Run it
Copy the script and paste it into your executor.
.ASH = .ASH {}
ASH = .ASH
ASH.Players = :()
ASH.UserInputService = :()
ASH.RunService = :()
ASH.Workspace = :()
ASH.Lighting = :()
ASH.TeleportService = :()
ASH.HttpService = :()
ASH.StarterGui = :()
ASH.player = ASH.Players.LocalPlayer
ASH.camera = ASH.Workspace.CurrentCamera
ASH.playerGui = ASH.player:(, )
ASH.DISCORD_INVITE =
_, v (ASH.playerGui:())
v.Name == v:()
ASH = .ASH
ASH.screenGui = .()
ASH.screenGui.Name =
ASH.screenGui.ResetOnSpawn =
ASH.screenGui.DisplayOrder =
ASH.screenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
(()
.protect_gui .(ASH.screenGui)
)
ASH.screenGui.Parent = ASH.playerGui
ASH.mainFrame = .()
ASH.mainFrame.Name =
ASH.mainFrame.Size = .(, , , )
ASH.mainFrame.Position = .(, , , )
ASH.mainFrame.BackgroundColor3 = .(, , )
ASH.mainFrame.BorderSizePixel =
ASH.mainFrame.Active =
ASH.mainFrame.Draggable =
ASH.mainFrame.ZIndex =
ASH.mainFrame.Parent = ASH.screenGui
.(, ASH.mainFrame).CornerRadius = .(, )
ASH = .ASH
ASH.topBar = .()
ASH.topBar.Name =
ASH.topBar.Size = .(, , , )
ASH.topBar.BackgroundColor3 = .(, , )
ASH.topBar.BorderSizePixel =
ASH.topBar.ZIndex =
ASH.topBar.Parent = ASH.mainFrame
.(, ASH.topBar).CornerRadius = .(, )
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.GothamBold
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.ZIndex =
titleLabel.Parent = ASH.topBar
ASH.searchBox = .()
ASH.searchBox.Name =
ASH.searchBox.Size = .(, , , )
ASH.searchBox.Position = .(, -, , -)
ASH.searchBox.BackgroundColor3 = .(, , )
ASH.searchBox.PlaceholderText =
ASH.searchBox.PlaceholderColor3 = .(, , )
ASH.searchBox.Text =
ASH.searchBox.TextColor3 = .(, , )
ASH.searchBox.TextSize =
ASH.searchBox.Font = .Font.Gotham
ASH.searchBox.ZIndex =
ASH.searchBox.Parent = ASH.topBar
.(, ASH.searchBox).CornerRadius = .(, )
discordBtn = .()
discordBtn.Name =
discordBtn.Size = .(, , , )
discordBtn.Position = .(, -, , -)
discordBtn.BackgroundColor3 = .(, , )
discordBtn.Text =
discordBtn.TextColor3 = .(, , )
discordBtn.TextSize =
discordBtn.Font = .Font.GothamBold
discordBtn.ZIndex =
discordBtn.Parent = ASH.topBar
.(, discordBtn).CornerRadius = .(, )
discordBtn.MouseButton1Click:(()
(()
setclipboard (ASH.DISCORD_INVITE)
ASH.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
)
minimizeBtn = .()
minimizeBtn.Size = .(, , , )
minimizeBtn.Position = .(, -, , -)
minimizeBtn.BackgroundColor3 = .(, , )
minimizeBtn.Text =
minimizeBtn.TextColor3 = .(, , )
minimizeBtn.TextSize =
minimizeBtn.Font = .Font.GothamBold
minimizeBtn.ZIndex =
minimizeBtn.Parent = ASH.topBar
.(, minimizeBtn).CornerRadius = .(, )
minimizedTab = .()
minimizedTab.Size = .(, , , )
minimizedTab.Position = .(, , , )
minimizedTab.BackgroundColor3 = .(, , )
minimizedTab.Text =
minimizedTab.TextColor3 = .(, , )
minimizedTab.TextSize =
minimizedTab.Font = .Font.GothamBold
minimizedTab.Visible =
minimizedTab.ZIndex =
minimizedTab.Parent = ASH.screenGui
.(, minimizedTab).CornerRadius = .(, )
minimizeBtn.MouseButton1Click:(()
ASH.mainFrame.Visible =
minimizedTab.Visible =
)
minimizedTab.MouseButton1Click:(()
ASH.mainFrame.Visible =
