoQuestConnection =
()
AutoPickupConnection
AutoPickupConnection:()
AutoPickupConnection = RunService.Heartbeat:(()
AutoPickup HumanoidRootPart
_, item (:())
(item.Name:() item.Name:() item.Name:())
item:()
Distance = (HumanoidRootPart.Position - item.Position).Magnitude
Distance <
(HumanoidRootPart, item, )
()
(HumanoidRootPart, item, )
)
()
AutoPickupConnection
AutoPickupConnection:()
AutoPickupConnection =
()
AutoDungeonConnection
AutoDungeonConnection:()
(SelectedDungeon)
()
AutoDungeonConnection = RunService.Heartbeat:(()
AutoDungeon
enemy = ()
enemy
HumanoidRootPart.CFrame = enemy.HumanoidRootPart.CFrame * .(, , FarmDistance)
VIM = :()
VIM:(, , , , , )
()
VIM:(, , , , , )
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Idk

Universal