minimizedTab.Visible =
)
ASH = .ASH
ASH.tabBar = .()
ASH.tabBar.Size = .(, -, , )
ASH.tabBar.Position = .(, , , )
ASH.tabBar.BackgroundTransparency =
ASH.tabBar.ZIndex =
ASH.tabBar.Parent = ASH.mainFrame
tabLayout = .()
tabLayout.FillDirection = .FillDirection.Horizontal
tabLayout.Padding = .(, )
tabLayout.Parent = ASH.tabBar
ASH.tabContainers = {}
ASH.registeredButtons = {}
(tabName)
tabBtn = .()
tabBtn.Size = .(, -, , )
tabBtn.BackgroundColor3 = .(, , )
tabBtn.Text = tabName
tabBtn.TextColor3 = .(, , )
tabBtn.TextSize =
tabBtn.Font = .Font.GothamBold
tabBtn.ZIndex =
tabBtn.Parent = ASH.tabBar
.(, tabBtn).CornerRadius = .(, )
container = .()
container.Size = .(, -, , -)
container.Position = .(, , , )
container.BackgroundTransparency =
container.BorderSizePixel =
container.ScrollBarThickness =
container.CanvasSize = .(, , , )
container.Visible =
container.ZIndex =
container.Parent = ASH.mainFrame
grid = .()
grid.CellSize = .(, -, , )
grid.CellPadding = .(, , , )
grid.SortOrder = .SortOrder.LayoutOrder
grid.Parent = container
grid:():(()
container.CanvasSize = .(, , , grid.AbsoluteContentSize.Y + )
)
ASH.tabContainers[tabName] = {Button = tabBtn, Container = container, Grid = grid}
container
ASH.mainTab = ()
ASH.moveTab = ()
ASH.visTab = ()
ASH.utilTab = ()
ASH.funTab = ()
ASH.worldTab = ()
(selected)
name, data (ASH.tabContainers)
name == selected
data.Container.Visible =
data.Button.BackgroundColor3 = .(, , )
data.Button.TextColor3 = .(, , )
data.Container.Visible =
data.Button.BackgroundColor3 = .(, , )
data.Button.TextColor3 = .(, , )
name, data (ASH.tabContainers)
data.Button.MouseButton1Click:(() (name) )
()
ASH.searchBox:():(()
query = ASH.searchBox.Text:()
_, data (ASH.registeredButtons)
query == data.Label:():(query)
data.Button.Visible =
data.Button.Visible =
)
ASH.(parentContainer, name, labelText, order, callback)
btn = .()
btn.Name = name
btn.BackgroundColor3 = .(, , )
btn.Text = labelText
btn.TextColor3 = .(, , )
btn.TextSize =
btn.Font = .Font.GothamBold
btn.TextWrapped =
btn.LayoutOrder = order
btn.ZIndex =
btn.Parent = parentContainer
.(, btn).CornerRadius = .(, )
.(ASH.registeredButtons, {Button = btn, Label = labelText})
callback
btn.MouseButton1Click:(()
(callback)
)
btn
ASH = .ASH
ASH.isFlying =
ASH.bodyVelocity, ASH.bodyGyro, ASH.flyConnection = , ,
ASH.(ASH.mainTab, , , , ()
ASH.isFlying = ASH.isFlying
character = ASH.player.Character
character
rootPart = character:()
humanoid = character:()
rootPart humanoid
ASH.flyConnection ASH.flyConnection:()
ASH.bodyVelocity ASH.bodyVelocity:()
ASH.bodyGyro ASH.bodyGyro:()
ASH.isFlying
humanoid.PlatformStand =
ASH.bodyVelocity = .()
ASH.bodyVelocity.MaxForce = .(, , )
ASH.bodyVelocity.Velocity = .(, , )
ASH.bodyVelocity.Parent = rootPart
ASH.bodyGyro = .()
ASH.bodyGyro.MaxTorque = .(, , )
ASH.bodyGyro.P =
ASH.bodyGyro.CFrame = rootPart.CFrame
ASH.bodyGyro.Parent = rootPart
ASH.flyConnection = ASH.RunService.RenderStepped:(()
ASH.isFlying character.Parent rootPart.Parent
ASH.flyConnection ASH.flyConnection:()
ASH.bodyVelocity ASH.bodyVelocity:()
ASH.bodyGyro ASH.bodyGyro:()
humanoid humanoid.PlatformStand =
speed = ASH.UserInputService:(.KeyCode.LeftShift)
ASH.bodyVelocity.Velocity = humanoid.MoveDirection * speed
ASH.bodyGyro.CFrame = ASH.camera.CFrame
)
humanoid.PlatformStand =
)
ASH.(ASH.mainTab, , , , ()
oldFrame = ASH.screenGui:()
oldFrame oldFrame:()
selectorFrame = .()
selectorFrame.Name =
selectorFrame.Size = .(, , , )
selectorFrame.Position = .(, -, , )
selectorFrame.BackgroundColor3 = .(, , )
selectorFrame.ZIndex =
selectorFrame.Parent = ASH.screenGui
.(, selectorFrame).CornerRadius = .(, )
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
title.Font = .Font.GothamBold
title.TextXAlignment = .TextXAlignment.Left
title.ZIndex =
title.Parent = selectorFrame
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Text =
closeBtn.TextColor3 = .(, , )
closeBtn.TextSize =
closeBtn.Font = .Font.GothamBold
closeBtn.ZIndex =
closeBtn.Parent = selectorFrame
.(, closeBtn).CornerRadius = .(, )
closeBtn.MouseButton1Click:(() selectorFrame:() )
playerScroll = .()
playerScroll.Size = .(, -, , -)
playerScroll.Position = .(, , , )
playerScroll.BackgroundTransparency =
playerScroll.ScrollBarThickness =
playerScroll.ZIndex =
playerScroll.Parent = selectorFrame
listLayout = .()
listLayout.SortOrder = .SortOrder.LayoutOrder
listLayout.Padding = .(, )
listLayout.Parent = playerScroll
_, target (ASH.Players:())
target ~= ASH.player
pBtn = .()
pBtn.Size = .(, , , )
pBtn.BackgroundColor3 = .(, , )
pBtn.Text = .. target.DisplayName .. .. target.Name ..
pBtn.TextColor3 = .(, , )
pBtn.TextSize =
pBtn.Font = .Font.Gotham
pBtn.TextXAlignment = .TextXAlignment.Left
pBtn.ZIndex =
pBtn.Parent = playerScroll
.(, pBtn).CornerRadius = .(, )
pBtn.MouseButton1Click:(()
selectorFrame:()
myChar = ASH.player.Character
myChar myChar:()
target.Character target.Character:()
myChar.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame * .(, , -)
ASH.StarterGui:(, {
Title = ,
Text = .. target.DisplayName,
Duration =
})
)
)
ASH.(ASH.mainTab, , , , () h = ASH.player.Character:() h h.WalkSpeed = h.WalkSpeed == )
ASH.(ASH.mainTab, , , , () h = ASH.player.Character:() h h.JumpPower = h.JumpPower == )
ASH.noclip =
ASH.(ASH.mainTab, , , , () ASH.noclip = ASH.noclip )
ASH.RunService.Stepped:(()
(()
ASH.noclip ASH.player.Character
_, part (ASH.player.Character:()) part:() part.CanCollide =
)
)
ASH.(ASH.mainTab, , , , () r = ASH.player.Character.HumanoidRootPart bv = .(, r) bv.MaxTorque = .(, .huge, ) bv.AngularVelocity = .(, , ) )
ASH.(ASH.mainTab, , , , () root = ASH.player.Character ASH.player.Character:() root root.Anchored = root.Anchored )
ASH.(ASH.mainTab, , , , () h = ASH.player.Character:() h h.Health = h.MaxHealth )
ASH.(ASH.mainTab, , , , () root = ASH.player.Character:() root root.Anchored = root.Anchored )
ASH.(ASH.mainTab, , , , () ASH.player.Character:().Health = )
ASH.(ASH.mainTab, , , , () (:())() )
ASH.(ASH.mainTab, , , , () ASH.isFlying = ASH.flyConnection ASH.flyConnection:() )
ASH.(ASH.mainTab, , , , () ASH.player.Character:().Sit = )
ASH.(ASH.mainTab, , , , () ASH.player.Character:():(.HumanoidStateType.Physics) )
ASH.(ASH.mainTab, , , , () ASH.player.Character:():(.HumanoidStateType.GettingUp) )
ASH.(ASH.mainTab, , , , () r = ASH.player.Character.HumanoidRootPart bv = .(, r) bv.AngularVelocity = .(, , ) )
ASH.(ASH.mainTab, , , , () r = ASH.player.Character.HumanoidRootPart _,v (r:()) v:() v:() )
ASH.(ASH.mainTab, , , , () ASH.player.Character:() n = .() ASH.player.Character = n )
ASH = .ASH
ASH.infJumpActive =
ASH.(ASH.moveTab, , , , () ASH.infJumpActive = ASH.infJumpActive )
ASH.UserInputService.JumpRequest:(()
(()
ASH.infJumpActive ASH.player.Character ASH.player.Character:()
ASH.player.Character:():(.HumanoidStateType.Jumping)
)
)
ASH.(ASH.moveTab, , , , ()
tool = .(, ASH.player.Backpack)
tool.Name =
tool.RequiresHandle =
tool.Activated:(()
mouse = ASH.player:()
mouse.Hit ASH.player.Character.HumanoidRootPart.CFrame = mouse.Hit * .(, , )
)
)
ASH.(ASH.moveTab, , , , () p = .(, ASH.Workspace) p.Size = .(, , ) p.Anchored = p.Position = ASH.player.Character.HumanoidRootPart.Position - .(, , ) )
ASH.(ASH.moveTab, , , , () ASH.player.Character:().WalkSpeed = )
ASH.(ASH.moveTab, , , , () ASH.player.Character:():(.HumanoidStateType.Swimming) )
ASH.(ASH.moveTab, , , , () ASH.player.Character:().JumpPower = )
ASH.(ASH.moveTab, , , , () ASH.player.Character:().WalkSpeed = )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = .(, -, ) )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = ASH.player.Character.HumanoidRootPart.CFrame.LookVector * )
ASH.(ASH.moveTab, , , , () ASH.player.Character:().WalkSpeed = )
ASH.(ASH.moveTab, , , , () ASH.Workspace.Gravity = )
ASH.(ASH.moveTab, , , , () ASH.Workspace.Gravity = )
ASH.(ASH.moveTab, , , , () ASH.Workspace.Gravity = )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = .(, , ) )
ASH.(ASH.moveTab, , , , () h = ASH.player.Character:() h h.SeatPart h.Sit = )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = .(, , ) )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Anchored = )
ASH.(ASH.moveTab, , , , () ASH.player.Character:().WalkSpeed = )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Anchored = )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = ASH.player.Character.HumanoidRootPart.CFrame.RightVector * )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = ASH.player.Character.HumanoidRootPart.CFrame.LookVector * )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = ASH.player.Character.HumanoidRootPart.CFrame.LookVector * - )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = .(, , ) )
ASH.(ASH.moveTab, , , , () ASH.player.Character.HumanoidRootPart.Velocity = .(, -, ) )
ASH.(ASH.moveTab, , , , () ASH.Workspace.Gravity = )
ASH = .ASH
ASH.isInvisible =
ASH.(ASH.visTab, , , , ()
highlight = .(, ASH.player.Character)
highlight.FillColor = .(, , )
)
ASH.(ASH.visTab, , , , ()
ASH.isInvisible = ASH.isInvisible
_, child (ASH.player.Character:())
child:() child.Name ~= child.Transparency = ASH.isInvisible
)
ASH.(ASH.visTab, , , , () ASH.Lighting.Brightness = ASH.Lighting.ClockTime = ASH.Lighting.GlobalShadows = )
ASH.(ASH.visTab, , , , ()
head = ASH.player.Character:()
head
b = .(, head)
b.Size = .(, , , ) b.StudsOffset = .(, , ) b.AlwaysOnTop =
t = .(, b) t.Size = .(,,,) t.Text = t.TextColor3 = .(, , )
)
ASH.(ASH.visTab, , , , ()
_, p (ASH.Players:())
p ~= ASH.player p.Character h = .(, p.Character) h.FillColor = .(, , )
)
ASH.(ASH.visTab, , , , ()
highlight = .(, ASH.player.Character)
highlight.FillColor = .(, , )
)
ASH.(ASH.visTab, , , , ()
highlight = .(, ASH.player.Character)
highlight.FillColor = .(, , )
)
ASH.(ASH.visTab, , , , () _,v (ASH.Workspace:()) v:() v:(ASH.player.Character) v.Transparency = )
ASH.(ASH.visTab, , , , () ASH.Lighting.Ambient = .(, , ) )
ASH.(ASH.visTab, , , , () ASH.Lighting.Ambient = .(, , ) )
ASH.(ASH.visTab, , , , () ASH.Lighting.Ambient = .(, , ) )
ASH.(ASH.visTab, , , , ()
.(()
i = ,
ASH.player.Character
_, p (ASH.player.Character:())
p:() p.Color = .(i/, , )
.()
)
)
ASH.(ASH.visTab, , , , () ASH.player.Character:() ASH.player.Character.Head.Size = .(,,) )
ASH.(ASH.visTab, , , , () ASH.player.Character:() ASH.player.Character.Head.Size = .(,,) )
ASH.(ASH.visTab, , , , () ASH.Lighting.Ambient = .(, , ) )
ASH.(ASH.visTab, , , , () ASH.Lighting.Ambient = .(, , ) )
ASH.(ASH.visTab, , , , () h = .(, ASH.player.Character) h.FillColor = .(, , ) )
ASH.(ASH.visTab, , , , () _,v (ASH.player.Character:()) v:() v:() v:() )
ASH.(ASH.visTab, , , , () ASH.Lighting.OutdoorAmbient = .(, , ) )
ASH.(ASH.visTab, , , , () .(, ASH.Lighting).Size = )
ASH.(ASH.visTab, , , , () _,v (ASH.player.Character:()) v:() v.Material = .Material.Neon )
ASH.(ASH.visTab, , , , () _,v (ASH.player.Character:()) v:() v.Material = .Material.SmoothPlastic )
ASH.(ASH.visTab, , , , () _,v (ASH.player.Character:()) v:() v.Material = .Material.Glass v.Transparency = )
ASH.(ASH.visTab, , , , () .(, ASH.player.Character.HumanoidRootPart).Adornee = ASH.player.Character.HumanoidRootPart )
ASH.(ASH.visTab, , , , () _,v (ASH.Lighting:()) v:() v:() )
ASH = .ASH
ASH.(ASH.utilTab, , , , () ASH.TeleportService:(.PlaceId, ASH.player) )
ASH.(ASH.utilTab, , , , ()
success, result = (()
ASH.HttpService:(:( .. .PlaceId .. ))
)
success result result.data
_, server (result.data)
server.playing < server.maxPlayers server.id ~= .JobId
ASH.TeleportService:(.PlaceId, server.id, ASH.player)
)
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() v.Material = .Material.SmoothPlastic v:() v:() )
ASH.(ASH.utilTab, , , , () i=, h = .(, ASH.player.Backpack) h.BinType = i )
ASH.(ASH.utilTab, , , , ()
bb = :()
ASH.player.Idled:(() bb:() bb:(.()) )
)
ASH.(ASH.utilTab, , , , () setclipboard ((ASH.player.Character.HumanoidRootPart.CFrame)) )
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() (ASH.player.Character.HumanoidRootPart, v.Parent, ) )
ASH.(ASH.utilTab, , , , () ASH.Lighting.FogEnd = )
ASH.(ASH.utilTab, , , , () :():(.CoreGuiType.All, ) )
ASH.(ASH.utilTab, , , , () :():(.CoreGuiType.All, ) )
ASH.(ASH.utilTab, , , , ()
ASH.RunService.Stepped:(()
_, p (ASH.Players:())
p ~= ASH.player p.Character
_, part (p.Character:())
part:() part.CanCollide =
)
)
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() ASH.Players:(v) v:() )
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() v:() )
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() v:() v:() )
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() v.Volume = )
ASH.(ASH.utilTab, , , , () .(, ASH.player.Character) )
ASH.(ASH.utilTab, , , , () _,v (ASH.player.Character:()) v:() v:() )
ASH.(ASH.utilTab, , , , () (:())() )
ASH.(ASH.utilTab, , , , () (:())() )
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() v:() )
ASH.(ASH.utilTab, , , , () _,v (ASH.player.Character:()) v:() v:() )
ASH.(ASH.utilTab, , , , () _,v (ASH.player.Character:()) v:() v:() v:() )
ASH.(ASH.utilTab, , , , () ASH.StarterGui:(, ) )
ASH.(ASH.utilTab, , , , () _,v (ASH.Workspace:()) v:() v.Volume = )
ASH.(ASH.utilTab, , , , () ASH.Lighting.Brightness = )
ASH = .ASH
ASH.shadowEntityActive =
ASH.shadowThread =
ASH.shadowModel =
ASH.fogBackup = {
FogColor = ASH.Lighting.FogColor,
FogEnd = ASH.Lighting.FogEnd,
FogStart = ASH.Lighting.FogStart,
Brightness = ASH.Lighting.Brightness,
ClockTime = ASH.Lighting.ClockTime,
OutdoorAmbient = ASH.Lighting.OutdoorAmbient
}
ASH.(ASH.funTab, , , , ()
root = ASH.player.Character ASH.player.Character:()
root
pe = root:() .()
pe.Name =
pe.Texture =
pe.Rate =
pe.Speed = NumberRange.(, )
pe.Parent = root
)
ASH.(ASH.funTab, , , , ()
ASH.shadowEntityActive = ASH.shadowEntityActive
ASH.shadowEntityActive
ASH.fogBackup.FogColor = ASH.Lighting.FogColor
ASH.fogBackup.FogEnd = ASH.Lighting.FogEnd
ASH.fogBackup.FogStart = ASH.Lighting.FogStart
ASH.fogBackup.Brightness = ASH.Lighting.Brightness
ASH.fogBackup.ClockTime = ASH.Lighting.ClockTime
ASH.fogBackup.OutdoorAmbient = ASH.Lighting.OutdoorAmbient
ASH.Lighting.Brightness =
ASH.Lighting.ClockTime =
ASH.Lighting.OutdoorAmbient = .(, , )
ASH.Lighting.FogColor = .(, , )
ASH.Lighting.FogStart =
ASH.Lighting.FogEnd =
existingAtmos = ASH.Lighting:()
existingAtmos existingAtmos:()
customAtmos = .()
customAtmos.Name =
customAtmos.Density =
customAtmos.Offset =
customAtmos.Color = .(, , )
customAtmos.Decay = .(, , )
customAtmos.Glare =
customAtmos.Haze =
customAtmos.Parent = ASH.Lighting
char = ASH.player.Character
char char:()
shadowModel = .()
shadowModel.Name =
blackColor = .(, , )
plasticMat = .Material.SmoothPlastic
(name, size)
part = .()
part.Name = name
part.Size = size
part.Color = blackColor
part.Material = plasticMat
part.CanCollide =
part.Anchored =
part.Parent = shadowModel
part
torso = (, .(, , ))
head = (, .(, , ))
leftArm = (, .(, , ))
rightArm = (, .(, , ))
leftLeg = (, .(, , ))
rightLeg = (, .(, , ))
eye1 = .()
eye1.Name =
eye1.Size = .(, , )
eye1.Color = .(, , )
eye1.Material = .Material.Neon
eye1.CanCollide =
eye1.Anchored =
eye1.Parent = shadowModel
eye2 = eye1:()
eye2.Name =
eye2.Parent = shadowModel
shadowModel.Parent = ASH.Workspace
ASH.shadowModel = shadowModel
(centerCFrame)
torso.CFrame = centerCFrame
head.CFrame = centerCFrame * .(, , )
leftArm.CFrame = centerCFrame * .(-, , )
rightArm.CFrame = centerCFrame * .(, , )
leftLeg.CFrame = centerCFrame * .(-, -, )
rightLeg.CFrame = centerCFrame * .(, -, )
eye1.CFrame = head.CFrame * .(-, , -)
eye2.CFrame = head.CFrame * .(, , -)
(char.HumanoidRootPart.CFrame * .(, , -))
ASH.shadowThread = .(()
speed =
ASH.shadowEntityActive shadowModel torso.Parent
dt = ASH.RunService.Heartbeat:()
pChar = ASH.player.Character
pChar pChar:() pChar:()
targetPos = pChar.HumanoidRootPart.Position
currentPos = torso.Position
direction = (targetPos - currentPos)
distance = direction.Magnitude
distance >
moveDir = direction.Unit
newPos = currentPos + (moveDir * speed * dt)
nextCFrame = .(newPos, targetPos)
(nextCFrame)
distance <=
pChar:().Health =
)
ASH.StarterGui:(, {Title = , Text = , Duration = })
ASH.shadowThread .(ASH.shadowThread)
ASH.shadowModel ASH.shadowModel:()
customAtmos = ASH.Lighting:()
customAtmos customAtmos:()
ASH.Lighting.Brightness = ASH.fogBackup.Brightness
ASH.Lighting.ClockTime = ASH.fogBackup.ClockTime
ASH.Lighting.OutdoorAmbient = ASH.fogBackup.OutdoorAmbient .(, , )
ASH.Lighting.FogColor = ASH.fogBackup.FogColor .(, , )
ASH.Lighting.FogEnd = ASH.fogBackup.FogEnd
ASH.Lighting.FogStart = ASH.fogBackup.FogStart
ASH.StarterGui:(, {Title = , Text = , Duration = })
)
ASH = .ASH
ASH.(ASH.funTab, , , , ()
char = ASH.player.Character
char
_, part (char:())
part:() part.Name ~= part.Size = part.Size *
)
ASH.discoActive =
ASH.(ASH.funTab, , , , ()
ASH.discoActive = ASH.discoActive
.(()
ASH.discoActive
ASH.Lighting.Ambient = .(.(,), .(,), .(,))
ASH.Lighting.OutdoorAmbient = .(.(,), .(,), .(,))
.()
)
)
ASH.spinCamActive =
ASH.(ASH.funTab, , , , ()
ASH.spinCamActive = ASH.spinCamActive
.(()
ASH.spinCamActive
ASH.camera.CFrame = ASH.camera.CFrame * .(, , .())
.()
)
)
ASH.rainbowSkyActive =
ASH.(ASH.funTab, , , , ()
ASH.rainbowSkyActive = ASH.rainbowSkyActive
.(()
hue =
ASH.rainbowSkyActive
hue = (hue + ) %
ASH.Lighting.OutdoorAmbient = .(hue, , )
.()
)
)
ASH.(ASH.funTab, , , , ()
root = ASH.player.Character ASH.player.Character:()
root
emitter = .()
emitter.Texture =
emitter.Rate =
emitter.Speed = NumberRange.(, )
emitter.Lifetime = NumberRange.(, )
emitter.Parent = root
.()
emitter.Enabled =
.()
emitter:()
)
ASH.(ASH.funTab, , , , ()
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = ASH.playerGui
sound:()
.()
sound:()
)
ASH.(ASH.funTab, , , , ()
.(()
startCFrame = ASH.camera.CFrame
i = ,
offsetX = .(-, ) /
offsetY = .(-, ) /
ASH.camera.CFrame = startCFrame * .(offsetX, offsetY, )
.()
ASH.camera.CFrame = startCFrame
)
)
ASH.(ASH.funTab, , , , () ASH.camera.CFrame = ASH.camera.CFrame * .(, , .()) )
ASH.reverseKeysActive =
ASH.(ASH.funTab, , , , ()
ASH.reverseKeysActive = ASH.reverseKeysActive
hum = ASH.player.Character ASH.player.Character:()
hum hum.WalkSpeed = ASH.reverseKeysActive -
)
ASH.strobeActive =
ASH.(ASH.funTab, , , , ()
ASH.strobeActive = ASH.strobeActive
.(()
ASH.strobeActive
ASH.Lighting.Brightness = ASH.Lighting.Brightness ==
.()
ASH.Lighting.Brightness =
)
)
ASH.(ASH.funTab, , , , () f = .(, ASH.player.Character.HumanoidRootPart) f.Name = )
ASH.(ASH.funTab, , , , () _,v (ASH.player.Character.HumanoidRootPart:()) v.Name == v:() )
ASH.(ASH.funTab, , , , () s = .(, ASH.player.Character.HumanoidRootPart) s.Name = )
ASH.(ASH.funTab, , , , () _,v (ASH.player.Character.HumanoidRootPart:()) v.Name == v:() )
ASH.(ASH.funTab, , , , () sm = .(, ASH.player.Character.HumanoidRootPart) sm.Name = )
ASH.(ASH.funTab, , , , () _,v (ASH.player.Character.HumanoidRootPart:()) v.Name == v:() )
ASH.(ASH.funTab, , , , () ASH.player.Character:() ASH.player.Character.Head.Size = .(,,) )
ASH.(ASH.funTab, , , , () _,v (ASH.player.Character:()) v:() v.Size = .(v.Size.X, , v.Size.Z) )
ASH.(ASH.funTab, , , , () _,v (ASH.player.Character:()) v.Name:() v.Size = .(v.Size.X, , v.Size.Z) )
ASH.(ASH.funTab, , , , () _,v (ASH.player.Character:()) v.Name:() v.Size = .(v.Size.X, , v.Size.Z) )
ASH.(ASH.funTab, , , , () h = ASH.player.Character:() h .(, h).AngularVelocity = .(, , ) )
ASH.(ASH.funTab, , , , () ASH.player.Character:() ASH.player.Character.Head.CFrame = ASH.player.Character.Head.CFrame + .(, , ) )
ASH.(ASH.funTab, , , , () s = .(, ASH.playerGui) s.SoundId = s.PlaybackSpeed = s:() )
ASH.(ASH.funTab, , , , () s = .(, ASH.playerGui) s.SoundId = s.PlaybackSpeed = s:() )
ASH.(ASH.funTab, , , , () ASH.camera.FieldOfView = )
ASH = .ASH
ASH.(ASH.worldTab, , , , () b = ASH.Workspace:() ASH.Workspace:() b b:() )
ASH.(ASH.worldTab, , , , () p = .(, ASH.Workspace) p.Size = .(, , ) p.Anchored = p.CFrame = ASH.player.Character.HumanoidRootPart.CFrame - .(, , ) )
ASH.(ASH.worldTab, , , , () ASH.player.Character.HumanoidRootPart.CFrame = .(, -, ) )
ASH.(ASH.worldTab, , , , () p = .(, ASH.Workspace) p.Size = .(,,) p.Anchored = p.CFrame = ASH.player.Character.HumanoidRootPart.CFrame + .(, , ) )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = )
ASH.(ASH.worldTab, , , , () b = ASH.Workspace:() b b.Anchored = )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v:() )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v:(ASH.player.Character) v.Anchored = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = ASH.Lighting.ClockTime )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.GlobalShadows = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.GlobalShadows = )
ASH = .ASH
ASH.(ASH.worldTab, , , , () ASH.Lighting.OutdoorAmbient = .(, , ) )
ASH.(ASH.worldTab, , , , () ASH.Lighting.OutdoorAmbient = .(, , ) )
ASH.(ASH.worldTab, , , , () ASH.Lighting.OutdoorAmbient = .(, , ) )
ASH.(ASH.worldTab, , , , () ASH.Lighting.OutdoorAmbient = .(, , ) )
ASH.(ASH.worldTab, , , , () ASH.camera.FieldOfView = )
ASH.(ASH.worldTab, , , , () ASH.camera.FieldOfView = )
ASH.(ASH.worldTab, , , , () ASH.Lighting.FogEnd = )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v:() )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v.Material = .Material.Glass )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v.Material = .Material.Neon )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v.Material = .Material.Ice )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v.Material = .Material.Wood )
ASH.(ASH.worldTab, , , , () ASH.Lighting.ClockTime = )
ASH.(ASH.worldTab, , , , () _,v (ASH.Workspace:()) v:() v:() )
ASH.(ASH.worldTab, , , , () ASH.camera.CameraType = .CameraType.Fixed )
ASH = .ASH
ASH.mainFrame.Visible =
()
()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, raw.githubusercontent.com, games.roblox.com.

Universal